My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Miner
Giant Snowball
Minions Cannon Hog Rider Miner
Zap
Minions Cannon
Barbarian Barrel
Knight Cannon Wizard Royal Ghost
The Log
Cannon Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Minions
Royal Delivery
Knight Minions Hog Rider Wizard Miner Royal Ghost
Fireball
Minions Cannon Hog Rider Wizard
Poison
Minions Cannon Wizard
Lightning
Knight Cannon Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Cannon Miner Royal Ghost Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Cannon

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Miner
Knight
Minions Hog Rider Arrows Wizard Miner
Minions
Knight Hog Rider Miner
Cannon
Hog Rider
Arrows Knight Minions Wizard
Wizard
Knight Hog Rider Miner Royal Ghost
Miner
Minions Arrows Knight Wizard Royal Ghost
Royal Ghost
Wizard Miner

Defense Synergies 2 7

Arrows
Knight Cannon
Knight
Minions Cannon Arrows Wizard
Minions
Knight Cannon
Cannon
Knight Arrows Minions Wizard Royal Ghost
Hog Rider
Wizard
Knight Cannon Royal Ghost
Miner
Royal Ghost
Cannon Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Cannon Wizard
Knight Minions Cannon
Cannon Knight Minions
Cannon Knight Minions
Arrows
Arrows Minions Cannon Royal Ghost
Minions Arrows Cannon Wizard
Arrows Cannon
Cannon Minions
Knight Cannon Miner Royal Ghost
Minions Arrows Knight Cannon Wizard Royal Ghost
Arrows Minions Wizard
Cannon Knight Minions Wizard
Wizard Arrows Minions Cannon Royal Ghost
Knight Cannon
Cannon
Wizard Arrows Knight Minions Cannon
Arrows Cannon Knight Minions Wizard Royal Ghost
Arrows Wizard Knight Minions Cannon Royal Ghost
Cannon
Wizard Royal Ghost Arrows Knight Minions Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Ghost
Arrows Knight Wizard Miner Royal Ghost
Knight Minions
Knight
Knight Cannon
Arrows Wizard Minions
Knight Minions
Knight
Knight Minions
Cannon
Knight Minions
Arrows
Knight Cannon Wizard
Wizard Cannon
Knight Minions
Arrows Minions Cannon Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Royal Ghost
Arrows Miner Royal Ghost
Arrows Miner
Arrows Knight
Wizard Arrows
Arrows Wizard Minions
Arrows Wizard
Arrows Wizard
Arrows Miner Wizard
Minions
Miner Arrows Knight Wizard
Arrows Wizard
Knight Miner
Arrows Minions
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Minions
Arrows Wizard
Arrows Wizard Miner
Minions
Arrows Wizard
Arrows
Arrows Wizard
Arrows Miner Wizard Royal Ghost
Arrows Wizard Miner
Miner Arrows
Arrows Wizard
Minions Wizard
Arrows Wizard Miner
Arrows
Arrows Wizard
Minions
Arrows Wizard
Arrows
Miner Knight Wizard
Arrows Wizard
Arrows
Minions
Miner Royal Ghost

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