My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider
Giant Snowball
Minions Goblin Gang Hog Rider
Zap
Minions Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Valkyrie Inferno Tower
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Mini P.E.K.K.A Valkyrie Hog Rider
Fireball
Minions Goblin Gang Hog Rider Inferno Tower
Poison
Minions Goblin Gang Inferno Tower
Lightning
Mini P.E.K.K.A Valkyrie Inferno Tower
Rocket
Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Inferno Tower Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Mini P.E.K.K.A Valkyrie Hog Rider Freeze Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Goblin Gang Mini P.E.K.K.A

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Minions Mini P.E.K.K.A Valkyrie Freeze
Minions
Hog Rider Zap Mini P.E.K.K.A Valkyrie
Goblin Gang
Hog Rider Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Zap Minions Goblin Gang Valkyrie Hog Rider
Valkyrie
Hog Rider Zap Minions Goblin Gang Mini P.E.K.K.A
Hog Rider
Zap Minions Goblin Gang Valkyrie Freeze Mini P.E.K.K.A
Inferno Tower
Freeze
Hog Rider Zap

Defense Synergies 3 12

Zap
Mini P.E.K.K.A Minions Goblin Gang Valkyrie Inferno Tower
Minions
Valkyrie Zap Inferno Tower Freeze
Goblin Gang
Inferno Tower Zap Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Zap Goblin Gang Valkyrie Freeze
Valkyrie
Minions Zap Goblin Gang Mini P.E.K.K.A Inferno Tower Freeze
Hog Rider
Inferno Tower
Goblin Gang Zap Minions Valkyrie
Freeze
Minions Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Inferno Tower
Mini P.E.K.K.A Inferno Tower Zap Minions Goblin Gang Valkyrie
Goblin Gang Mini P.E.K.K.A Inferno Tower Minions Valkyrie Freeze
Mini P.E.K.K.A Inferno Tower Minions Goblin Gang Valkyrie
Mini P.E.K.K.A Valkyrie
Goblin Gang Freeze Zap Minions Valkyrie
Minions Inferno Tower Zap Goblin Gang Freeze
Zap Valkyrie Inferno Tower
Mini P.E.K.K.A Inferno Tower Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Valkyrie Inferno Tower
Minions Goblin Gang Valkyrie Zap Freeze
Minions Inferno Tower Zap Goblin Gang
Mini P.E.K.K.A Inferno Tower Zap Minions Goblin Gang Valkyrie Freeze
Valkyrie Zap Minions Goblin Gang Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Inferno Tower Goblin Gang
Inferno Tower Zap Goblin Gang Mini P.E.K.K.A Freeze
Minions Goblin Gang Mini P.E.K.K.A Valkyrie Inferno Tower
Zap Minions Goblin Gang Valkyrie
Zap Valkyrie Freeze Minions
Mini P.E.K.K.A Inferno Tower
Goblin Gang Valkyrie Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Valkyrie Zap Inferno Tower
Zap Goblin Gang Mini P.E.K.K.A Valkyrie
Goblin Gang Zap Minions Mini P.E.K.K.A Valkyrie Inferno Tower
Goblin Gang Mini P.E.K.K.A Valkyrie Zap Inferno Tower
Inferno Tower Goblin Gang Mini P.E.K.K.A Valkyrie
Zap Minions Goblin Gang Freeze
Goblin Gang Mini P.E.K.K.A Minions Valkyrie Inferno Tower
Mini P.E.K.K.A Inferno Tower Valkyrie
Zap Freeze Minions Mini P.E.K.K.A Valkyrie Inferno Tower
Inferno Tower Goblin Gang
Minions Mini P.E.K.K.A Valkyrie Inferno Tower
Zap Valkyrie
Mini P.E.K.K.A Goblin Gang Valkyrie Inferno Tower
Valkyrie
Goblin Gang Inferno Tower Zap Minions Mini P.E.K.K.A Valkyrie Freeze
Minions Valkyrie Zap Mini P.E.K.K.A Inferno Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze
Zap
Valkyrie Freeze
Zap Valkyrie
Zap Minions Freeze
Zap Freeze
Zap
Minions Goblin Gang Mini P.E.K.K.A
Zap Valkyrie
Zap
Minions Freeze
Zap
Zap
Freeze
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Zap Valkyrie
Minions
Zap
Zap Freeze Valkyrie
Zap
Zap
Zap
Zap
Zap Minions Freeze
Mini P.E.K.K.A
Zap
Zap Freeze
Zap Minions Goblin Gang Freeze
Zap
Freeze
Goblin Gang Mini P.E.K.K.A Valkyrie
Zap
Zap
Zap Minions Goblin Gang Freeze
Zap
Zap Freeze

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