My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Inferno Dragon Graveyard
Giant Snowball
Minions Barbarians Princess Inferno Dragon Graveyard
Zap
Minions Princess Inferno Dragon Graveyard
Barbarian Barrel
Barbarians Valkyrie Princess Graveyard
The Log
Barbarians Princess Graveyard
Earthquake
Barbarians Graveyard
Arrows
Minions Princess Graveyard
Royal Delivery
Minions Barbarians Valkyrie Princess Inferno Dragon Graveyard
Fireball
Minions Barbarians Princess Inferno Dragon
Poison
Minions Barbarians Princess Graveyard
Lightning
Valkyrie Inferno Dragon
Rocket
Barbarians Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Princess Valkyrie Inferno Dragon Barbarians Giant Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Princess Valkyrie

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Graveyard
Minions
Giant Valkyrie Inferno Dragon Graveyard
Barbarians
Valkyrie
Graveyard Minions Giant
Giant
Arrows Minions Graveyard Valkyrie Princess
Princess
Giant
Inferno Dragon
Minions
Graveyard
Arrows Valkyrie Giant Minions

Defense Synergies 1 3

Arrows
Barbarians Valkyrie
Minions
Valkyrie
Barbarians
Arrows
Valkyrie
Minions Arrows Princess
Giant
Princess
Valkyrie
Inferno Dragon
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie
Barbarians Inferno Dragon Minions Valkyrie
Barbarians Minions Valkyrie Inferno Dragon
Barbarians Inferno Dragon Minions Valkyrie
Arrows Barbarians Valkyrie Princess
Arrows Minions Valkyrie
Minions Inferno Dragon Arrows Princess
Arrows Barbarians Valkyrie
Barbarians Inferno Dragon Minions Princess
Barbarians Valkyrie
Minions Barbarians Valkyrie Arrows Princess
Arrows Minions Inferno Dragon Princess
Barbarians Minions Valkyrie
Valkyrie Arrows Minions Barbarians Princess
Barbarians Inferno Dragon
Barbarians Inferno Dragon
Barbarians Arrows Minions Valkyrie
Arrows Minions Barbarians Valkyrie
Arrows Valkyrie Minions Barbarians Princess Inferno Dragon
Barbarians Inferno Dragon
Valkyrie Arrows Minions Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie
Arrows Valkyrie Inferno Dragon
Barbarians Minions Valkyrie
Valkyrie Barbarians
Barbarians Valkyrie Inferno Dragon
Arrows Minions Princess
Minions Barbarians Valkyrie
Barbarians Valkyrie Inferno Dragon
Minions Barbarians Valkyrie Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Minions Barbarians Valkyrie
Arrows Barbarians Valkyrie
Barbarians Valkyrie
Barbarians Valkyrie Princess
Barbarians Minions Valkyrie Inferno Dragon
Arrows Minions Valkyrie Barbarians Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Valkyrie
Arrows Princess
Arrows
Arrows Barbarians Valkyrie
Arrows Valkyrie
Arrows Minions Princess
Arrows Princess
Arrows Princess
Arrows
Minions
Arrows Valkyrie Princess
Arrows Princess
Princess
Arrows Minions Princess
Princess Arrows
Arrows Princess
Arrows Princess
Arrows
Minions
Arrows Princess
Arrows Valkyrie Princess
Minions
Arrows Princess
Arrows Barbarians
Arrows Valkyrie Princess
Inferno Dragon
Arrows Princess
Arrows Princess
Arrows
Arrows Princess
Minions
Arrows
Arrows Princess
Arrows Princess
Minions Barbarians Princess
Arrows Princess
Arrows
Valkyrie Princess
Arrows Princess
Arrows
Minions Princess
Princess
Princess

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: