My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider
Zap
Minions
Barbarian Barrel
Knight Tesla Ice Wizard
The Log
Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Minions
Royal Delivery
Knight Minions Hog Rider Ice Wizard
Fireball
Minions Tesla Hog Rider Ice Wizard
Poison
Minions Ice Wizard
Lightning
Knight Tesla Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Minions Tornado Ice Wizard Tesla Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Minions

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Knight Minions The Log Ice Wizard
Knight
Minions Hog Rider Zap The Log Ice Wizard
Minions
Knight Hog Rider Zap
Tesla
Hog Rider
Zap Knight Minions The Log Tornado
Tornado
Zap Hog Rider The Log Ice Wizard
The Log
Hog Rider Zap Knight Tornado
Ice Wizard
Zap Knight Tornado

Defense Synergies 5 14

Zap
Knight Minions Tesla Tornado The Log Ice Wizard
Knight
Minions Tesla Ice Wizard Zap Tornado The Log
Minions
Knight Zap Tesla The Log Ice Wizard
Tesla
Knight The Log Zap Minions Tornado
Hog Rider
Tornado
Ice Wizard Zap Knight Tesla The Log
The Log
Tesla Zap Knight Minions Tornado Ice Wizard
Ice Wizard
Knight Tornado Zap Minions The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Tesla The Log
Zap Knight Minions Tesla The Log Ice Wizard
Tesla Tornado Knight Minions Ice Wizard
Tesla Knight Minions Ice Wizard
Tornado The Log
Tornado The Log Zap Minions Tesla Ice Wizard
Minions Tesla Tornado Zap Ice Wizard
Zap Tesla The Log
Tesla Minions Tornado Ice Wizard
Knight Tornado Tesla Ice Wizard
Minions Ice Wizard Zap Knight Tesla Tornado The Log
Minions Tesla Zap Tornado Ice Wizard
Tesla Zap Knight Minions The Log Ice Wizard
Zap Minions Tesla Tornado The Log
Knight Tesla
Tornado Zap Tesla The Log
Tesla Knight Minions Tornado
Tesla Zap Knight Minions Tornado The Log Ice Wizard
Zap Tornado The Log Knight Minions Tesla Ice Wizard
Tesla Tornado
Knight Minions Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla
Zap Knight Tesla The Log
Zap Knight Minions The Log
Zap Knight Tesla Tornado The Log
Knight Tesla
Zap Minions Tesla Tornado Ice Wizard
Knight Minions Tesla Ice Wizard
Knight Tesla
Zap Knight Minions Tornado The Log
Tesla
Knight Minions Tesla
Zap Tornado The Log
Knight Tesla
Tesla
Tesla Zap Knight Minions Tornado The Log
Minions Zap Tesla The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap Tornado The Log Ice Wizard
The Log
Knight The Log
Zap The Log
Zap Minions Tornado Ice Wizard
Tornado The Log
The Log Zap Tornado Ice Wizard
The Log Zap Tornado
Minions Tornado
Zap Knight Tornado The Log
Zap Tornado
Knight The Log
Minions
Zap The Log
Zap The Log
The Log
Tornado
Minions
Zap The Log
Zap Tornado The Log
Minions The Log
Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Ice Wizard
The Log Zap Tornado Ice Wizard
Zap Tornado The Log
Zap Tornado The Log
Zap Tornado Ice Wizard
Zap Minions
Zap The Log
Zap
The Log
Zap Minions
Zap Tornado Ice Wizard
The Log
Knight
The Log Zap
Zap Tornado
Zap Minions Tornado The Log
Zap Tornado
Zap Tornado The Log

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