My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider Lumberjack
Zap
Minions
Barbarian Barrel
Wizard Executioner Electro Wizard Lumberjack
The Log
Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Minions Hog Rider Wizard Executioner Electro Wizard Lumberjack
Fireball
Minions Hog Rider Wizard Executioner Electro Wizard Lumberjack
Poison
Minions Wizard Executioner Electro Wizard
Lightning
Wizard Executioner Electro Wizard Lumberjack
Rocket
Hog Rider Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Fireball Hog Rider Electro Wizard Lumberjack Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Fireball Hog Rider

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Electro Wizard Minions Executioner Lumberjack
Minions
Hog Rider Zap Lumberjack
Fireball
Zap Hog Rider Electro Wizard
Hog Rider
Zap Minions Fireball Wizard Executioner Electro Wizard Lumberjack
Wizard
Hog Rider Lumberjack
Executioner
Zap Hog Rider
Electro Wizard
Zap Fireball Hog Rider Lumberjack
Lumberjack
Zap Minions Hog Rider Wizard Electro Wizard

Defense Synergies 2 11

Zap
Fireball Electro Wizard Minions Executioner Lumberjack
Minions
Zap Electro Wizard Lumberjack
Fireball
Zap Electro Wizard Lumberjack
Hog Rider
Wizard
Electro Wizard Lumberjack
Executioner
Zap Lumberjack
Electro Wizard
Zap Minions Fireball Wizard Lumberjack
Lumberjack
Zap Minions Fireball Wizard Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Wizard Executioner Electro Wizard
Lumberjack Zap Minions Executioner Electro Wizard
Lumberjack Minions Executioner Electro Wizard
Lumberjack Minions Electro Wizard
Fireball Lumberjack
Fireball Zap Minions Executioner Electro Wizard Lumberjack
Minions Electro Wizard Zap Fireball Wizard Executioner
Zap Fireball Electro Wizard
Minions Lumberjack
Electro Wizard Lumberjack
Minions Executioner Electro Wizard Zap Fireball Wizard Lumberjack
Minions Executioner Zap Fireball Wizard Electro Wizard
Lumberjack Zap Minions Fireball Wizard Electro Wizard
Fireball Wizard Executioner Zap Minions Electro Wizard Lumberjack
Electro Wizard Lumberjack
Zap Fireball Electro Wizard Lumberjack
Wizard Minions Fireball Executioner Electro Wizard Lumberjack
Fireball Zap Minions Wizard Executioner Electro Wizard Lumberjack
Zap Wizard Executioner Minions Fireball Electro Wizard Lumberjack
Electro Wizard Lumberjack
Wizard Minions Fireball Executioner Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Wizard Executioner Lumberjack
Lumberjack Zap Minions Electro Wizard
Lumberjack Zap Fireball Electro Wizard
Executioner Lumberjack
Fireball Wizard Executioner Zap Minions Electro Wizard
Minions Fireball Electro Wizard Lumberjack
Lumberjack
Zap Electro Wizard Minions Fireball
Minions Lumberjack
Zap Fireball Electro Wizard
Fireball Wizard Executioner Lumberjack
Wizard Fireball Executioner
Electro Wizard Zap Minions Fireball Executioner Lumberjack
Minions Executioner Zap Fireball Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Executioner Electro Wizard
Fireball
Fireball
Fireball Wizard Executioner Zap
Fireball Wizard Executioner Zap Minions
Wizard Executioner
Fireball Zap Wizard Executioner
Fireball Zap Wizard
Minions Fireball Electro Wizard Lumberjack
Zap Fireball Wizard Electro Wizard
Fireball Zap Wizard Executioner
Fireball Executioner
Minions Fireball
Zap Fireball
Zap Fireball Wizard Executioner
Fireball Wizard Executioner
Fireball
Minions
Zap Fireball Wizard Executioner Electro Wizard
Zap Fireball Wizard
Minions Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard Executioner
Fireball Zap Wizard Executioner Electro Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard Executioner Electro Wizard
Zap Electro Wizard Minions Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball Electro Wizard
Fireball Wizard
Zap Electro Wizard Minions Fireball
Fireball Zap Wizard Executioner Electro Wizard
Fireball
Fireball Wizard Executioner Electro Wizard Lumberjack
Zap Fireball Wizard Executioner
Zap Fireball
Executioner
Zap Minions Fireball Electro Wizard
Zap Fireball Executioner Electro Wizard
Zap Fireball Executioner Electro Wizard

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