My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Goblin Barrel Sparky
Giant Snowball
Minions Goblin Gang Furnace Goblin Barrel
Zap
Minions Goblin Gang Furnace Goblin Barrel Sparky
Barbarian Barrel
Goblin Gang Furnace Wizard Goblin Barrel Sparky
The Log
Goblin Gang Furnace Goblin Barrel Sparky
Earthquake
Goblin Gang Furnace Goblin Barrel
Arrows
Minions Goblin Gang Furnace Goblin Barrel
Royal Delivery
Minions Goblin Gang Wizard Goblin Barrel P.E.K.K.A Sparky
Fireball
Minions Goblin Gang Furnace Wizard Goblin Barrel Sparky
Poison
Minions Goblin Gang Furnace Wizard Sparky
Lightning
Furnace Wizard Sparky
Rocket
Furnace Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Furnace Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Goblin Barrel Furnace Wizard Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Gang Goblin Barrel

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Sparky Goblin Barrel
Minions
P.E.K.K.A Sparky
Goblin Gang
Goblin Barrel P.E.K.K.A Sparky
Furnace
Goblin Barrel P.E.K.K.A Sparky
Wizard
P.E.K.K.A Sparky
Goblin Barrel
Goblin Gang Arrows Furnace P.E.K.K.A Sparky
P.E.K.K.A
Arrows Minions Goblin Gang Furnace Wizard Goblin Barrel
Sparky
Arrows Minions Goblin Gang Furnace Wizard Goblin Barrel

Defense Synergies 0 8

Arrows
Furnace P.E.K.K.A Sparky
Minions
P.E.K.K.A
Goblin Gang
Furnace P.E.K.K.A Sparky
Furnace
Arrows Goblin Gang
Wizard
P.E.K.K.A
Goblin Barrel
P.E.K.K.A
Arrows Minions Goblin Gang Wizard
Sparky
Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard Sparky
P.E.K.K.A Sparky Minions Goblin Gang Furnace
Goblin Gang Furnace P.E.K.K.A Sparky Minions
P.E.K.K.A Sparky Minions Goblin Gang Furnace
Arrows P.E.K.K.A Sparky
Arrows Goblin Gang Minions Furnace
Minions Furnace Arrows Goblin Gang Wizard
Arrows P.E.K.K.A Sparky
P.E.K.K.A Sparky Minions Goblin Gang Furnace
Goblin Gang Sparky
Minions Goblin Gang Arrows Furnace Wizard
Arrows Minions Goblin Gang Furnace Wizard
Furnace P.E.K.K.A Sparky Minions Goblin Gang Wizard
Wizard Sparky Arrows Minions Goblin Gang Furnace P.E.K.K.A
P.E.K.K.A Sparky Goblin Gang Furnace
Goblin Gang Furnace P.E.K.K.A Sparky
Wizard Sparky Arrows Minions Goblin Gang Furnace P.E.K.K.A
Arrows Minions Goblin Gang Furnace Wizard
Arrows Furnace Wizard Minions
P.E.K.K.A Sparky
Goblin Gang Wizard Arrows Minions Furnace P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Furnace P.E.K.K.A Sparky
Arrows Goblin Gang Wizard
Goblin Gang P.E.K.K.A Minions Furnace Sparky
Goblin Gang P.E.K.K.A Sparky
P.E.K.K.A Goblin Gang Sparky
Arrows Furnace Wizard Minions Goblin Gang
Goblin Gang P.E.K.K.A Sparky Minions Furnace
P.E.K.K.A Sparky
P.E.K.K.A Minions Sparky
P.E.K.K.A Goblin Gang Sparky
P.E.K.K.A Minions Sparky
P.E.K.K.A Arrows
P.E.K.K.A Goblin Gang Wizard Sparky
Wizard Furnace Sparky
Goblin Gang Sparky Minions Furnace P.E.K.K.A
Arrows Minions Wizard P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows
Arrows Sparky
Arrows Sparky
Wizard Arrows Furnace Sparky
Arrows Wizard Minions Furnace
Arrows Furnace Wizard Sparky
Arrows Wizard
Arrows Wizard
Minions Goblin Gang Sparky
Arrows Wizard Sparky
Arrows Wizard
Sparky
Arrows Minions
Arrows Furnace Sparky
Arrows Furnace Wizard Sparky
Arrows Furnace Wizard Sparky
Arrows Sparky
Minions Sparky
Arrows Wizard Sparky
Arrows Wizard
Minions Sparky
Arrows Wizard
Sparky
Arrows
Arrows Furnace Wizard Sparky
Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Sparky
Arrows Furnace Wizard Sparky
Minions Wizard
Sparky
Arrows Wizard Sparky
Arrows Sparky
P.E.K.K.A Sparky
Arrows Wizard Sparky
Minions Goblin Gang
Arrows Wizard
Arrows
Goblin Gang Wizard Sparky
Arrows Wizard
Arrows Sparky
P.E.K.K.A Sparky
Minions Goblin Gang Sparky
Sparky

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