My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Flying Machine Baby Dragon Balloon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Flying Machine Baby Dragon Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon Prince
Giant Snowball
Minions Flying Machine Baby Dragon Balloon
Zap
Minions Flying Machine Balloon Prince
Barbarian Barrel
Valkyrie
The Log
Prince
Earthquake
Arrows
Minions Flying Machine
Royal Delivery
Minions Valkyrie Flying Machine Baby Dragon Balloon Prince
Fireball
Minions Flying Machine Baby Dragon Balloon
Poison
Minions Flying Machine Balloon
Lightning
Valkyrie Baby Dragon Balloon Prince
Rocket
Valkyrie Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Baby Dragon Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Minions Valkyrie Flying Machine Baby Dragon Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Minions Valkyrie

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Valkyrie Baby Dragon Balloon Prince
Valkyrie
Balloon Prince Minions Flying Machine Baby Dragon
Flying Machine
Valkyrie Baby Dragon Balloon Prince
Rage
Minions Balloon Prince
Baby Dragon
Minions Valkyrie Flying Machine Balloon Prince
Balloon
Valkyrie Rage Minions Flying Machine Baby Dragon The Log
Prince
Valkyrie Minions Flying Machine Rage Baby Dragon The Log
The Log
Balloon Prince

Defense Synergies 2 13

Minions
Valkyrie Flying Machine Baby Dragon Prince The Log
Valkyrie
Minions Flying Machine Baby Dragon Prince The Log
Flying Machine
Minions Valkyrie Baby Dragon Prince The Log
Rage
Baby Dragon
Minions Valkyrie Flying Machine Prince The Log
Balloon
Prince
The Log Minions Valkyrie Flying Machine Baby Dragon
The Log
Prince Minions Valkyrie Flying Machine Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Flying Machine Baby Dragon The Log
Minions Valkyrie Flying Machine Prince The Log
Prince Minions Valkyrie
Prince Minions Valkyrie
Valkyrie Prince The Log
The Log Minions Valkyrie Flying Machine Baby Dragon
Minions Flying Machine Baby Dragon
Valkyrie Flying Machine Baby Dragon The Log
Minions Prince
Valkyrie Prince
Minions Valkyrie Flying Machine Baby Dragon The Log
Minions Flying Machine Baby Dragon
Prince Minions Valkyrie Flying Machine The Log
Valkyrie Minions Baby Dragon Prince The Log
Prince
Prince The Log
Minions Valkyrie Prince
Minions Valkyrie Flying Machine Baby Dragon Prince The Log
Valkyrie Baby Dragon The Log Minions Flying Machine
Prince
Valkyrie Minions Flying Machine Baby Dragon Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Prince
Valkyrie Flying Machine Baby Dragon Prince The Log
Minions Valkyrie Prince The Log
Valkyrie Prince The Log
Valkyrie Prince
Minions Flying Machine Baby Dragon
Prince Minions Valkyrie Flying Machine
Valkyrie Prince
Minions Valkyrie Flying Machine Baby Dragon Prince The Log
Minions Valkyrie Flying Machine Prince
Valkyrie Prince The Log
Prince Valkyrie
Valkyrie Flying Machine Baby Dragon
Minions Valkyrie Flying Machine Baby Dragon Prince The Log
Minions Valkyrie Flying Machine Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Flying Machine Baby Dragon The Log
Flying Machine Baby Dragon The Log
Flying Machine Baby Dragon The Log
Valkyrie Flying Machine Prince The Log
Valkyrie Baby Dragon The Log
Minions Flying Machine Baby Dragon
Flying Machine Baby Dragon The Log
The Log Flying Machine Baby Dragon
The Log Flying Machine
Minions Prince
Valkyrie Flying Machine Prince The Log
Flying Machine Baby Dragon
Flying Machine Baby Dragon The Log
Minions Flying Machine Baby Dragon
Flying Machine Baby Dragon Prince The Log
Flying Machine Baby Dragon The Log
Flying Machine Baby Dragon The Log
Minions
Flying Machine Baby Dragon Prince The Log
Valkyrie Flying Machine Baby Dragon The Log
Minions Baby Dragon Prince The Log
Prince The Log
Flying Machine Baby Dragon The Log
The Log Valkyrie Baby Dragon
The Log Flying Machine Baby Dragon
Flying Machine Baby Dragon Prince The Log
Baby Dragon The Log
Flying Machine Baby Dragon
Minions Flying Machine
The Log
Prince
The Log
Minions Flying Machine Prince
Flying Machine Baby Dragon
The Log
Valkyrie Flying Machine Baby Dragon Prince
The Log Flying Machine Baby Dragon
Flying Machine Prince
Minions Flying Machine Baby Dragon The Log
Flying Machine
Flying Machine Baby Dragon Prince The Log

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