My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Goblin Hut Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Skeleton Army Miner
Giant Snowball
Minions Cannon Goblin Hut Skeleton Army Miner
Zap
Minions Cannon Goblin Hut Skeleton Army
Barbarian Barrel
Cannon Goblin Hut Wizard Skeleton Army
The Log
Cannon Goblin Hut Skeleton Army
Earthquake
Cannon Goblin Hut Skeleton Army
Arrows
Minions Goblin Hut Skeleton Army
Royal Delivery
Minions Goblin Hut Wizard Skeleton Army Miner
Fireball
Minions Cannon Goblin Hut Wizard Skeleton Army
Poison
Minions Cannon Goblin Hut Wizard Skeleton Army
Lightning
Cannon Goblin Hut Wizard
Rocket
Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Cannon Skeleton Army Miner Fireball Giant Goblin Hut Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Cannon Skeleton Army Miner

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Miner
Cannon
Fireball
Giant Miner
Giant
Minions Miner Fireball Goblin Hut Wizard
Goblin Hut
Giant Miner
Wizard
Giant Miner
Skeleton Army
Miner
Minions Giant Fireball Goblin Hut Wizard

Defense Synergies 0 9

Minions
Cannon
Cannon
Minions Fireball Wizard Skeleton Army
Fireball
Cannon Goblin Hut Miner
Giant
Goblin Hut
Fireball Wizard Skeleton Army
Wizard
Cannon Goblin Hut Skeleton Army
Skeleton Army
Cannon Goblin Hut Wizard
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Fireball Goblin Hut Wizard
Skeleton Army Minions Cannon Goblin Hut
Cannon Goblin Hut Skeleton Army Minions
Cannon Goblin Hut Skeleton Army Minions
Fireball Skeleton Army
Fireball Skeleton Army Minions Cannon
Minions Cannon Fireball Goblin Hut Wizard
Cannon Fireball
Cannon Minions Goblin Hut Skeleton Army
Skeleton Army Cannon Miner
Minions Skeleton Army Cannon Fireball Goblin Hut Wizard
Minions Fireball Goblin Hut Wizard
Cannon Goblin Hut Skeleton Army Minions Fireball Wizard
Fireball Wizard Skeleton Army Minions Cannon Goblin Hut
Skeleton Army Cannon Goblin Hut
Skeleton Army Cannon Fireball Goblin Hut
Wizard Minions Cannon Fireball Goblin Hut Skeleton Army
Cannon Fireball Minions Goblin Hut Wizard Skeleton Army
Wizard Minions Cannon Fireball Goblin Hut
Cannon Goblin Hut
Wizard Skeleton Army Minions Cannon Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Goblin Hut
Fireball Wizard Miner
Skeleton Army Minions Goblin Hut
Skeleton Army Fireball
Cannon Goblin Hut Skeleton Army
Fireball Wizard Minions Goblin Hut
Skeleton Army Minions Fireball Goblin Hut
Skeleton Army
Minions Fireball Goblin Hut Skeleton Army
Cannon Goblin Hut Skeleton Army
Minions Goblin Hut
Skeleton Army Fireball
Skeleton Army Cannon Fireball Wizard
Wizard Cannon Fireball Skeleton Army
Goblin Hut Skeleton Army Minions Fireball
Minions Cannon Fireball Goblin Hut Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Miner
Fireball Goblin Hut Miner
Fireball
Fireball Wizard
Fireball Wizard Minions
Wizard
Fireball Wizard
Fireball Miner Wizard
Minions Fireball
Miner Fireball Wizard
Fireball Wizard
Fireball Goblin Hut Miner
Minions Fireball
Fireball Goblin Hut
Fireball Goblin Hut Wizard
Fireball Goblin Hut Wizard
Fireball
Minions
Fireball Wizard
Fireball Wizard Miner
Minions Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Miner Wizard
Fireball Wizard Miner
Fireball Miner
Fireball Wizard
Minions Fireball Goblin Hut Wizard
Fireball
Fireball Wizard Miner
Fireball
Fireball Wizard
Minions Fireball Goblin Hut Skeleton Army
Fireball Wizard
Fireball
Fireball Miner Wizard
Fireball Wizard
Fireball
Minions Fireball
Fireball
Fireball Miner

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