My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Tombstone Valkyrie P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant
Giant Snowball
Archers Minions Tombstone
Zap
Archers Minions Royal Giant Tombstone
Barbarian Barrel
Archers Tombstone Valkyrie
The Log
Archers Royal Giant Tombstone
Earthquake
Archers Tombstone
Arrows
Archers Minions Tombstone
Royal Delivery
Archers Minions Valkyrie P.E.K.K.A
Fireball
Archers Minions Tombstone
Poison
Archers Minions Tombstone
Lightning
Tombstone Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Minions Tombstone Valkyrie Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Minions

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Archers Minions Royal Giant Valkyrie
Archers
Valkyrie Zap Arrows Royal Giant P.E.K.K.A
Arrows
Zap Royal Giant P.E.K.K.A Archers
Minions
Royal Giant Zap Valkyrie P.E.K.K.A
Royal Giant
Arrows Minions Zap Archers
Tombstone
Valkyrie
Archers Zap Minions P.E.K.K.A
P.E.K.K.A
Zap Arrows Archers Minions Valkyrie

Defense Synergies 2 15

Zap
Archers Arrows Minions Tombstone Valkyrie P.E.K.K.A
Archers
Valkyrie Zap Minions Tombstone P.E.K.K.A
Arrows
Zap Tombstone Valkyrie P.E.K.K.A
Minions
Valkyrie Zap Archers Tombstone P.E.K.K.A
Royal Giant
Tombstone
Zap Archers Arrows Minions
Valkyrie
Archers Minions Zap Arrows P.E.K.K.A
P.E.K.K.A
Zap Archers Arrows Minions Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tombstone Valkyrie
P.E.K.K.A Zap Minions Tombstone Valkyrie
P.E.K.K.A Archers Minions Tombstone Valkyrie
P.E.K.K.A Minions Tombstone Valkyrie
Arrows Tombstone Valkyrie P.E.K.K.A
Arrows Zap Archers Minions Valkyrie
Minions Zap Archers Arrows Tombstone
Zap Arrows Valkyrie P.E.K.K.A
P.E.K.K.A Minions Tombstone
Archers Valkyrie
Archers Minions Valkyrie Zap Arrows Tombstone
Arrows Minions Zap Archers
Tombstone P.E.K.K.A Zap Minions Valkyrie
Valkyrie Zap Arrows Minions Tombstone P.E.K.K.A
P.E.K.K.A Tombstone
Zap P.E.K.K.A
Arrows Minions Tombstone Valkyrie P.E.K.K.A
Arrows Tombstone Zap Archers Minions Valkyrie
Zap Arrows Valkyrie Archers Minions Tombstone
P.E.K.K.A
Valkyrie Archers Arrows Minions P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers Tombstone P.E.K.K.A
Zap Archers Arrows Valkyrie
Tombstone P.E.K.K.A Zap Minions Valkyrie
Valkyrie P.E.K.K.A Zap
P.E.K.K.A Tombstone Valkyrie
Arrows Zap Archers Minions
P.E.K.K.A Archers Minions Tombstone Valkyrie
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Minions Tombstone Valkyrie
P.E.K.K.A Tombstone
P.E.K.K.A Minions Tombstone Valkyrie
P.E.K.K.A Zap Arrows Valkyrie
P.E.K.K.A Tombstone Valkyrie
Archers Valkyrie
Tombstone Zap Archers Minions Valkyrie P.E.K.K.A
Arrows Minions Valkyrie Zap Archers P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap
Arrows
Arrows Valkyrie
Zap Arrows Valkyrie
Arrows Zap Minions
Archers Arrows
Arrows Zap
Arrows Zap
Minions
Zap Arrows Valkyrie
Zap Archers Arrows
Arrows Minions
Zap Arrows
Zap Arrows
Arrows
Arrows
Minions
Zap Archers Arrows
Zap Arrows Valkyrie
Minions
Arrows
Zap Arrows
Zap Arrows Valkyrie
Arrows Zap
Zap Arrows
Zap Arrows
Zap Archers Arrows
Zap Minions
Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap Archers Minions Tombstone
Zap Archers Arrows
Arrows
Valkyrie
Arrows Zap
Zap Arrows
P.E.K.K.A
Zap Minions
Zap
Zap

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