My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Inferno Dragon Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Inferno Dragon
Giant Snowball
Minions Skeleton Army Baby Dragon Inferno Dragon Lumberjack
Zap
Minions Skeleton Army Inferno Dragon
Barbarian Barrel
Skeleton Army Magic Archer Lumberjack
The Log
Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Skeleton Army Baby Dragon Inferno Dragon Magic Archer Lumberjack
Fireball
Minions Skeleton Army Baby Dragon Inferno Dragon Magic Archer Lumberjack
Poison
Minions Skeleton Army Magic Archer
Lightning
Baby Dragon Inferno Dragon Magic Archer Lumberjack
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Skeleton Army Baby Dragon Inferno Dragon Magic Archer Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Skeleton Army Baby Dragon

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Baby Dragon Inferno Dragon Lumberjack
Skeleton Army
Baby Dragon
Minions Inferno Dragon Lumberjack Mega Knight
The Log
Magic Archer Lumberjack Mega Knight
Inferno Dragon
Mega Knight Minions Baby Dragon
Magic Archer
The Log Lumberjack Mega Knight
Lumberjack
Minions Baby Dragon The Log Magic Archer Mega Knight
Mega Knight
Minions Inferno Dragon Baby Dragon The Log Magic Archer Lumberjack

Defense Synergies 0 19

Minions
Baby Dragon The Log Lumberjack Mega Knight
Skeleton Army
The Log Inferno Dragon Magic Archer Lumberjack
Baby Dragon
Minions The Log Inferno Dragon Lumberjack Mega Knight
The Log
Minions Skeleton Army Baby Dragon Inferno Dragon Magic Archer Lumberjack Mega Knight
Inferno Dragon
Skeleton Army Baby Dragon The Log Mega Knight
Magic Archer
Skeleton Army The Log Lumberjack Mega Knight
Lumberjack
Minions Skeleton Army Baby Dragon The Log Magic Archer
Mega Knight
Minions Baby Dragon The Log Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Baby Dragon The Log Magic Archer
Skeleton Army Inferno Dragon Lumberjack Minions The Log Mega Knight
Skeleton Army Lumberjack Mega Knight Minions Inferno Dragon
Skeleton Army Inferno Dragon Lumberjack Minions Mega Knight
Skeleton Army The Log Lumberjack Mega Knight
Skeleton Army The Log Minions Baby Dragon Magic Archer Lumberjack Mega Knight
Minions Inferno Dragon Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer Mega Knight
Inferno Dragon Minions Skeleton Army Lumberjack
Skeleton Army Lumberjack Mega Knight
Minions Skeleton Army Baby Dragon The Log Magic Archer Lumberjack Mega Knight
Minions Inferno Dragon Baby Dragon Magic Archer
Skeleton Army Lumberjack Mega Knight Minions The Log
Skeleton Army Mega Knight Minions Baby Dragon The Log Magic Archer Lumberjack
Skeleton Army Inferno Dragon Lumberjack Mega Knight
Skeleton Army The Log Inferno Dragon Lumberjack Mega Knight
Mega Knight Minions Skeleton Army Lumberjack
Mega Knight Minions Skeleton Army Baby Dragon The Log Magic Archer Lumberjack
Baby Dragon The Log Minions Inferno Dragon Magic Archer Lumberjack Mega Knight
Inferno Dragon Lumberjack
Skeleton Army Mega Knight Minions Baby Dragon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight
Baby Dragon The Log Inferno Dragon Magic Archer Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Minions The Log
Skeleton Army Lumberjack Mega Knight The Log
Skeleton Army Inferno Dragon Lumberjack Mega Knight
Minions Baby Dragon Magic Archer
Skeleton Army Minions Lumberjack
Mega Knight Skeleton Army Inferno Dragon Lumberjack
Mega Knight Minions Skeleton Army Baby Dragon The Log Inferno Dragon Magic Archer
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Minions Lumberjack
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Lumberjack
Skeleton Army Baby Dragon Magic Archer Mega Knight
Skeleton Army Minions Baby Dragon The Log Inferno Dragon Magic Archer Lumberjack
Minions Mega Knight Baby Dragon The Log Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon The Log
Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
The Log
Baby Dragon The Log Magic Archer Mega Knight
Minions Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
The Log Baby Dragon Magic Archer
The Log
Minions Lumberjack
The Log Magic Archer
Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
Minions Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
Magic Archer Baby Dragon The Log Mega Knight
Minions
Baby Dragon The Log Magic Archer Mega Knight
Baby Dragon The Log Magic Archer Mega Knight
Minions Baby Dragon The Log Magic Archer Mega Knight
The Log
Baby Dragon The Log
The Log Baby Dragon Magic Archer Mega Knight
Inferno Dragon
The Log Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer Mega Knight
Baby Dragon The Log Magic Archer
Baby Dragon Magic Archer
Minions
The Log Magic Archer Mega Knight
Magic Archer
Mega Knight
The Log Magic Archer
Minions Skeleton Army Magic Archer
Baby Dragon Magic Archer
The Log
Baby Dragon Magic Archer Lumberjack Mega Knight
The Log Baby Dragon Magic Archer
Mega Knight
Minions Baby Dragon The Log Magic Archer
Magic Archer
Baby Dragon The Log Magic Archer Mega Knight

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