My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Giant Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince Goblin Giant Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Goblin Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Prince Inferno Dragon Ram Rider
Giant Snowball
Bats Minions Inferno Dragon Ram Rider
Zap
Bats Minions Prince Goblin Giant Inferno Dragon Ram Rider
Barbarian Barrel
The Log
Prince Ram Rider
Earthquake
Arrows
Bats Minions
Royal Delivery
Bats Minions Prince Inferno Dragon Ram Rider
Fireball
Minions Inferno Dragon Ram Rider
Poison
Bats Minions
Lightning
Prince Inferno Dragon Ram Rider
Rocket
Prince Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Minions Tornado Inferno Dragon Prince Ram Rider Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Minions Tornado

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Minions Prince Goblin Giant Inferno Dragon Ram Rider
Giant Snowball
Ram Rider Tornado Prince Goblin Giant
Minions
Bats Prince Goblin Giant Inferno Dragon Ram Rider
Tornado
Giant Snowball Goblin Giant Ram Rider
Prince
Bats Giant Snowball Minions Ram Rider
Goblin Giant
Bats Giant Snowball Minions Tornado
Inferno Dragon
Bats Minions
Ram Rider
Giant Snowball Bats Minions Tornado Prince

Defense Synergies 1 16

Bats
Giant Snowball Minions Prince Goblin Giant Inferno Dragon
Giant Snowball
Ram Rider Bats Minions Prince Goblin Giant Inferno Dragon
Minions
Bats Giant Snowball Prince Goblin Giant Ram Rider
Tornado
Prince Goblin Giant Inferno Dragon Ram Rider
Prince
Bats Giant Snowball Minions Tornado
Goblin Giant
Bats Giant Snowball Minions Tornado
Inferno Dragon
Bats Giant Snowball Tornado
Ram Rider
Giant Snowball Minions Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Giant Ram Rider
Inferno Dragon Bats Minions Prince Ram Rider
Tornado Prince Ram Rider Bats Giant Snowball Minions Inferno Dragon
Prince Inferno Dragon Bats Minions Ram Rider
Tornado Prince
Tornado Bats Giant Snowball Minions
Bats Giant Snowball Minions Tornado Inferno Dragon Ram Rider
Goblin Giant Ram Rider
Inferno Dragon Minions Tornado Prince
Tornado Giant Snowball Prince
Bats Minions Giant Snowball Tornado Goblin Giant Ram Rider
Minions Inferno Dragon Bats Giant Snowball Tornado Ram Rider
Prince Bats Giant Snowball Minions Ram Rider
Bats Giant Snowball Minions Tornado Prince
Inferno Dragon Prince Ram Rider
Tornado Giant Snowball Prince Inferno Dragon Ram Rider
Bats Minions Tornado Prince
Bats Giant Snowball Minions Tornado Prince Ram Rider
Giant Snowball Tornado Bats Minions Inferno Dragon Ram Rider
Tornado Prince Inferno Dragon Ram Rider
Bats Giant Snowball Minions Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Prince
Giant Snowball Prince Inferno Dragon
Bats Minions Prince Goblin Giant Ram Rider
Prince Bats Tornado Goblin Giant Ram Rider
Prince Goblin Giant Inferno Dragon Ram Rider
Bats Giant Snowball Minions Tornado Goblin Giant Ram Rider
Prince Bats Minions Goblin Giant Ram Rider
Prince Goblin Giant Inferno Dragon
Bats Giant Snowball Minions Tornado Prince Inferno Dragon
Goblin Giant Inferno Dragon
Inferno Dragon Bats Minions Prince
Giant Snowball Tornado Prince Goblin Giant
Prince Goblin Giant Ram Rider
Bats Minions Tornado Prince Goblin Giant Inferno Dragon
Bats Minions Giant Snowball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball Tornado Ram Rider
Goblin Giant
Prince
Giant Snowball
Bats Giant Snowball Minions Tornado Goblin Giant Ram Rider
Tornado
Giant Snowball Tornado Ram Rider
Giant Snowball Tornado Ram Rider
Bats Giant Snowball Minions Tornado Prince
Tornado Prince Ram Rider
Giant Snowball Tornado
Giant Snowball
Minions
Giant Snowball Prince
Giant Snowball
Giant Snowball Tornado
Bats Minions
Giant Snowball Prince
Giant Snowball Tornado
Minions Prince
Giant Snowball Tornado
Tornado Prince
Giant Snowball
Giant Snowball Tornado
Inferno Dragon
Giant Snowball Tornado Ram Rider
Giant Snowball Tornado Prince Ram Rider
Tornado
Bats Giant Snowball Tornado
Bats Giant Snowball Minions
Giant Snowball
Giant Snowball
Giant Snowball
Prince
Giant Snowball
Bats Minions Prince
Giant Snowball Tornado Ram Rider
Prince
Giant Snowball
Giant Snowball Tornado
Prince
Bats Giant Snowball Minions Tornado
Bats Giant Snowball Tornado
Giant Snowball Tornado Prince Goblin Giant

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