My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Bowler Giant Skeleton Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Skeleton
Giant Snowball
Minions Baby Dragon
Zap
Minions
Barbarian Barrel
Valkyrie Wizard Giant Skeleton Royal Ghost
The Log
Giant Skeleton
Earthquake
Arrows
Minions
Royal Delivery
Minions Valkyrie Wizard Baby Dragon Bowler Giant Skeleton Royal Ghost
Fireball
Minions Wizard Baby Dragon Bowler
Poison
Minions Wizard
Lightning
Valkyrie Wizard Baby Dragon Bowler
Rocket
Valkyrie Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado Baby Dragon Bowler Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Baby Dragon Bowler Giant Skeleton Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Tornado Royal Ghost Valkyrie Baby Dragon Wizard Bowler Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Tornado Royal Ghost Valkyrie

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Valkyrie Baby Dragon Bowler Giant Skeleton
Valkyrie
Minions Wizard Tornado Baby Dragon Giant Skeleton Royal Ghost
Wizard
Tornado Valkyrie Giant Skeleton Royal Ghost
Tornado
Wizard Baby Dragon Valkyrie Bowler Giant Skeleton
Baby Dragon
Tornado Minions Valkyrie Bowler Giant Skeleton
Bowler
Minions Tornado Baby Dragon
Giant Skeleton
Minions Valkyrie Wizard Tornado Baby Dragon
Royal Ghost
Valkyrie Wizard

Defense Synergies 3 13

Minions
Valkyrie Baby Dragon Bowler Giant Skeleton
Valkyrie
Minions Wizard Tornado Baby Dragon Bowler
Wizard
Tornado Valkyrie Giant Skeleton Royal Ghost
Tornado
Wizard Bowler Valkyrie Baby Dragon Giant Skeleton
Baby Dragon
Minions Valkyrie Tornado Bowler Giant Skeleton
Bowler
Tornado Minions Valkyrie Baby Dragon
Giant Skeleton
Minions Wizard Tornado Baby Dragon
Royal Ghost
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Valkyrie Wizard Baby Dragon
Minions Valkyrie
Tornado Bowler Minions Valkyrie Giant Skeleton
Minions Valkyrie Bowler
Valkyrie Tornado Bowler Giant Skeleton
Tornado Bowler Minions Valkyrie Baby Dragon Royal Ghost
Minions Tornado Wizard Baby Dragon
Bowler Valkyrie Baby Dragon Giant Skeleton
Minions Tornado
Tornado Valkyrie Bowler Giant Skeleton Royal Ghost
Minions Valkyrie Wizard Tornado Baby Dragon Bowler Giant Skeleton Royal Ghost
Minions Wizard Tornado Baby Dragon
Bowler Minions Valkyrie Wizard Giant Skeleton
Valkyrie Wizard Bowler Minions Tornado Baby Dragon Royal Ghost
Tornado Bowler
Wizard Minions Valkyrie Tornado Bowler
Minions Valkyrie Wizard Tornado Baby Dragon Bowler Royal Ghost
Valkyrie Wizard Tornado Baby Dragon Minions Bowler Giant Skeleton Royal Ghost
Tornado
Valkyrie Wizard Bowler Royal Ghost Minions Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Bowler Giant Skeleton Royal Ghost
Valkyrie Wizard Baby Dragon Bowler Royal Ghost
Giant Skeleton Minions Valkyrie Bowler
Valkyrie Bowler Giant Skeleton Tornado
Giant Skeleton Valkyrie Bowler
Wizard Minions Tornado Baby Dragon
Minions Valkyrie Bowler Giant Skeleton
Giant Skeleton Valkyrie
Giant Skeleton Minions Valkyrie Tornado Baby Dragon
Minions Valkyrie Bowler Giant Skeleton
Valkyrie Tornado Bowler Giant Skeleton
Bowler Giant Skeleton Valkyrie Wizard
Wizard Valkyrie Baby Dragon Bowler
Minions Valkyrie Tornado Baby Dragon Bowler Giant Skeleton
Minions Valkyrie Bowler Wizard Baby Dragon Giant Skeleton Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Giant Skeleton Royal Ghost
Tornado Baby Dragon Bowler Royal Ghost
Baby Dragon Giant Skeleton
Valkyrie Giant Skeleton
Wizard Valkyrie Baby Dragon Bowler
Wizard Minions Tornado Baby Dragon
Wizard Tornado Baby Dragon Bowler
Wizard Tornado Baby Dragon Bowler
Wizard Tornado
Minions Tornado Bowler
Valkyrie Wizard Tornado Bowler
Wizard Tornado Baby Dragon
Baby Dragon Bowler
Minions Baby Dragon
Baby Dragon
Wizard Baby Dragon Bowler
Wizard Baby Dragon Bowler
Tornado
Minions
Wizard Baby Dragon Bowler
Valkyrie Wizard Tornado Baby Dragon Bowler
Minions Baby Dragon Bowler Giant Skeleton
Wizard Tornado
Tornado Bowler
Baby Dragon
Tornado Valkyrie Wizard Baby Dragon Bowler
Wizard Tornado Baby Dragon Bowler Royal Ghost
Wizard Tornado Baby Dragon Bowler
Tornado Baby Dragon
Wizard Tornado Baby Dragon
Minions Wizard
Bowler
Wizard
Giant Skeleton
Wizard Bowler
Minions
Wizard Tornado Baby Dragon
Valkyrie Wizard Baby Dragon Bowler
Wizard Baby Dragon Bowler
Tornado Giant Skeleton
Minions Tornado Baby Dragon Bowler Giant Skeleton
Tornado
Tornado Baby Dragon Bowler Giant Skeleton Royal Ghost

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