My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Bandit Inferno Dragon Lumberjack Ram Rider Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Bandit Lumberjack Ram Rider Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Bandit Inferno Dragon Ram Rider Lava Hound
Giant Snowball
Minions Skeleton Army Baby Dragon Inferno Dragon Lumberjack Ram Rider Lava Hound
Zap
Minions Skeleton Army Bandit Inferno Dragon Ram Rider Lava Hound
Barbarian Barrel
Skeleton Army Bandit Lumberjack
The Log
Skeleton Army Bandit Lumberjack Ram Rider
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army Lava Hound
Royal Delivery
Minions Skeleton Army Baby Dragon Bandit Inferno Dragon Lumberjack Ram Rider Lava Hound
Fireball
Minions Skeleton Army Baby Dragon Bandit Inferno Dragon Lumberjack Ram Rider Lava Hound
Poison
Minions Skeleton Army Lava Hound
Lightning
Baby Dragon Bandit Inferno Dragon Lumberjack Ram Rider
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Bandit Baby Dragon Inferno Dragon Lumberjack Ram Rider Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Skeleton Army Bandit Baby Dragon

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Lava Hound Baby Dragon Bandit Inferno Dragon Lumberjack Ram Rider
Skeleton Army
Lava Hound
Baby Dragon
Lava Hound Minions Bandit Inferno Dragon Lumberjack Ram Rider
Bandit
Minions Baby Dragon Lumberjack Ram Rider
Inferno Dragon
Lava Hound Minions Baby Dragon
Lumberjack
Minions Baby Dragon Bandit Ram Rider Lava Hound
Ram Rider
Minions Baby Dragon Bandit Lumberjack
Lava Hound
Minions Baby Dragon Inferno Dragon Skeleton Army Lumberjack

Defense Synergies 0 13

Minions
Baby Dragon Bandit Lumberjack Ram Rider
Skeleton Army
Bandit Inferno Dragon Lumberjack
Baby Dragon
Minions Bandit Inferno Dragon Lumberjack
Bandit
Minions Skeleton Army Baby Dragon Lumberjack Ram Rider
Inferno Dragon
Skeleton Army Baby Dragon
Lumberjack
Minions Skeleton Army Baby Dragon Bandit Ram Rider
Ram Rider
Minions Bandit Lumberjack
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Baby Dragon Ram Rider
Skeleton Army Inferno Dragon Lumberjack Minions Bandit Ram Rider
Skeleton Army Lumberjack Ram Rider Minions Bandit Inferno Dragon
Skeleton Army Inferno Dragon Lumberjack Minions Bandit Ram Rider
Skeleton Army Lumberjack
Skeleton Army Minions Baby Dragon Bandit Lumberjack
Minions Inferno Dragon Ram Rider Baby Dragon
Baby Dragon Bandit Ram Rider
Inferno Dragon Minions Skeleton Army Lumberjack
Skeleton Army Bandit Lumberjack
Minions Skeleton Army Baby Dragon Bandit Lumberjack Ram Rider
Minions Inferno Dragon Baby Dragon Ram Rider
Skeleton Army Lumberjack Minions Bandit Ram Rider
Skeleton Army Minions Baby Dragon Lumberjack
Skeleton Army Inferno Dragon Bandit Lumberjack Ram Rider
Skeleton Army Bandit Inferno Dragon Lumberjack Ram Rider
Minions Skeleton Army Lumberjack
Minions Skeleton Army Baby Dragon Bandit Lumberjack Ram Rider
Baby Dragon Minions Bandit Inferno Dragon Lumberjack Ram Rider
Inferno Dragon Lumberjack Ram Rider
Skeleton Army Minions Baby Dragon Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Bandit
Bandit Baby Dragon Inferno Dragon Lumberjack
Skeleton Army Bandit Lumberjack Minions Ram Rider
Skeleton Army Lumberjack Bandit Ram Rider
Skeleton Army Bandit Inferno Dragon Lumberjack Ram Rider
Minions Baby Dragon Ram Rider
Skeleton Army Minions Bandit Lumberjack Ram Rider
Skeleton Army Inferno Dragon Lumberjack
Minions Skeleton Army Baby Dragon Bandit Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Minions Lumberjack
Skeleton Army
Skeleton Army Bandit Lumberjack Ram Rider
Skeleton Army Baby Dragon
Skeleton Army Minions Baby Dragon Inferno Dragon Lumberjack
Minions Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Bandit
Baby Dragon Bandit Ram Rider
Baby Dragon Bandit
Baby Dragon
Minions Baby Dragon Ram Rider
Baby Dragon
Baby Dragon Ram Rider
Bandit Ram Rider
Minions Lumberjack
Bandit Ram Rider
Baby Dragon
Baby Dragon Bandit
Minions Baby Dragon Bandit
Baby Dragon
Baby Dragon Bandit
Baby Dragon Bandit
Minions
Baby Dragon Bandit
Baby Dragon
Minions Baby Dragon
Baby Dragon
Baby Dragon
Inferno Dragon
Baby Dragon Bandit Ram Rider
Baby Dragon Bandit Ram Rider
Baby Dragon Bandit
Baby Dragon
Minions
Bandit
Minions Skeleton Army Bandit
Baby Dragon Ram Rider
Baby Dragon Lumberjack
Baby Dragon
Minions Baby Dragon
Baby Dragon Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: