My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Goblin Giant Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Royal Giant Dark Prince Goblin Giant X-Bow Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant Goblin Giant X-Bow Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant Dark Prince Goblin Giant X-Bow Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Giant Dark Prince Goblin Giant X-Bow Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Barrel Royal Giant Dark Prince Ram Rider
Giant Snowball
Minions Skeleton Barrel Ram Rider
Zap
Minions Skeleton Barrel Firecracker Royal Giant Dark Prince Goblin Giant X-Bow Ram Rider
Barbarian Barrel
Skeleton Barrel Firecracker Dark Prince X-Bow
The Log
Skeleton Barrel Firecracker Royal Giant Dark Prince X-Bow Ram Rider
Earthquake
Firecracker X-Bow
Arrows
Minions Skeleton Barrel Firecracker
Royal Delivery
Minions Skeleton Barrel Firecracker Dark Prince Ram Rider
Fireball
Minions Skeleton Barrel Firecracker X-Bow Ram Rider
Poison
Minions Skeleton Barrel Firecracker X-Bow
Lightning
Dark Prince X-Bow Ram Rider
Rocket
X-Bow Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Barrel Firecracker Dark Prince Ram Rider Royal Giant Goblin Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Skeleton Barrel Firecracker Dark Prince

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Skeleton Barrel Firecracker Dark Prince Goblin Giant Ram Rider
Skeleton Barrel
Firecracker Royal Giant Minions Dark Prince Goblin Giant X-Bow Ram Rider
Firecracker
Skeleton Barrel Royal Giant Minions Dark Prince Goblin Giant X-Bow Ram Rider
Royal Giant
Minions Skeleton Barrel Firecracker Dark Prince
Dark Prince
Minions Skeleton Barrel Firecracker Royal Giant Goblin Giant X-Bow Ram Rider
Goblin Giant
Minions Skeleton Barrel Firecracker Dark Prince
X-Bow
Skeleton Barrel Firecracker Dark Prince
Ram Rider
Minions Skeleton Barrel Firecracker Dark Prince

Defense Synergies 0 7

Minions
Firecracker Dark Prince Goblin Giant X-Bow Ram Rider
Skeleton Barrel
Firecracker
Minions Dark Prince X-Bow
Royal Giant
Dark Prince
Minions Firecracker
Goblin Giant
Minions
X-Bow
Minions Firecracker
Ram Rider
Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Barrel Firecracker Goblin Giant X-Bow Ram Rider
Minions Firecracker Dark Prince X-Bow Ram Rider
Ram Rider Minions Dark Prince
Minions Firecracker Dark Prince Ram Rider
Firecracker Dark Prince X-Bow
Minions Firecracker Dark Prince X-Bow
Minions Ram Rider Firecracker X-Bow
Skeleton Barrel Goblin Giant X-Bow Ram Rider
Minions X-Bow
Firecracker Dark Prince
Minions Firecracker Dark Prince Goblin Giant X-Bow Ram Rider
Minions Firecracker Ram Rider
Minions Dark Prince X-Bow Ram Rider
Minions Firecracker Dark Prince X-Bow
X-Bow Ram Rider
X-Bow Ram Rider
Minions Firecracker Dark Prince X-Bow
Minions Firecracker Dark Prince X-Bow Ram Rider
Minions Firecracker Dark Prince Ram Rider
Ram Rider
Dark Prince Minions Firecracker Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince X-Bow
Skeleton Barrel Firecracker X-Bow
Minions Dark Prince Goblin Giant Ram Rider
Dark Prince Goblin Giant X-Bow Ram Rider
Dark Prince Goblin Giant Ram Rider
Firecracker Minions Skeleton Barrel Goblin Giant Ram Rider
Dark Prince Minions Goblin Giant Ram Rider
Dark Prince Goblin Giant
Minions Firecracker Dark Prince X-Bow
Goblin Giant
Minions Dark Prince
Dark Prince Goblin Giant
Dark Prince Goblin Giant Ram Rider
Firecracker
Minions Firecracker Dark Prince Goblin Giant X-Bow
Minions Firecracker Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker X-Bow
Firecracker Skeleton Barrel X-Bow Ram Rider
Skeleton Barrel Goblin Giant X-Bow
Skeleton Barrel Firecracker Dark Prince
Firecracker Dark Prince
Firecracker Minions Skeleton Barrel Goblin Giant Ram Rider
Firecracker
X-Bow Skeleton Barrel Firecracker Ram Rider
Skeleton Barrel Firecracker X-Bow Ram Rider
Minions X-Bow
Firecracker Skeleton Barrel Dark Prince X-Bow Ram Rider
Firecracker
Skeleton Barrel Firecracker
Minions Skeleton Barrel Firecracker X-Bow
Skeleton Barrel Firecracker X-Bow
X-Bow Skeleton Barrel Firecracker
Skeleton Barrel Firecracker X-Bow
Minions
Skeleton Barrel Firecracker Dark Prince X-Bow
Skeleton Barrel Firecracker X-Bow
Minions X-Bow
X-Bow
Skeleton Barrel X-Bow
Firecracker Dark Prince
Firecracker X-Bow Skeleton Barrel Ram Rider
Skeleton Barrel X-Bow Ram Rider
Skeleton Barrel Firecracker X-Bow
Firecracker X-Bow
Minions Skeleton Barrel Firecracker
X-Bow
Firecracker
Firecracker
Skeleton Barrel Minions Dark Prince X-Bow
Firecracker Ram Rider
Firecracker Dark Prince
Skeleton Barrel Firecracker
Firecracker Dark Prince
Minions Firecracker
Firecracker
Skeleton Barrel Firecracker Dark Prince Goblin Giant X-Bow

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