My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Dark Prince Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Clone Dark Prince Balloon
Giant Snowball
Minions Battle Ram Clone Balloon
Zap
Minions Battle Ram Inferno Tower Clone Dark Prince Balloon
Barbarian Barrel
Battle Ram Bomb Tower Inferno Tower Clone Dark Prince
The Log
Battle Ram Clone Dark Prince
Earthquake
Bomb Tower Inferno Tower Clone
Arrows
Minions Clone
Royal Delivery
Minions Battle Ram Clone Dark Prince Balloon
Fireball
Minions Battle Ram Bomb Tower Inferno Tower Clone Balloon
Poison
Minions Bomb Tower Inferno Tower Clone Balloon
Lightning
Battle Ram Bomb Tower Inferno Tower Dark Prince Balloon
Rocket
Bomb Tower Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Tower Clone Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Clone Battle Ram Bomb Tower Dark Prince Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Clone Battle Ram

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Balloon Minions Dark Prince
Minions
Zap Battle Ram Clone Dark Prince Balloon
Battle Ram
Zap Minions
Bomb Tower
Inferno Tower
Clone
Balloon Minions
Dark Prince
Zap Minions Balloon
Balloon
Zap Clone Minions Dark Prince

Defense Synergies 1 6

Zap
Bomb Tower Minions Inferno Tower Dark Prince
Minions
Zap Inferno Tower Dark Prince
Battle Ram
Bomb Tower
Zap
Inferno Tower
Zap Minions Dark Prince
Clone
Dark Prince
Zap Minions Inferno Tower
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Inferno Tower
Bomb Tower Inferno Tower Zap Minions Dark Prince
Bomb Tower Inferno Tower Minions Dark Prince
Bomb Tower Inferno Tower Minions Dark Prince
Bomb Tower Dark Prince
Zap Minions Bomb Tower Dark Prince
Minions Inferno Tower Zap Bomb Tower
Zap Bomb Tower Inferno Tower
Inferno Tower Minions Bomb Tower
Inferno Tower Dark Prince
Minions Zap Bomb Tower Dark Prince
Minions Inferno Tower Zap
Bomb Tower Inferno Tower Zap Minions Dark Prince
Bomb Tower Zap Minions Dark Prince
Inferno Tower Bomb Tower
Bomb Tower Inferno Tower Zap
Bomb Tower Minions Inferno Tower Dark Prince
Bomb Tower Zap Minions Dark Prince
Zap Bomb Tower Minions Dark Prince
Bomb Tower Inferno Tower
Dark Prince Minions Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower Dark Prince
Zap Bomb Tower
Zap Minions Bomb Tower Inferno Tower Dark Prince
Dark Prince Zap Inferno Tower
Inferno Tower Dark Prince
Zap Minions Bomb Tower
Dark Prince Minions Bomb Tower Inferno Tower
Inferno Tower Bomb Tower Dark Prince
Zap Minions Bomb Tower Inferno Tower Dark Prince
Inferno Tower
Minions Bomb Tower Inferno Tower Dark Prince
Zap Dark Prince
Dark Prince Bomb Tower Inferno Tower
Bomb Tower
Inferno Tower Zap Minions Bomb Tower Dark Prince
Minions Zap Bomb Tower Inferno Tower Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Dark Prince
Zap Dark Prince
Zap Minions
Zap
Zap
Minions
Zap Dark Prince
Zap
Minions
Zap
Zap
Minions
Zap Dark Prince
Zap
Minions
Zap
Zap Dark Prince
Zap
Zap
Zap
Zap
Zap Minions
Zap
Zap
Zap Minions Dark Prince
Zap
Dark Prince
Zap
Zap
Dark Prince
Zap Minions
Zap
Zap Dark Prince

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