My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Baby Dragon X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers X-Bow Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Wall Breakers X-Bow Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Wall Breakers Baby Dragon X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Wall Breakers Miner
Giant Snowball
Minions Dart Goblin Wall Breakers Baby Dragon Miner
Zap
Minions Royal Giant Dart Goblin Wall Breakers X-Bow
Barbarian Barrel
Dart Goblin Wall Breakers X-Bow
The Log
Royal Giant Dart Goblin Wall Breakers X-Bow
Earthquake
X-Bow
Arrows
Minions Dart Goblin Wall Breakers
Royal Delivery
Minions Dart Goblin Wall Breakers Baby Dragon Miner
Fireball
Minions Dart Goblin Wall Breakers Baby Dragon X-Bow
Poison
Minions Dart Goblin X-Bow
Lightning
Baby Dragon X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Poison Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Minions Dart Goblin Miner Baby Dragon Poison Royal Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Minions Dart Goblin Miner

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Miner Wall Breakers Baby Dragon
Royal Giant
Minions Dart Goblin Poison Miner Baby Dragon
Dart Goblin
Royal Giant Miner Wall Breakers Baby Dragon X-Bow
Wall Breakers
Miner Minions Dart Goblin Baby Dragon
Baby Dragon
Minions Royal Giant Dart Goblin Wall Breakers Poison Miner
Poison
Royal Giant Miner Baby Dragon
X-Bow
Dart Goblin
Miner
Minions Royal Giant Dart Goblin Wall Breakers Poison Baby Dragon

Defense Synergies 0 6

Minions
Dart Goblin Baby Dragon X-Bow
Royal Giant
Dart Goblin
Minions Baby Dragon X-Bow Miner
Wall Breakers
Baby Dragon
Minions Dart Goblin
Poison
X-Bow
Minions Dart Goblin
Miner
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Dart Goblin Baby Dragon X-Bow
Minions Dart Goblin X-Bow
Minions Dart Goblin
Minions Dart Goblin
Poison X-Bow
Minions Dart Goblin Baby Dragon X-Bow
Minions Dart Goblin Baby Dragon Poison X-Bow
Dart Goblin Baby Dragon Poison X-Bow
Minions X-Bow
Dart Goblin Miner
Minions Dart Goblin Poison Baby Dragon X-Bow
Minions Dart Goblin Baby Dragon Poison
Minions X-Bow
Minions Dart Goblin Baby Dragon Poison X-Bow
X-Bow
X-Bow
Minions Poison X-Bow
Minions Dart Goblin Baby Dragon X-Bow
Baby Dragon Poison Minions Dart Goblin
Dart Goblin
Minions Dart Goblin Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

X-Bow
Poison Baby Dragon X-Bow Miner
Minions
X-Bow
Poison Minions Dart Goblin Baby Dragon
Minions Dart Goblin
Minions Baby Dragon Poison X-Bow
Dart Goblin
Minions Dart Goblin
Poison
Dart Goblin Baby Dragon
Minions Dart Goblin Baby Dragon Poison X-Bow
Minions Poison Dart Goblin Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Dart Goblin Baby Dragon X-Bow
Poison Dart Goblin Baby Dragon X-Bow Miner
Dart Goblin Baby Dragon Poison X-Bow Miner
Dart Goblin Poison
Poison Baby Dragon
Poison Minions Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Poison
Poison X-Bow Dart Goblin Baby Dragon
Poison Miner Dart Goblin X-Bow
Minions Poison X-Bow
Poison Miner Dart Goblin X-Bow
Poison Dart Goblin Baby Dragon
Poison Dart Goblin Baby Dragon Miner
Minions Dart Goblin Baby Dragon Poison X-Bow
Dart Goblin Baby Dragon Poison X-Bow
X-Bow Dart Goblin Baby Dragon Poison
Dart Goblin Baby Dragon Poison X-Bow
Poison
Minions
Dart Goblin Baby Dragon Poison X-Bow
Dart Goblin Baby Dragon Poison X-Bow Miner
Minions Baby Dragon Poison X-Bow
Poison
X-Bow
Baby Dragon Poison X-Bow
Poison Baby Dragon
Poison X-Bow Miner Dart Goblin Baby Dragon
Baby Dragon Poison X-Bow Miner
Poison Miner Dart Goblin Baby Dragon X-Bow
Poison Dart Goblin Baby Dragon X-Bow
Minions Dart Goblin Poison
Poison Dart Goblin X-Bow Miner
Poison
Poison
Minions Dart Goblin X-Bow
Poison Dart Goblin Baby Dragon
Poison Miner Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Poison
Poison
Dart Goblin
Minions Dart Goblin Baby Dragon Poison
Dart Goblin Poison
Poison Dart Goblin Baby Dragon X-Bow Miner

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