My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Wizard Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Wizard Baby Dragon Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Baby Dragon Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel
Giant Snowball
Minions Tombstone Dart Goblin Goblin Barrel Baby Dragon Princess
Zap
Minions Tombstone Dart Goblin Goblin Barrel Princess
Barbarian Barrel
Tombstone Dart Goblin Wizard Goblin Barrel Princess
The Log
Tombstone Dart Goblin Goblin Barrel Princess
Earthquake
Tombstone Goblin Barrel
Arrows
Minions Tombstone Dart Goblin Goblin Barrel Princess
Royal Delivery
Minions Dart Goblin Wizard Goblin Barrel Baby Dragon Princess
Fireball
Minions Tombstone Dart Goblin Wizard Goblin Barrel Baby Dragon Princess
Poison
Minions Tombstone Dart Goblin Wizard Princess
Lightning
Tombstone Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Baby Dragon Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Tombstone Dart Goblin Goblin Barrel Princess Baby Dragon Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Tombstone Dart Goblin Goblin Barrel

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Baby Dragon
Tombstone
Dart Goblin
Goblin Barrel Baby Dragon Princess Mega Knight
Wizard
Mega Knight
Goblin Barrel
Dart Goblin Baby Dragon Princess Mega Knight
Baby Dragon
Minions Dart Goblin Goblin Barrel Mega Knight
Princess
Dart Goblin Goblin Barrel Mega Knight
Mega Knight
Minions Dart Goblin Wizard Goblin Barrel Baby Dragon Princess

Defense Synergies 1 12

Minions
Tombstone Dart Goblin Baby Dragon Mega Knight
Tombstone
Dart Goblin Minions Wizard Baby Dragon
Dart Goblin
Tombstone Minions Baby Dragon Princess Mega Knight
Wizard
Tombstone Mega Knight
Goblin Barrel
Baby Dragon
Minions Tombstone Dart Goblin Mega Knight
Princess
Dart Goblin Mega Knight
Mega Knight
Minions Dart Goblin Wizard Baby Dragon Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tombstone Dart Goblin Wizard Baby Dragon
Minions Tombstone Dart Goblin Mega Knight
Mega Knight Minions Tombstone Dart Goblin
Minions Tombstone Dart Goblin Mega Knight
Tombstone Princess Mega Knight
Minions Dart Goblin Baby Dragon Mega Knight
Minions Dart Goblin Tombstone Wizard Baby Dragon Princess
Dart Goblin Baby Dragon Mega Knight
Minions Tombstone Princess
Dart Goblin Mega Knight
Minions Dart Goblin Tombstone Wizard Baby Dragon Princess Mega Knight
Minions Dart Goblin Wizard Baby Dragon Princess
Tombstone Mega Knight Minions Wizard
Wizard Mega Knight Minions Tombstone Dart Goblin Baby Dragon Princess
Tombstone Mega Knight
Mega Knight
Wizard Mega Knight Minions Tombstone
Tombstone Mega Knight Minions Dart Goblin Wizard Baby Dragon
Wizard Baby Dragon Minions Tombstone Dart Goblin Princess Mega Knight
Dart Goblin
Wizard Mega Knight Minions Dart Goblin Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tombstone
Wizard Baby Dragon Mega Knight
Tombstone Mega Knight Minions
Mega Knight
Tombstone Mega Knight
Wizard Minions Dart Goblin Baby Dragon Princess
Minions Tombstone Dart Goblin
Mega Knight
Mega Knight Minions Tombstone Baby Dragon
Tombstone Dart Goblin
Mega Knight Minions Tombstone Dart Goblin
Mega Knight
Mega Knight Tombstone Wizard
Wizard Dart Goblin Baby Dragon Princess Mega Knight
Tombstone Minions Dart Goblin Baby Dragon
Minions Mega Knight Dart Goblin Wizard Baby Dragon Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Princess
Dart Goblin Baby Dragon
Dart Goblin
Wizard Baby Dragon Mega Knight
Wizard Minions Dart Goblin Baby Dragon Princess
Dart Goblin Wizard Baby Dragon Princess
Dart Goblin Wizard Baby Dragon Princess
Dart Goblin Wizard
Minions
Dart Goblin Wizard Princess
Dart Goblin Wizard Baby Dragon Princess
Dart Goblin Baby Dragon Princess
Minions Dart Goblin Baby Dragon Princess
Princess Dart Goblin Baby Dragon
Dart Goblin Wizard Baby Dragon Princess
Dart Goblin Wizard Baby Dragon Princess Mega Knight
Minions
Dart Goblin Wizard Baby Dragon Princess Mega Knight
Dart Goblin Wizard Baby Dragon Princess Mega Knight
Minions Baby Dragon Mega Knight
Wizard Princess
Baby Dragon
Wizard Baby Dragon Princess Mega Knight
Dart Goblin Wizard Baby Dragon Princess
Wizard Baby Dragon Princess Mega Knight
Dart Goblin Baby Dragon
Dart Goblin Wizard Baby Dragon Princess
Minions Dart Goblin Wizard
Dart Goblin Wizard Mega Knight
Princess
Mega Knight
Wizard Princess
Minions Tombstone Dart Goblin Princess
Dart Goblin Wizard Baby Dragon Princess
Dart Goblin Wizard Baby Dragon Princess Mega Knight
Dart Goblin Wizard Baby Dragon Princess
Dart Goblin Mega Knight
Minions Dart Goblin Baby Dragon Princess
Dart Goblin Princess
Dart Goblin Baby Dragon Princess Mega Knight

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