My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Skeleton Army
Giant Snowball
Minions Goblin Barrel Skeleton Army
Zap
Minions Goblin Barrel Skeleton Army
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army
The Log
Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Minions Goblin Barrel Skeleton Army
Royal Delivery
Minions Wizard Goblin Barrel Skeleton Army
Fireball
Minions Wizard Goblin Barrel Skeleton Army
Poison
Minions Wizard Skeleton Army
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Minions Goblin Barrel Skeleton Army Tornado Wizard Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Minions Goblin Barrel Skeleton Army

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight
Wizard
Tornado Mega Knight
Mirror
Goblin Barrel Skeleton Army Tornado Lightning
Goblin Barrel
Mirror Skeleton Army Mega Knight
Skeleton Army
Mirror Goblin Barrel
Tornado
Wizard Mirror Mega Knight
Lightning
Mirror
Mega Knight
Minions Wizard Goblin Barrel Tornado

Defense Synergies 3 5

Minions
Mega Knight
Wizard
Tornado Skeleton Army Mega Knight
Mirror
Skeleton Army Tornado Mega Knight
Goblin Barrel
Skeleton Army
Mirror Wizard
Tornado
Wizard Mirror Mega Knight
Lightning
Mega Knight
Minions Wizard Mirror Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Wizard
Skeleton Army Minions Mega Knight
Skeleton Army Tornado Mega Knight Minions Lightning
Skeleton Army Minions Mega Knight
Lightning Skeleton Army Tornado Mega Knight
Skeleton Army Tornado Minions Mega Knight
Minions Tornado Lightning Wizard
Lightning Mega Knight
Minions Skeleton Army Tornado
Skeleton Army Tornado Mega Knight
Minions Skeleton Army Wizard Tornado Mega Knight
Minions Wizard Tornado
Skeleton Army Mega Knight Minions Wizard Lightning
Wizard Skeleton Army Mega Knight Minions Tornado
Skeleton Army Mega Knight
Skeleton Army Tornado Lightning Mega Knight
Wizard Mega Knight Minions Skeleton Army Tornado
Mega Knight Minions Wizard Skeleton Army Tornado
Wizard Tornado Minions Mega Knight
Tornado
Wizard Skeleton Army Mega Knight Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight
Wizard Lightning Mega Knight
Skeleton Army Mega Knight Minions Lightning
Skeleton Army Lightning Mega Knight Tornado
Skeleton Army Mega Knight
Wizard Minions Tornado
Skeleton Army Minions Lightning
Mega Knight Skeleton Army
Lightning Mega Knight Minions Skeleton Army Tornado
Skeleton Army
Mega Knight Minions
Skeleton Army Lightning Mega Knight Tornado
Skeleton Army Lightning Mega Knight Wizard
Wizard Skeleton Army Mega Knight
Skeleton Army Minions Tornado Lightning
Minions Mega Knight Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Tornado
Lightning
Lightning
Wizard Mega Knight
Wizard Minions Tornado
Wizard Tornado
Wizard Tornado Lightning
Wizard Tornado Lightning
Lightning Minions Tornado
Lightning Wizard Tornado
Lightning Wizard Tornado
Lightning
Lightning Minions
Lightning
Lightning Wizard
Lightning Wizard Mega Knight
Lightning Tornado
Minions Lightning
Lightning Wizard Mega Knight
Lightning Wizard Tornado Mega Knight
Lightning Minions Mega Knight
Lightning Wizard Tornado
Tornado Lightning
Lightning
Tornado Wizard Mega Knight
Wizard Tornado Lightning
Lightning Wizard Tornado Mega Knight
Lightning Tornado
Lightning Wizard Tornado
Lightning Minions Wizard
Lightning
Lightning Wizard Mega Knight
Lightning
Mega Knight
Wizard Lightning
Lightning Minions Skeleton Army
Lightning Wizard Tornado
Lightning Wizard Mega Knight
Wizard Lightning
Lightning Tornado
Mega Knight
Minions Tornado Lightning
Tornado Lightning
Lightning Tornado Mega Knight

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