My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Giant Skeleton Sparky
Giant Snowball
Minions Mega Minion
Zap
Minions Sparky
Barbarian Barrel
Giant Skeleton Sparky
The Log
Mini P.E.K.K.A Giant Skeleton Sparky
Earthquake
Arrows
Minions
Royal Delivery
Minions Mega Minion Mini P.E.K.K.A Giant Skeleton Sparky
Fireball
Minions Mega Minion Sparky
Poison
Minions Mega Minion Sparky
Lightning
Mega Minion Mini P.E.K.K.A Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Mega Minion Mini P.E.K.K.A Giant Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Mega Minion

Attack Synergies 11 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Giant Sparky Minions Mini P.E.K.K.A Giant Skeleton
Arrows
Zap Giant Sparky Mega Minion Mini P.E.K.K.A Giant Skeleton
Minions
Giant Zap Mini P.E.K.K.A Giant Skeleton Sparky
Mega Minion
Zap Giant Arrows Giant Skeleton Sparky
Mini P.E.K.K.A
Giant Sparky Zap Arrows Minions Giant Skeleton
Giant
Zap Arrows Minions Mega Minion Mini P.E.K.K.A Sparky
Giant Skeleton
Zap Arrows Minions Mega Minion Mini P.E.K.K.A Sparky
Sparky
Zap Arrows Mini P.E.K.K.A Giant Minions Mega Minion Giant Skeleton

Defense Synergies 2 11

Zap
Mega Minion Mini P.E.K.K.A Arrows Minions Giant Skeleton Sparky
Arrows
Zap Mega Minion Mini P.E.K.K.A Giant Skeleton Sparky
Minions
Zap Giant Skeleton
Mega Minion
Zap Arrows Giant Skeleton Sparky
Mini P.E.K.K.A
Zap Arrows
Giant
Giant Skeleton
Zap Arrows Minions Mega Minion
Sparky
Zap Arrows Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mega Minion Sparky
Mini P.E.K.K.A Sparky Zap Minions Mega Minion
Mini P.E.K.K.A Sparky Minions Mega Minion Giant Skeleton
Mini P.E.K.K.A Sparky Minions Mega Minion
Arrows Mini P.E.K.K.A Giant Skeleton Sparky
Arrows Zap Minions Mega Minion
Minions Mega Minion Zap Arrows
Zap Arrows Giant Skeleton Sparky
Mini P.E.K.K.A Sparky Minions
Mini P.E.K.K.A Giant Skeleton Sparky
Minions Zap Arrows Mega Minion Giant Skeleton
Arrows Minions Mega Minion Zap
Mini P.E.K.K.A Sparky Zap Minions Giant Skeleton
Sparky Zap Arrows Minions Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Sparky
Sparky Arrows Minions Mini P.E.K.K.A
Arrows Zap Minions Mega Minion
Zap Arrows Minions Mega Minion Giant Skeleton
Mini P.E.K.K.A Sparky
Arrows Minions Mini P.E.K.K.A Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Giant Skeleton Sparky
Zap Arrows Mega Minion Mini P.E.K.K.A
Giant Skeleton Zap Minions Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Giant Skeleton Zap Sparky
Giant Skeleton Mini P.E.K.K.A Sparky
Arrows Zap Minions
Mini P.E.K.K.A Sparky Minions Mega Minion Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Sparky
Zap Giant Skeleton Minions Mega Minion Mini P.E.K.K.A Sparky
Mega Minion Sparky
Minions Mega Minion Mini P.E.K.K.A Giant Skeleton Sparky
Zap Arrows Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Sparky
Sparky
Sparky Zap Minions Mega Minion Mini P.E.K.K.A Giant Skeleton
Arrows Minions Zap Mega Minion Mini P.E.K.K.A Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton Sparky
Arrows Zap
Arrows Giant Skeleton Sparky
Arrows Giant Skeleton Sparky
Zap Arrows Sparky
Arrows Zap Minions Mega Minion
Arrows Sparky
Arrows Zap
Arrows Zap
Minions Mini P.E.K.K.A Sparky
Zap Arrows Sparky
Zap Arrows
Sparky
Arrows Minions
Zap Arrows Sparky
Zap Arrows Sparky
Arrows Sparky
Arrows Sparky
Minions Mini P.E.K.K.A Sparky
Zap Arrows Mega Minion Mini P.E.K.K.A Sparky
Zap Arrows
Minions Giant Skeleton Sparky
Arrows
Sparky
Zap Arrows
Zap Arrows Sparky
Mega Minion
Arrows Zap Sparky
Zap Arrows Sparky
Zap Arrows Sparky
Zap Arrows Sparky
Zap Minions Mega Minion
Mega Minion Mini P.E.K.K.A Sparky
Zap Arrows Sparky
Zap Arrows Sparky
Giant Skeleton Sparky
Arrows Sparky
Zap Minions
Zap Arrows Mega Minion
Arrows
Mega Minion Mini P.E.K.K.A Sparky
Arrows Zap
Zap Arrows Giant Skeleton Sparky
Mega Minion Sparky
Zap Minions Giant Skeleton Sparky
Zap
Zap Giant Skeleton Sparky

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