My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Giant Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant
Giant Snowball
Minions Furnace Witch
Zap
Minions Furnace Witch
Barbarian Barrel
Furnace Wizard Witch
The Log
Furnace Witch
Earthquake
Furnace Witch
Arrows
Minions Furnace Witch
Royal Delivery
Minions Wizard Witch
Fireball
Minions Furnace Wizard Witch
Poison
Minions Furnace Wizard Witch
Lightning
Furnace Wizard Witch
Rocket
Furnace Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Minions Furnace Giant Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Minions Furnace

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Rage Mega Knight
Furnace
Giant
Giant
Minions Rage Furnace Wizard Witch The Log
Wizard
Giant Rage Mega Knight
Rage
Minions Giant Witch Wizard
Witch
Rage Giant Mega Knight
The Log
Giant Mega Knight
Mega Knight
Minions Wizard Witch The Log

Defense Synergies 0 7

Minions
The Log Mega Knight
Furnace
Giant
Wizard
The Log Mega Knight
Rage
Witch
The Log Mega Knight
The Log
Minions Wizard Witch Mega Knight
Mega Knight
Minions Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard The Log
Minions Furnace Witch The Log Mega Knight
Furnace Witch Mega Knight Minions
Witch Minions Furnace Mega Knight
The Log Mega Knight
The Log Minions Furnace Mega Knight
Minions Furnace Wizard Witch
The Log Mega Knight
Witch Minions Furnace
Mega Knight
Minions Witch Furnace Wizard The Log Mega Knight
Minions Furnace Wizard Witch
Furnace Mega Knight Minions Wizard Witch The Log
Wizard Mega Knight Minions Furnace Witch The Log
Furnace Mega Knight
Furnace The Log Mega Knight
Wizard Mega Knight Minions Furnace Witch
Mega Knight Minions Furnace Wizard Witch The Log
Furnace Wizard Witch The Log Minions Mega Knight
Wizard Mega Knight Minions Furnace Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Furnace Witch
Wizard The Log Mega Knight
Mega Knight Minions Furnace Witch The Log
Mega Knight The Log
Witch Mega Knight
Furnace Wizard Minions Witch
Minions Furnace Witch
Mega Knight
Mega Knight Minions Witch The Log
Witch
Mega Knight Minions Witch
Mega Knight The Log
Mega Knight Wizard Witch
Wizard Furnace Witch Mega Knight
Witch Minions Furnace The Log
Minions Mega Knight Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Wizard Furnace The Log Mega Knight
Wizard Minions Furnace Witch
Furnace Wizard Witch The Log
The Log Wizard
The Log Wizard
Minions
Wizard The Log
Wizard
The Log
Minions
Furnace The Log
Furnace Wizard Witch The Log
Furnace Wizard The Log Mega Knight
Minions
Wizard The Log Mega Knight
Wizard Witch The Log Mega Knight
Minions The Log Mega Knight
Wizard
The Log
The Log
The Log Furnace Wizard Witch Mega Knight
Witch
The Log Wizard Witch
Wizard Witch The Log Mega Knight
The Log
Furnace Wizard Witch
Minions Wizard Witch
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Minions Witch
Wizard Witch
The Log
Wizard Mega Knight
The Log Wizard
Mega Knight
Minions Witch The Log
Witch
Witch The Log Mega Knight

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