My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Goblin Barrel
Giant Snowball
Fire Spirit Bomber Minions Goblin Barrel
Zap
Fire Spirit Bomber Minions Inferno Tower Goblin Barrel
Barbarian Barrel
Fire Spirit Bomber Inferno Tower Goblin Barrel
The Log
Fire Spirit Bomber Goblin Barrel
Earthquake
Bomber Inferno Tower Goblin Barrel
Arrows
Fire Spirit Bomber Minions Goblin Barrel
Royal Delivery
Fire Spirit Bomber Minions Goblin Barrel
Fireball
Bomber Minions Inferno Tower Goblin Barrel
Poison
Bomber Minions Inferno Tower
Lightning
Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap The Log Minions Goblin Barrel Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bomber Zap The Log

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Goblin Barrel
Bomber
Zap Minions Mega Knight
Zap
Fire Spirit Bomber Minions The Log Mega Knight
Minions
Mega Knight Bomber Zap
Inferno Tower
Goblin Barrel
Fire Spirit Mega Knight
The Log
Zap Mega Knight
Mega Knight
Minions Bomber Zap Goblin Barrel The Log

Defense Synergies 2 13

Fire Spirit
Zap Inferno Tower The Log
Bomber
Zap The Log
Zap
Mega Knight Fire Spirit Bomber Minions Inferno Tower The Log
Minions
Zap Inferno Tower The Log Mega Knight
Inferno Tower
The Log Fire Spirit Zap Minions Mega Knight
Goblin Barrel
The Log
Inferno Tower Fire Spirit Bomber Zap Minions Mega Knight
Mega Knight
Zap Minions Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Inferno Tower The Log
Inferno Tower Bomber Zap Minions The Log Mega Knight
Inferno Tower Mega Knight Fire Spirit Bomber Minions
Inferno Tower Bomber Minions Mega Knight
Bomber The Log Mega Knight
The Log Fire Spirit Bomber Zap Minions Mega Knight
Minions Inferno Tower Fire Spirit Zap
Zap Inferno Tower The Log Mega Knight
Inferno Tower Minions
Fire Spirit Bomber Inferno Tower Mega Knight
Minions Bomber Zap The Log Mega Knight
Minions Inferno Tower Zap
Inferno Tower Mega Knight Fire Spirit Bomber Zap Minions The Log
Fire Spirit Bomber Mega Knight Zap Minions The Log
Inferno Tower Mega Knight
Inferno Tower Zap The Log Mega Knight
Mega Knight Bomber Minions Inferno Tower
Fire Spirit Mega Knight Bomber Zap Minions The Log
Zap The Log Fire Spirit Bomber Minions Mega Knight
Inferno Tower
Bomber Mega Knight Fire Spirit Minions The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Inferno Tower
Bomber Zap The Log Mega Knight
Mega Knight Zap Minions Inferno Tower The Log
Mega Knight Zap Inferno Tower The Log
Inferno Tower Mega Knight
Fire Spirit Zap Minions
Minions Inferno Tower
Inferno Tower Mega Knight
Zap Mega Knight Minions Inferno Tower The Log
Inferno Tower
Mega Knight Minions Inferno Tower
Mega Knight Zap The Log
Mega Knight Inferno Tower
Bomber Mega Knight
Inferno Tower Bomber Zap Minions The Log
Minions Mega Knight Bomber Zap Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Bomber Fire Spirit Zap The Log Mega Knight
Fire Spirit Zap Minions
Fire Spirit Bomber The Log
The Log Fire Spirit Zap
The Log Zap
Fire Spirit Minions
Zap The Log
Fire Spirit Zap
Fire Spirit The Log
Minions
Zap The Log
Bomber Zap The Log
The Log Mega Knight
Bomber Minions
Fire Spirit Bomber Zap The Log Mega Knight
Fire Spirit Bomber Zap The Log Mega Knight
Minions The Log Mega Knight
The Log
Zap The Log
Zap The Log Fire Spirit Bomber Mega Knight
The Log Zap
Zap The Log Mega Knight
Zap The Log
Fire Spirit Zap
Zap Minions
Bomber Zap The Log Mega Knight
Zap
Mega Knight
The Log
Zap Fire Spirit Minions
Fire Spirit Zap
The Log
Mega Knight
The Log Bomber Zap
Zap
Mega Knight
Zap Minions The Log
Zap
Zap The Log Mega Knight

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