My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Minions Goblin Gang Musketeer Hog Rider
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Tesla Elite Barbarians Musketeer
The Log
Goblin Gang Elite Barbarians Musketeer Hog Rider
Earthquake
Goblin Gang Tesla Hog Rider
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Elite Barbarians Musketeer Hog Rider Bowler
Fireball
Minions Goblin Gang Tesla Elite Barbarians Musketeer Hog Rider Bowler
Poison
Minions Goblin Gang Musketeer
Lightning
Tesla Elite Barbarians Musketeer Bowler
Rocket
Elite Barbarians Musketeer Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Tesla Musketeer Hog Rider Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Goblin Gang Tesla

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Minions Musketeer Bowler
Minions
Hog Rider Zap Elite Barbarians Bowler
Goblin Gang
Hog Rider Bowler
Tesla
Elite Barbarians
Zap Minions Hog Rider
Musketeer
Hog Rider Zap Bowler
Hog Rider
Zap Minions Goblin Gang Musketeer Elite Barbarians Bowler
Bowler
Zap Minions Goblin Gang Musketeer Hog Rider

Defense Synergies 3 11

Zap
Minions Goblin Gang Tesla Elite Barbarians Musketeer Bowler
Minions
Zap Tesla Musketeer Bowler
Goblin Gang
Tesla Musketeer Zap
Tesla
Goblin Gang Musketeer Zap Minions Bowler
Elite Barbarians
Zap
Musketeer
Goblin Gang Tesla Zap Minions Bowler
Hog Rider
Bowler
Zap Minions Tesla Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minions Tesla Musketeer
Elite Barbarians Zap Minions Goblin Gang Tesla Musketeer
Goblin Gang Tesla Bowler Minions Elite Barbarians Musketeer
Tesla Elite Barbarians Minions Goblin Gang Musketeer Bowler
Elite Barbarians Bowler
Goblin Gang Bowler Zap Minions Tesla Musketeer
Minions Tesla Musketeer Zap Goblin Gang
Bowler Zap Tesla Musketeer
Tesla Minions Goblin Gang Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Tesla Musketeer Bowler
Minions Goblin Gang Zap Tesla Musketeer Bowler
Minions Tesla Musketeer Zap Goblin Gang
Tesla Bowler Zap Minions Goblin Gang Elite Barbarians Musketeer
Bowler Zap Minions Goblin Gang Tesla
Elite Barbarians Goblin Gang Tesla
Zap Goblin Gang Tesla Elite Barbarians Bowler
Tesla Minions Goblin Gang Elite Barbarians Musketeer Bowler
Tesla Zap Minions Goblin Gang Elite Barbarians Musketeer Bowler
Zap Minions Tesla Musketeer Bowler
Tesla Elite Barbarians Musketeer
Goblin Gang Bowler Minions Tesla Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tesla Elite Barbarians Bowler
Zap Goblin Gang Tesla Elite Barbarians Musketeer Bowler
Goblin Gang Zap Minions Elite Barbarians Musketeer Bowler
Goblin Gang Bowler Zap Tesla Elite Barbarians Musketeer
Goblin Gang Tesla Elite Barbarians Musketeer Bowler
Zap Minions Goblin Gang Tesla Musketeer
Goblin Gang Minions Tesla Elite Barbarians Musketeer Bowler
Tesla Elite Barbarians
Zap Minions Elite Barbarians
Goblin Gang Tesla Musketeer
Minions Tesla Elite Barbarians Musketeer Bowler
Zap Elite Barbarians Bowler
Elite Barbarians Bowler Goblin Gang Tesla
Tesla Musketeer Bowler
Goblin Gang Tesla Elite Barbarians Zap Minions Musketeer Bowler
Minions Bowler Zap Tesla Elite Barbarians Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer Bowler
Musketeer
Zap Bowler
Zap Minions Musketeer
Musketeer Bowler
Zap Bowler
Zap
Minions Goblin Gang Elite Barbarians Musketeer Bowler
Zap Musketeer Bowler
Zap Musketeer
Elite Barbarians Musketeer Bowler
Minions Musketeer
Zap Elite Barbarians Musketeer
Zap Musketeer Bowler
Musketeer Bowler
Minions
Zap Musketeer Bowler
Zap Bowler
Minions Musketeer Bowler
Musketeer Bowler
Zap Musketeer
Zap Bowler
Zap Musketeer Bowler
Zap Musketeer Bowler
Zap Musketeer
Elite Barbarians Zap Musketeer
Zap Minions Musketeer
Elite Barbarians Bowler
Zap Musketeer
Zap
Bowler
Zap Minions Goblin Gang Musketeer
Zap Musketeer
Goblin Gang Musketeer Bowler
Zap Musketeer Bowler
Zap
Elite Barbarians Musketeer
Zap Minions Goblin Gang Elite Barbarians Musketeer Bowler
Zap Musketeer
Zap Musketeer Bowler

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