My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Royal Giant Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Royal Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Skeleton Barrel Royal Giant
Giant Snowball
Minions Goblin Gang Skeleton Barrel
Zap
Minions Goblin Gang Skeleton Barrel Royal Giant
Barbarian Barrel
Goblin Gang Skeleton Barrel Wizard Electro Wizard
The Log
Goblin Gang Skeleton Barrel Royal Giant
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang Skeleton Barrel
Royal Delivery
Minions Goblin Gang Skeleton Barrel Wizard Electro Wizard
Fireball
Minions Goblin Gang Skeleton Barrel Wizard Electro Wizard
Poison
Minions Goblin Gang Skeleton Barrel Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Skeleton Barrel Fireball Electro Wizard Wizard Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Goblin Gang Skeleton Barrel Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Mega Knight Skeleton Barrel
Goblin Gang
Skeleton Barrel Royal Giant
Skeleton Barrel
Royal Giant Fireball Minions Goblin Gang Mega Knight
Royal Giant
Minions Skeleton Barrel Fireball Goblin Gang Wizard Electro Wizard
Fireball
Skeleton Barrel Royal Giant Electro Wizard Mega Knight
Wizard
Royal Giant Mega Knight
Electro Wizard
Royal Giant Fireball Mega Knight
Mega Knight
Minions Skeleton Barrel Fireball Wizard Electro Wizard

Defense Synergies 0 10

Minions
Electro Wizard Mega Knight
Goblin Gang
Electro Wizard
Skeleton Barrel
Fireball Mega Knight
Royal Giant
Fireball
Skeleton Barrel Electro Wizard Mega Knight
Wizard
Electro Wizard Mega Knight
Electro Wizard
Minions Goblin Gang Fireball Wizard Mega Knight
Mega Knight
Minions Skeleton Barrel Fireball Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Barrel Fireball Wizard Electro Wizard
Minions Goblin Gang Electro Wizard Mega Knight
Goblin Gang Mega Knight Minions Electro Wizard
Minions Goblin Gang Electro Wizard Mega Knight
Fireball Mega Knight
Goblin Gang Fireball Minions Electro Wizard Mega Knight
Minions Electro Wizard Goblin Gang Fireball Wizard
Skeleton Barrel Fireball Electro Wizard Mega Knight
Minions Goblin Gang
Goblin Gang Electro Wizard Mega Knight
Minions Goblin Gang Electro Wizard Fireball Wizard Mega Knight
Minions Goblin Gang Fireball Wizard Electro Wizard
Mega Knight Minions Goblin Gang Fireball Wizard Electro Wizard
Fireball Wizard Mega Knight Minions Goblin Gang Electro Wizard
Goblin Gang Electro Wizard Mega Knight
Goblin Gang Fireball Electro Wizard Mega Knight
Wizard Mega Knight Minions Goblin Gang Fireball Electro Wizard
Fireball Mega Knight Minions Goblin Gang Wizard Electro Wizard
Wizard Minions Fireball Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Wizard Mega Knight Minions Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball Electro Wizard
Fireball Electro Wizard Goblin Gang Skeleton Barrel Wizard Mega Knight
Goblin Gang Mega Knight Minions Electro Wizard
Goblin Gang Mega Knight Fireball Electro Wizard
Goblin Gang Mega Knight
Fireball Wizard Minions Goblin Gang Skeleton Barrel Electro Wizard
Goblin Gang Minions Fireball Electro Wizard
Mega Knight
Electro Wizard Mega Knight Minions Fireball
Goblin Gang
Mega Knight Minions
Mega Knight Fireball Electro Wizard
Mega Knight Goblin Gang Fireball Wizard
Wizard Fireball Mega Knight
Goblin Gang Electro Wizard Minions Fireball
Minions Mega Knight Fireball Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball
Fireball Skeleton Barrel Electro Wizard
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Fireball Wizard Mega Knight
Fireball Wizard Minions Skeleton Barrel
Wizard
Fireball Skeleton Barrel Wizard
Fireball Skeleton Barrel Wizard
Minions Goblin Gang Fireball Electro Wizard
Skeleton Barrel Fireball Wizard Electro Wizard
Fireball Wizard
Skeleton Barrel Fireball
Minions Skeleton Barrel Fireball
Skeleton Barrel Fireball
Skeleton Barrel Fireball Wizard
Skeleton Barrel Fireball Wizard Mega Knight
Fireball
Minions
Skeleton Barrel Fireball Wizard Electro Wizard Mega Knight
Skeleton Barrel Fireball Wizard Mega Knight
Minions Fireball Mega Knight
Fireball Wizard
Skeleton Barrel Fireball
Fireball Wizard Mega Knight
Fireball Skeleton Barrel Wizard Electro Wizard
Fireball Skeleton Barrel Wizard Mega Knight
Fireball Skeleton Barrel
Fireball Wizard Electro Wizard
Electro Wizard Minions Skeleton Barrel Fireball Wizard
Fireball
Fireball Wizard Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball Wizard
Skeleton Barrel Electro Wizard Minions Goblin Gang Fireball
Fireball Wizard Electro Wizard
Fireball
Fireball Goblin Gang Wizard Electro Wizard Mega Knight
Skeleton Barrel Fireball Wizard
Fireball
Mega Knight
Minions Goblin Gang Fireball Electro Wizard
Fireball Electro Wizard
Skeleton Barrel Fireball Electro Wizard Mega Knight

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