My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Zappies Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Zappies Ice Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Ram Rider
Giant Snowball
Minions Barbarians Zappies Ram Rider
Zap
Minions Zappies Ram Rider
Barbarian Barrel
Ice Spirit Barbarians Valkyrie Zappies Ice Wizard
The Log
Ice Spirit Barbarians Zappies Ram Rider
Earthquake
Barbarians Zappies
Arrows
Ice Spirit Minions Zappies
Royal Delivery
Ice Spirit Minions Barbarians Valkyrie Zappies Ice Wizard Ram Rider
Fireball
Minions Barbarians Zappies Ice Wizard Ram Rider
Poison
Minions Barbarians Zappies Ice Wizard
Lightning
Valkyrie Ice Wizard Ram Rider
Rocket
Barbarians Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Giant Snowball Minions Ice Wizard Valkyrie Zappies Barbarians Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Giant Snowball Minions Ice Wizard

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions Valkyrie Giant Snowball Barbarians Ram Rider
Giant Snowball
Ram Rider Ice Spirit Barbarians Valkyrie
Minions
Ice Spirit Valkyrie Ram Rider
Barbarians
Ice Spirit Giant Snowball
Valkyrie
Ice Spirit Giant Snowball Minions Zappies Ram Rider
Zappies
Valkyrie Ram Rider
Ice Wizard
Ram Rider
Ram Rider
Giant Snowball Ice Spirit Minions Valkyrie Zappies Ice Wizard

Defense Synergies 2 18

Ice Spirit
Giant Snowball Minions Barbarians Valkyrie Zappies Ice Wizard Ram Rider
Giant Snowball
Ram Rider Ice Spirit Minions Barbarians Valkyrie Zappies Ice Wizard
Minions
Valkyrie Ice Spirit Giant Snowball Zappies Ice Wizard Ram Rider
Barbarians
Ice Spirit Giant Snowball Zappies
Valkyrie
Minions Ice Spirit Giant Snowball Zappies Ice Wizard
Zappies
Ice Spirit Giant Snowball Minions Barbarians Valkyrie
Ice Wizard
Ice Spirit Giant Snowball Minions Valkyrie
Ram Rider
Giant Snowball Ice Spirit Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Zappies Ram Rider
Barbarians Ice Spirit Minions Valkyrie Zappies Ice Wizard Ram Rider
Barbarians Ram Rider Giant Snowball Minions Valkyrie Zappies Ice Wizard
Barbarians Minions Valkyrie Zappies Ice Wizard Ram Rider
Barbarians Valkyrie
Giant Snowball Minions Valkyrie Zappies Ice Wizard
Giant Snowball Minions Ram Rider Ice Spirit Zappies Ice Wizard
Barbarians Valkyrie Ram Rider
Barbarians Zappies Minions Ice Wizard
Ice Spirit Giant Snowball Barbarians Valkyrie Zappies Ice Wizard
Minions Barbarians Valkyrie Ice Wizard Giant Snowball Zappies Ram Rider
Minions Giant Snowball Zappies Ice Wizard Ram Rider
Barbarians Ice Spirit Giant Snowball Minions Valkyrie Zappies Ice Wizard Ram Rider
Valkyrie Ice Spirit Giant Snowball Minions Barbarians Zappies
Barbarians Zappies Ram Rider
Barbarians Ice Spirit Giant Snowball Zappies Ram Rider
Barbarians Minions Valkyrie Zappies
Ice Spirit Giant Snowball Minions Barbarians Valkyrie Zappies Ice Wizard Ram Rider
Giant Snowball Valkyrie Ice Spirit Minions Barbarians Zappies Ice Wizard Ram Rider
Barbarians Zappies Ram Rider
Valkyrie Giant Snowball Minions Barbarians Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Giant Snowball Zappies
Giant Snowball Valkyrie
Barbarians Zappies Ice Spirit Minions Valkyrie Ram Rider
Valkyrie Barbarians Zappies Ram Rider
Barbarians Valkyrie Zappies Ram Rider
Ice Spirit Giant Snowball Minions Zappies Ice Wizard Ram Rider
Minions Barbarians Valkyrie Zappies Ice Wizard Ram Rider
Barbarians Valkyrie Zappies
Ice Spirit Giant Snowball Minions Barbarians Valkyrie Zappies
Barbarians Zappies
Minions Barbarians Valkyrie Zappies
Giant Snowball Barbarians Valkyrie
Barbarians Valkyrie Zappies Ram Rider
Barbarians Valkyrie Zappies
Barbarians Zappies Ice Spirit Minions Valkyrie
Minions Valkyrie Giant Snowball Barbarians Zappies Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Giant Snowball Ice Wizard Ram Rider
Barbarians Valkyrie
Giant Snowball Valkyrie
Ice Spirit Giant Snowball Minions Ice Wizard Ram Rider
Ice Spirit Giant Snowball Ice Wizard Ram Rider
Giant Snowball Ram Rider
Giant Snowball Minions
Valkyrie Ram Rider
Giant Snowball
Giant Snowball
Minions
Giant Snowball
Giant Snowball
Giant Snowball
Minions
Giant Snowball
Giant Snowball Valkyrie
Minions
Giant Snowball
Giant Snowball Barbarians
Giant Snowball Ice Spirit Valkyrie Ice Wizard
Giant Snowball Ice Wizard Ram Rider
Giant Snowball Ram Rider
Giant Snowball Ice Wizard
Ice Spirit Giant Snowball Minions Zappies
Giant Snowball
Giant Snowball
Ice Spirit Giant Snowball Zappies
Giant Snowball
Ice Spirit Minions Barbarians Zappies
Giant Snowball Zappies Ice Wizard Ram Rider
Valkyrie
Giant Snowball
Giant Snowball
Ice Spirit Giant Snowball Minions Zappies
Giant Snowball Zappies
Giant Snowball

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