My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Mega Minion Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel
Giant Snowball
Minions Mega Minion Goblin Barrel
Zap
Minions Goblin Barrel
Barbarian Barrel
Tesla Goblin Barrel Electro Wizard
The Log
Goblin Barrel
Earthquake
Tesla Goblin Barrel
Arrows
Minions Goblin Barrel
Royal Delivery
Minions Mega Minion Goblin Barrel Bowler Electro Wizard
Fireball
Minions Tesla Mega Minion Goblin Barrel Bowler Electro Wizard
Poison
Minions Mega Minion Electro Wizard
Lightning
Tesla Mega Minion Bowler Electro Wizard
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Mega Minion Goblin Barrel Tesla Fireball Electro Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Mega Minion Goblin Barrel

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Bowler
Tesla
Mega Minion
Fireball Bowler
Fireball
Mega Minion The Log Electro Wizard
Goblin Barrel
Bowler
Bowler
Minions Mega Minion Goblin Barrel The Log Electro Wizard
The Log
Fireball Bowler
Electro Wizard
Fireball Bowler

Defense Synergies 3 13

Minions
Tesla Bowler The Log Electro Wizard
Tesla
The Log Minions Mega Minion Fireball Bowler Electro Wizard
Mega Minion
Tesla The Log Electro Wizard
Fireball
The Log Tesla Electro Wizard
Goblin Barrel
Bowler
The Log Minions Tesla Electro Wizard
The Log
Tesla Fireball Bowler Minions Mega Minion Electro Wizard
Electro Wizard
Minions Tesla Mega Minion Fireball Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Tesla Mega Minion Fireball The Log Electro Wizard
Minions Tesla Mega Minion The Log Electro Wizard
Tesla Bowler Minions Mega Minion Electro Wizard
Tesla Minions Mega Minion Bowler Electro Wizard
Fireball Bowler The Log
Fireball Bowler The Log Minions Tesla Mega Minion Electro Wizard
Minions Tesla Mega Minion Electro Wizard Fireball
Bowler Tesla Fireball The Log Electro Wizard
Tesla Minions
Tesla Bowler Electro Wizard
Minions Electro Wizard Tesla Mega Minion Fireball Bowler The Log
Minions Tesla Mega Minion Fireball Electro Wizard
Tesla Bowler Minions Fireball The Log Electro Wizard
Fireball Bowler Minions Tesla Mega Minion The Log Electro Wizard
Tesla Electro Wizard
Tesla Fireball Bowler The Log Electro Wizard
Tesla Minions Fireball Bowler Electro Wizard
Tesla Fireball Minions Mega Minion Bowler The Log Electro Wizard
The Log Minions Tesla Mega Minion Fireball Bowler Electro Wizard
Tesla Electro Wizard
Bowler Minions Tesla Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Bowler Electro Wizard
Fireball Electro Wizard Tesla Mega Minion Bowler The Log
Minions Bowler The Log Electro Wizard
Bowler Tesla Fireball The Log Electro Wizard
Tesla Bowler
Fireball Minions Tesla Electro Wizard
Minions Tesla Mega Minion Fireball Bowler Electro Wizard
Tesla
Electro Wizard Minions Mega Minion Fireball The Log
Tesla Mega Minion
Minions Tesla Mega Minion Bowler
Fireball Bowler The Log Electro Wizard
Bowler Tesla Fireball
Tesla Fireball Bowler
Tesla Electro Wizard Minions Mega Minion Fireball Bowler The Log
Minions Bowler Tesla Mega Minion Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Bowler The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Bowler The Log
Fireball Minions Mega Minion
Bowler The Log
Fireball The Log Bowler
Fireball The Log
Minions Fireball Bowler Electro Wizard
Fireball Bowler The Log Electro Wizard
Fireball
Fireball Bowler The Log
Minions Fireball
Fireball The Log
Fireball Bowler The Log
Fireball Bowler The Log
Fireball
Minions
Mega Minion Fireball Bowler The Log Electro Wizard
Fireball Bowler The Log
Minions Fireball Bowler The Log
Fireball
Bowler The Log
Fireball The Log
The Log Fireball Bowler
Mega Minion
Fireball The Log Bowler Electro Wizard
Fireball Bowler The Log
Fireball The Log
Fireball Electro Wizard
Electro Wizard Minions Mega Minion Fireball
Mega Minion Fireball Bowler
Fireball The Log
Fireball Electro Wizard
Fireball Bowler The Log
Electro Wizard Minions Fireball
Fireball Mega Minion Electro Wizard
The Log Fireball
Fireball Mega Minion Bowler Electro Wizard
The Log Fireball Bowler
Fireball
Mega Minion
Minions Fireball Bowler The Log Electro Wizard
Fireball Electro Wizard
Fireball Bowler The Log Electro Wizard

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