My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Baby Dragon Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Elite Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Elite Barbarians
Giant Snowball
Goblins Minions Baby Dragon
Zap
Goblins Minions Royal Giant
Barbarian Barrel
Goblins Elite Barbarians
The Log
Goblins Royal Giant Elite Barbarians
Earthquake
Arrows
Goblins Minions
Royal Delivery
Goblins Minions Elite Barbarians Baby Dragon Bowler
Fireball
Minions Elite Barbarians Baby Dragon Bowler
Poison
Minions
Lightning
Elite Barbarians Baby Dragon Bowler
Rocket
Elite Barbarians Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Minions Tornado Baby Dragon Bowler Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Minions Tornado

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Royal Giant Baby Dragon
Zap
Elite Barbarians Tornado Goblins Minions Royal Giant Baby Dragon Bowler
Minions
Royal Giant Zap Elite Barbarians Baby Dragon Bowler
Royal Giant
Minions Goblins Zap Elite Barbarians Tornado Baby Dragon Bowler
Elite Barbarians
Zap Minions Royal Giant
Tornado
Zap Baby Dragon Royal Giant Bowler
Baby Dragon
Tornado Goblins Zap Minions Royal Giant Bowler
Bowler
Zap Minions Royal Giant Tornado Baby Dragon

Defense Synergies 1 10

Goblins
Zap
Zap
Goblins Minions Elite Barbarians Tornado Baby Dragon Bowler
Minions
Zap Baby Dragon Bowler
Royal Giant
Elite Barbarians
Zap
Tornado
Bowler Zap Baby Dragon
Baby Dragon
Zap Minions Tornado Bowler
Bowler
Tornado Zap Minions Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minions Baby Dragon
Elite Barbarians Goblins Zap Minions
Tornado Bowler Goblins Minions Elite Barbarians
Elite Barbarians Goblins Minions Bowler
Elite Barbarians Tornado Bowler
Tornado Bowler Goblins Zap Minions Baby Dragon
Minions Tornado Zap Baby Dragon
Bowler Zap Baby Dragon
Goblins Minions Elite Barbarians Tornado
Elite Barbarians Tornado Goblins Bowler
Goblins Minions Zap Tornado Baby Dragon Bowler
Minions Zap Tornado Baby Dragon
Bowler Zap Minions Elite Barbarians
Bowler Goblins Zap Minions Tornado Baby Dragon
Elite Barbarians
Tornado Zap Elite Barbarians Bowler
Goblins Minions Elite Barbarians Tornado Bowler
Goblins Zap Minions Elite Barbarians Tornado Baby Dragon Bowler
Zap Tornado Baby Dragon Minions Bowler
Elite Barbarians Tornado
Bowler Goblins Minions Elite Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Elite Barbarians Bowler
Zap Elite Barbarians Baby Dragon Bowler
Goblins Zap Minions Elite Barbarians Bowler
Bowler Zap Elite Barbarians Tornado
Elite Barbarians Bowler
Zap Minions Tornado Baby Dragon
Goblins Minions Elite Barbarians Bowler
Elite Barbarians
Zap Goblins Minions Elite Barbarians Tornado Baby Dragon
Minions Elite Barbarians Bowler
Zap Elite Barbarians Tornado Bowler
Elite Barbarians Bowler
Baby Dragon Bowler
Elite Barbarians Goblins Zap Minions Tornado Baby Dragon Bowler
Minions Bowler Zap Elite Barbarians Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Tornado Baby Dragon Bowler
Baby Dragon
Zap Baby Dragon Bowler
Zap Minions Tornado Baby Dragon
Tornado Baby Dragon Bowler
Zap Tornado Baby Dragon Bowler
Zap Tornado
Goblins Minions Elite Barbarians Tornado Bowler
Zap Tornado Bowler
Zap Tornado Baby Dragon
Elite Barbarians Baby Dragon Bowler
Minions Baby Dragon
Zap Elite Barbarians Baby Dragon
Zap Baby Dragon Bowler
Baby Dragon Bowler
Tornado
Minions
Zap Baby Dragon Bowler
Zap Tornado Baby Dragon Bowler
Minions Baby Dragon Bowler
Tornado
Tornado Bowler
Zap Baby Dragon
Zap Tornado Baby Dragon Bowler
Zap Tornado Baby Dragon Bowler
Zap Tornado Baby Dragon Bowler
Zap Tornado Baby Dragon
Elite Barbarians Zap Tornado Baby Dragon
Zap Minions
Elite Barbarians Bowler
Zap
Zap
Bowler
Zap Minions
Zap Tornado Baby Dragon
Baby Dragon Bowler
Zap Baby Dragon Bowler
Zap Tornado
Elite Barbarians
Zap Minions Elite Barbarians Tornado Baby Dragon Bowler
Zap Tornado
Zap Tornado Baby Dragon Bowler

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