My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army
Giant Snowball
Minions Skeleton Army
Zap
Minions Skeleton Army
Barbarian Barrel
Tesla Wizard Skeleton Army Magic Archer
The Log
Mini P.E.K.K.A Skeleton Army
Earthquake
Tesla Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Mini P.E.K.K.A Wizard Skeleton Army Magic Archer
Fireball
Minions Tesla Wizard Skeleton Army Magic Archer
Poison
Minions Wizard Skeleton Army Magic Archer
Lightning
Tesla Mini P.E.K.K.A Wizard Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Minions Skeleton Army Tesla Mini P.E.K.K.A Magic Archer Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Minions Skeleton Army Tesla

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Mini P.E.K.K.A
Tesla
Mini P.E.K.K.A
Minions Wizard Mirror Magic Archer Mega Knight
Wizard
Mini P.E.K.K.A Mega Knight
Mirror
Mini P.E.K.K.A Skeleton Army Magic Archer
Skeleton Army
Mirror
Magic Archer
Mini P.E.K.K.A Mirror Mega Knight
Mega Knight
Minions Mini P.E.K.K.A Wizard Magic Archer

Defense Synergies 2 16

Minions
Tesla Mega Knight
Tesla
Mirror Minions Mini P.E.K.K.A Wizard Skeleton Army Magic Archer
Mini P.E.K.K.A
Tesla Wizard Mirror Skeleton Army Magic Archer
Wizard
Tesla Mini P.E.K.K.A Skeleton Army Mega Knight
Mirror
Tesla Skeleton Army Mini P.E.K.K.A Magic Archer Mega Knight
Skeleton Army
Mirror Tesla Mini P.E.K.K.A Wizard Magic Archer
Magic Archer
Tesla Mini P.E.K.K.A Mirror Skeleton Army Mega Knight
Mega Knight
Minions Wizard Mirror Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Minions Tesla Mega Knight
Tesla Mini P.E.K.K.A Skeleton Army Mega Knight Minions
Tesla Mini P.E.K.K.A Skeleton Army Minions Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Minions Tesla Magic Archer Mega Knight
Minions Tesla Wizard Magic Archer
Tesla Magic Archer Mega Knight
Tesla Mini P.E.K.K.A Minions Skeleton Army
Skeleton Army Tesla Mini P.E.K.K.A Mega Knight
Minions Skeleton Army Tesla Wizard Magic Archer Mega Knight
Minions Tesla Wizard Magic Archer
Tesla Mini P.E.K.K.A Skeleton Army Mega Knight Minions Wizard
Wizard Skeleton Army Mega Knight Minions Tesla Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A Skeleton Army Tesla Mega Knight
Skeleton Army Tesla Mini P.E.K.K.A Mega Knight
Tesla Wizard Mega Knight Minions Mini P.E.K.K.A Skeleton Army
Tesla Mega Knight Minions Wizard Skeleton Army Magic Archer
Wizard Minions Tesla Magic Archer Mega Knight
Mini P.E.K.K.A Tesla
Wizard Skeleton Army Mega Knight Minions Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Tesla
Tesla Mini P.E.K.K.A Wizard Magic Archer Mega Knight
Skeleton Army Mega Knight Minions Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Mega Knight Tesla
Tesla Mini P.E.K.K.A Skeleton Army Mega Knight
Wizard Minions Tesla Magic Archer
Mini P.E.K.K.A Skeleton Army Minions Tesla
Mini P.E.K.K.A Mega Knight Tesla Skeleton Army
Mega Knight Minions Mini P.E.K.K.A Skeleton Army Magic Archer
Tesla Skeleton Army
Mega Knight Minions Tesla Mini P.E.K.K.A
Skeleton Army Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Tesla Wizard
Wizard Tesla Skeleton Army Magic Archer Mega Knight
Tesla Skeleton Army Minions Mini P.E.K.K.A Magic Archer
Minions Mega Knight Tesla Mini P.E.K.K.A Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Magic Archer
Magic Archer
Wizard Magic Archer Mega Knight
Wizard Minions Magic Archer
Wizard Magic Archer
Wizard Magic Archer
Wizard
Minions Mini P.E.K.K.A
Wizard Magic Archer
Wizard Magic Archer
Magic Archer
Minions Magic Archer
Magic Archer
Wizard Magic Archer
Magic Archer Wizard Mega Knight
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Magic Archer Mega Knight
Wizard Magic Archer Mega Knight
Minions Magic Archer Mega Knight
Wizard
Wizard Magic Archer Mega Knight
Wizard Magic Archer
Wizard Magic Archer Mega Knight
Magic Archer
Wizard Magic Archer
Minions Wizard
Mini P.E.K.K.A
Wizard Magic Archer Mega Knight
Magic Archer
Mega Knight
Wizard Magic Archer
Minions Skeleton Army Magic Archer
Wizard Magic Archer
Mini P.E.K.K.A Wizard Magic Archer Mega Knight
Wizard Magic Archer
Mega Knight
Minions Magic Archer
Magic Archer
Magic Archer Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: