My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Battle Ram P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Guards Miner
Giant Snowball
Minions Battle Ram Guards Miner
Zap
Minions Battle Ram Guards
Barbarian Barrel
Tesla Battle Ram Guards Electro Wizard
The Log
Battle Ram Guards
Earthquake
Tesla Guards
Arrows
Minions Guards
Royal Delivery
Minions Battle Ram Guards P.E.K.K.A Miner Electro Wizard
Fireball
Minions Tesla Battle Ram Electro Wizard
Poison
Minions Guards Electro Wizard
Lightning
Tesla Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Guards Miner Tesla Battle Ram Electro Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Guards Miner Tesla

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner Battle Ram P.E.K.K.A
Tesla
Battle Ram
Minions Lightning P.E.K.K.A Electro Wizard
Guards
Miner
Lightning
Battle Ram
P.E.K.K.A
Electro Wizard Minions Battle Ram
Miner
Minions Guards Electro Wizard
Electro Wizard
P.E.K.K.A Battle Ram Miner

Defense Synergies 0 7

Minions
Tesla P.E.K.K.A Electro Wizard
Tesla
Minions Guards Electro Wizard
Battle Ram
Guards
Tesla Electro Wizard
Lightning
P.E.K.K.A
Minions Electro Wizard
Miner
Electro Wizard
Minions Tesla Guards P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Tesla Electro Wizard
P.E.K.K.A Minions Tesla Electro Wizard
Tesla P.E.K.K.A Minions Lightning Electro Wizard
Tesla P.E.K.K.A Minions Guards Electro Wizard
Lightning P.E.K.K.A
Minions Tesla Guards Electro Wizard
Minions Tesla Lightning Electro Wizard
Lightning Tesla P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A Minions
Guards Tesla Miner Electro Wizard
Minions Guards Electro Wizard Tesla
Minions Tesla Electro Wizard
Tesla P.E.K.K.A Minions Guards Lightning Electro Wizard
Minions Tesla Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Tesla Lightning P.E.K.K.A Electro Wizard
Tesla Minions P.E.K.K.A Electro Wizard
Tesla Minions Guards Electro Wizard
Minions Tesla Guards Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Minions Tesla Guards P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla P.E.K.K.A Electro Wizard
Electro Wizard Tesla Lightning Miner
Guards P.E.K.K.A Minions Lightning Electro Wizard
Guards Lightning P.E.K.K.A Tesla Electro Wizard
P.E.K.K.A Tesla Guards
Minions Tesla Electro Wizard
Guards P.E.K.K.A Minions Tesla Lightning Electro Wizard
P.E.K.K.A Tesla
Lightning P.E.K.K.A Electro Wizard Minions
P.E.K.K.A Tesla Guards
P.E.K.K.A Minions Tesla Guards
Lightning P.E.K.K.A Guards Electro Wizard
Lightning P.E.K.K.A Tesla Guards
Tesla
Tesla Guards Electro Wizard Minions Lightning P.E.K.K.A
Minions Tesla P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards
Miner Electro Wizard
Lightning Miner
Lightning Guards
Minions
Lightning
Miner Lightning
Lightning Minions Guards Electro Wizard
Lightning Miner Electro Wizard
Lightning
Lightning Miner
Lightning Minions
Lightning
Lightning
Lightning
Lightning
Minions Lightning
Lightning Electro Wizard
Lightning Miner
Lightning Minions
Lightning
Lightning
Lightning
Miner Lightning Electro Wizard
Lightning Miner
Lightning Miner
Lightning Electro Wizard
Lightning Electro Wizard Minions Guards
Lightning
Lightning Miner
Lightning Electro Wizard
P.E.K.K.A
Lightning
Lightning Electro Wizard Minions Guards
Lightning Electro Wizard
Lightning Miner Electro Wizard
Lightning
Lightning
P.E.K.K.A
Minions Guards Lightning Electro Wizard
Lightning Electro Wizard
Lightning Miner Electro Wizard

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