My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Fire Spirit Goblins Minions Hog Rider
Zap
Fire Spirit Goblins Minions
Barbarian Barrel
Fire Spirit Goblins Wizard Electro Wizard
The Log
Fire Spirit Goblins Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit Goblins Minions
Royal Delivery
Fire Spirit Goblins Minions Hog Rider Wizard P.E.K.K.A Electro Wizard
Fireball
Minions Hog Rider Wizard Electro Wizard
Poison
Minions Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Minions Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Zap Minions Hog Rider Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins Zap Minions

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider P.E.K.K.A Zap
Goblins
Hog Rider Zap
Zap
Hog Rider P.E.K.K.A Electro Wizard Fire Spirit Goblins Minions
Minions
Hog Rider Zap P.E.K.K.A
Hog Rider
Fire Spirit Goblins Zap Minions Wizard Electro Wizard
Wizard
Hog Rider P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Electro Wizard Minions Wizard
Electro Wizard
Zap P.E.K.K.A Hog Rider

Defense Synergies 1 13

Fire Spirit
Zap P.E.K.K.A Electro Wizard
Goblins
Zap Wizard Electro Wizard
Zap
Electro Wizard Fire Spirit Goblins Minions P.E.K.K.A
Minions
Zap P.E.K.K.A Electro Wizard
Hog Rider
Wizard
Goblins P.E.K.K.A Electro Wizard
P.E.K.K.A
Fire Spirit Zap Minions Wizard Electro Wizard
Electro Wizard
Zap Fire Spirit Goblins Minions Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard Electro Wizard
P.E.K.K.A Goblins Zap Minions Electro Wizard
P.E.K.K.A Fire Spirit Goblins Minions Electro Wizard
P.E.K.K.A Goblins Minions Electro Wizard
P.E.K.K.A
Fire Spirit Goblins Zap Minions Electro Wizard
Minions Electro Wizard Fire Spirit Zap Wizard
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Goblins Minions
Fire Spirit Goblins Electro Wizard
Goblins Minions Electro Wizard Zap Wizard
Minions Zap Wizard Electro Wizard
P.E.K.K.A Fire Spirit Zap Minions Wizard Electro Wizard
Fire Spirit Wizard Goblins Zap Minions P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A Electro Wizard
Wizard Goblins Minions P.E.K.K.A Electro Wizard
Fire Spirit Goblins Zap Minions Wizard Electro Wizard
Zap Wizard Fire Spirit Minions Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Fire Spirit Goblins Minions P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Wizard
P.E.K.K.A Goblins Zap Minions Electro Wizard
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A
Fire Spirit Wizard Zap Minions Electro Wizard
P.E.K.K.A Goblins Minions Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Goblins Minions
P.E.K.K.A
P.E.K.K.A Minions
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Wizard
Wizard
Electro Wizard Goblins Zap Minions P.E.K.K.A
Minions Zap Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Wizard Fire Spirit Zap
Wizard Fire Spirit Zap Minions
Fire Spirit Wizard
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Goblins Minions Electro Wizard
Zap Wizard Electro Wizard
Fire Spirit Zap Wizard
Fire Spirit
Minions
Zap
Zap Wizard
Wizard
Minions
Fire Spirit Zap Wizard Electro Wizard
Fire Spirit Zap Wizard
Minions
Wizard
Zap
Zap Fire Spirit Wizard
Zap Wizard Electro Wizard
Zap Wizard
Zap
Fire Spirit Zap Wizard Electro Wizard
Zap Electro Wizard Minions Wizard
Zap Wizard
Zap Electro Wizard
P.E.K.K.A
Wizard
Zap Electro Wizard Fire Spirit Minions
Fire Spirit Zap Wizard Electro Wizard
Wizard Electro Wizard
Zap Wizard
Zap
P.E.K.K.A
Zap Minions Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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