My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Zappies Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Zappies Giant Electro Dragon Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Giant Skeleton
Giant Snowball
Minions Zappies Electro Dragon
Zap
Minions Zappies
Barbarian Barrel
Valkyrie Zappies Giant Skeleton Electro Wizard
The Log
Zappies Giant Skeleton
Earthquake
Zappies
Arrows
Minions Zappies
Royal Delivery
Minions Valkyrie Zappies Electro Dragon Giant Skeleton Electro Wizard
Fireball
Minions Zappies Electro Dragon Electro Wizard
Poison
Minions Zappies Electro Dragon Electro Wizard
Lightning
Valkyrie Electro Dragon Electro Wizard
Rocket
Valkyrie Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Poison Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Poison Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Valkyrie Zappies Poison Electro Wizard Giant Electro Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Minions Valkyrie Zappies Poison

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Valkyrie Giant Skeleton
Valkyrie
Minions Zappies Giant Electro Dragon Giant Skeleton Electro Wizard
Zappies
Valkyrie Giant Electro Dragon Giant Skeleton
Giant
Minions Poison Electro Dragon Valkyrie Zappies Electro Wizard
Poison
Giant Electro Dragon Giant Skeleton
Electro Dragon
Giant Valkyrie Zappies Poison Giant Skeleton
Giant Skeleton
Minions Valkyrie Zappies Poison Electro Dragon Electro Wizard
Electro Wizard
Valkyrie Giant Giant Skeleton

Defense Synergies 1 12

Minions
Valkyrie Zappies Giant Skeleton Electro Wizard
Valkyrie
Minions Zappies Electro Dragon Electro Wizard
Zappies
Minions Valkyrie Giant Skeleton Electro Wizard
Giant
Poison
Electro Wizard
Electro Dragon
Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton
Minions Zappies Electro Dragon Electro Wizard
Electro Wizard
Minions Valkyrie Zappies Poison Electro Dragon Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Zappies Electro Dragon Electro Wizard
Minions Valkyrie Zappies Electro Dragon Electro Wizard
Minions Valkyrie Zappies Electro Dragon Giant Skeleton Electro Wizard
Minions Valkyrie Zappies Electro Dragon Electro Wizard
Valkyrie Poison Giant Skeleton
Minions Valkyrie Zappies Electro Dragon Electro Wizard
Minions Electro Wizard Zappies Poison Electro Dragon
Valkyrie Poison Electro Dragon Giant Skeleton Electro Wizard
Zappies Minions
Valkyrie Zappies Giant Skeleton Electro Wizard
Minions Valkyrie Poison Electro Wizard Zappies Electro Dragon Giant Skeleton
Minions Zappies Poison Electro Dragon Electro Wizard
Minions Valkyrie Zappies Electro Dragon Giant Skeleton Electro Wizard
Valkyrie Minions Zappies Poison Electro Dragon Electro Wizard
Zappies Electro Wizard
Zappies Electro Wizard
Minions Valkyrie Zappies Poison Electro Dragon Electro Wizard
Minions Valkyrie Zappies Electro Dragon Electro Wizard
Valkyrie Poison Minions Zappies Electro Dragon Giant Skeleton Electro Wizard
Zappies Electro Wizard
Valkyrie Minions Zappies Poison Electro Dragon Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zappies Giant Skeleton Electro Wizard
Poison Electro Wizard Valkyrie Electro Dragon
Zappies Giant Skeleton Minions Valkyrie Electro Dragon Electro Wizard
Valkyrie Giant Skeleton Zappies Electro Wizard
Giant Skeleton Valkyrie Zappies
Poison Minions Zappies Electro Dragon Electro Wizard
Minions Valkyrie Zappies Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie Zappies
Electro Dragon Giant Skeleton Electro Wizard Minions Valkyrie Zappies Poison
Zappies
Minions Valkyrie Zappies Electro Dragon Giant Skeleton
Valkyrie Poison Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie Zappies
Valkyrie Zappies Electro Dragon
Zappies Electro Dragon Electro Wizard Minions Valkyrie Poison Giant Skeleton
Minions Valkyrie Poison Zappies Electro Dragon Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie Electro Dragon Giant Skeleton
Poison Electro Dragon Electro Wizard
Poison Electro Dragon Giant Skeleton
Valkyrie Poison Giant Skeleton
Poison Valkyrie
Poison Minions Electro Dragon
Poison
Poison Electro Dragon
Poison Electro Dragon
Minions Poison Electro Dragon Electro Wizard
Poison Valkyrie Electro Dragon Electro Wizard
Poison Electro Dragon
Poison
Minions Poison Electro Dragon
Poison
Poison Electro Dragon
Poison Electro Dragon
Poison
Minions
Poison Electro Dragon Electro Wizard
Valkyrie Poison Electro Dragon
Minions Poison Giant Skeleton
Poison
Poison Electro Dragon
Poison Valkyrie Electro Dragon
Poison Electro Dragon Electro Wizard
Poison Electro Dragon
Poison
Poison Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Minions Zappies Poison
Poison Electro Dragon
Zappies Poison Electro Dragon Electro Wizard
Giant Skeleton
Poison
Electro Wizard Minions Zappies Electro Dragon
Poison Zappies Electro Dragon Electro Wizard
Poison Valkyrie Electro Dragon Electro Wizard
Poison Electro Dragon
Poison Giant Skeleton
Electro Dragon
Electro Dragon Minions Zappies Poison Giant Skeleton Electro Wizard
Zappies Poison Electro Dragon Electro Wizard
Poison Electro Dragon Giant Skeleton Electro Wizard

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