My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Skeleton Army
Giant Snowball
Minions Goblin Barrel Skeleton Army Witch
Zap
Minions Inferno Tower Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Valkyrie Inferno Tower Goblin Barrel Skeleton Army Witch Electro Wizard
The Log
Goblin Barrel Skeleton Army Witch
Earthquake
Inferno Tower Goblin Barrel Skeleton Army Witch
Arrows
Minions Goblin Barrel Skeleton Army Witch
Royal Delivery
Minions Valkyrie Goblin Barrel Skeleton Army Witch Electro Wizard
Fireball
Minions Inferno Tower Goblin Barrel Skeleton Army Witch Electro Wizard
Poison
Minions Inferno Tower Skeleton Army Witch Electro Wizard
Lightning
Valkyrie Inferno Tower Witch Electro Wizard
Rocket
Valkyrie Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Barrel Skeleton Army Valkyrie Electro Wizard Inferno Tower Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Goblin Barrel Skeleton Army Valkyrie

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Valkyrie
Valkyrie
Goblin Barrel Minions Witch Electro Wizard
Inferno Tower
Goblin Barrel
Valkyrie Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Witch
Valkyrie Mega Knight
Electro Wizard
Valkyrie Mega Knight
Mega Knight
Minions Goblin Barrel Witch Electro Wizard

Defense Synergies 3 11

Minions
Valkyrie Inferno Tower Electro Wizard Mega Knight
Valkyrie
Minions Inferno Tower Witch Electro Wizard
Inferno Tower
Skeleton Army Electro Wizard Minions Valkyrie Mega Knight
Goblin Barrel
Skeleton Army
Inferno Tower Electro Wizard
Witch
Valkyrie Electro Wizard Mega Knight
Electro Wizard
Inferno Tower Minions Valkyrie Skeleton Army Witch Mega Knight
Mega Knight
Minions Inferno Tower Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Minions Valkyrie Witch Electro Wizard Mega Knight
Inferno Tower Skeleton Army Witch Mega Knight Minions Valkyrie Electro Wizard
Inferno Tower Skeleton Army Witch Minions Valkyrie Electro Wizard Mega Knight
Valkyrie Skeleton Army Mega Knight
Skeleton Army Minions Valkyrie Electro Wizard Mega Knight
Minions Inferno Tower Electro Wizard Witch
Valkyrie Inferno Tower Electro Wizard Mega Knight
Inferno Tower Witch Minions Skeleton Army
Skeleton Army Valkyrie Inferno Tower Electro Wizard Mega Knight
Minions Valkyrie Skeleton Army Witch Electro Wizard Mega Knight
Minions Inferno Tower Witch Electro Wizard
Inferno Tower Skeleton Army Mega Knight Minions Valkyrie Witch Electro Wizard
Valkyrie Skeleton Army Mega Knight Minions Witch Electro Wizard
Inferno Tower Skeleton Army Electro Wizard Mega Knight
Inferno Tower Skeleton Army Electro Wizard Mega Knight
Mega Knight Minions Valkyrie Inferno Tower Skeleton Army Witch Electro Wizard
Mega Knight Minions Valkyrie Skeleton Army Witch Electro Wizard
Valkyrie Witch Minions Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Valkyrie Skeleton Army Mega Knight Minions Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Inferno Tower Witch Electro Wizard
Electro Wizard Valkyrie Mega Knight
Skeleton Army Mega Knight Minions Valkyrie Inferno Tower Witch Electro Wizard
Valkyrie Skeleton Army Mega Knight Inferno Tower Electro Wizard
Inferno Tower Valkyrie Skeleton Army Witch Mega Knight
Minions Witch Electro Wizard
Skeleton Army Minions Valkyrie Inferno Tower Witch Electro Wizard
Inferno Tower Mega Knight Valkyrie Skeleton Army
Electro Wizard Mega Knight Minions Valkyrie Inferno Tower Skeleton Army Witch
Inferno Tower Witch Skeleton Army
Mega Knight Minions Valkyrie Inferno Tower Witch
Skeleton Army Mega Knight Valkyrie Electro Wizard
Skeleton Army Mega Knight Valkyrie Inferno Tower Witch
Valkyrie Skeleton Army Witch Mega Knight
Inferno Tower Skeleton Army Witch Electro Wizard Minions Valkyrie
Minions Valkyrie Mega Knight Inferno Tower Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Electro Wizard
Valkyrie
Valkyrie Mega Knight
Minions Witch
Witch
Minions Electro Wizard
Valkyrie Electro Wizard
Minions
Witch
Mega Knight
Minions
Electro Wizard Mega Knight
Valkyrie Witch Mega Knight
Minions Mega Knight
Valkyrie Witch Mega Knight
Witch
Witch Electro Wizard
Witch Mega Knight
Witch Electro Wizard
Electro Wizard Minions Witch
Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Minions Skeleton Army Witch
Witch Electro Wizard
Valkyrie Electro Wizard Mega Knight
Mega Knight
Minions Witch Electro Wizard
Witch Electro Wizard
Witch Electro Wizard Mega Knight

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