My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Golem Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Skeleton Army Bandit
Giant Snowball
Minions Goblin Barrel Skeleton Army
Zap
Minions Goblin Barrel Skeleton Army Bandit
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Skeleton Army Bandit
The Log
Goblin Barrel Skeleton Army Bandit
Earthquake
Goblin Barrel Skeleton Army
Arrows
Minions Goblin Barrel Skeleton Army
Royal Delivery
Minions Valkyrie Wizard Goblin Barrel Skeleton Army Bandit
Fireball
Minions Wizard Goblin Barrel Skeleton Army Bandit
Poison
Minions Wizard Skeleton Army
Lightning
Valkyrie Wizard Bandit
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Barrel Skeleton Army Bandit Valkyrie Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Goblin Barrel Skeleton Army

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Valkyrie Golem Bandit
Valkyrie
Goblin Barrel Minions Wizard Bandit
Wizard
Valkyrie Golem Bandit
Goblin Barrel
Valkyrie Skeleton Army Golem Bandit
Skeleton Army
Goblin Barrel
Golem
Minions Wizard Goblin Barrel The Log Bandit
The Log
Golem Bandit
Bandit
Minions Valkyrie Wizard Goblin Barrel Golem The Log

Defense Synergies 1 11

Minions
Valkyrie The Log Bandit
Valkyrie
Minions Wizard The Log Bandit
Wizard
Valkyrie Skeleton Army The Log Bandit
Goblin Barrel
Skeleton Army
Wizard The Log Bandit
Golem
The Log
Minions Valkyrie Wizard Skeleton Army Bandit
Bandit
Minions Valkyrie Wizard Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Wizard The Log
Skeleton Army Minions Valkyrie The Log Bandit
Skeleton Army Minions Valkyrie Bandit
Skeleton Army Minions Valkyrie Bandit
Valkyrie Skeleton Army The Log
Skeleton Army The Log Minions Valkyrie Bandit
Minions Wizard
Valkyrie The Log Bandit
Minions Skeleton Army
Skeleton Army Valkyrie Bandit
Minions Valkyrie Skeleton Army Wizard The Log Bandit
Minions Wizard
Skeleton Army Minions Valkyrie Wizard The Log Bandit
Valkyrie Wizard Skeleton Army Minions The Log
Skeleton Army Bandit
Skeleton Army The Log Bandit
Wizard Minions Valkyrie Skeleton Army
Minions Valkyrie Wizard Skeleton Army The Log Bandit
Valkyrie Wizard The Log Minions Bandit
Valkyrie Wizard Skeleton Army Minions The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Bandit
Bandit Valkyrie Wizard The Log
Skeleton Army Bandit Minions Valkyrie The Log
Valkyrie Skeleton Army The Log Bandit
Valkyrie Skeleton Army Bandit
Wizard Minions
Skeleton Army Minions Valkyrie Bandit
Valkyrie Skeleton Army
Minions Valkyrie Skeleton Army The Log Bandit
Skeleton Army
Minions Valkyrie
Skeleton Army Valkyrie The Log
Skeleton Army Valkyrie Wizard Bandit
Wizard Valkyrie Skeleton Army
Skeleton Army Minions Valkyrie The Log
Minions Valkyrie Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log Bandit
The Log Bandit
The Log Bandit
Valkyrie The Log
Wizard Valkyrie The Log
Wizard Minions
Wizard The Log
The Log Wizard
The Log Wizard Bandit
Minions
Valkyrie Wizard The Log Bandit
Wizard
The Log Bandit
Minions Bandit
The Log
Wizard The Log Bandit
Wizard The Log Bandit
Minions
Wizard The Log Bandit
Valkyrie Wizard The Log
Minions The Log
Wizard
The Log
The Log
The Log Valkyrie Wizard
The Log Wizard Bandit
Wizard The Log Bandit
The Log Bandit
Wizard
Minions Wizard
Wizard The Log Bandit
Wizard The Log
Minions Skeleton Army Bandit
Wizard
The Log
Valkyrie Wizard
The Log Wizard
Minions The Log
The Log Bandit

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