My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Hog Rider
Giant Snowball
Minions Barbarians Minion Horde Hog Rider
Zap
Minions Minion Horde
Barbarian Barrel
Barbarians Bomb Tower
The Log
Barbarians Hog Rider
Earthquake
Barbarians Bomb Tower Hog Rider
Arrows
Minions Minion Horde
Royal Delivery
Minions Barbarians Minion Horde Hog Rider
Fireball
Minions Barbarians Minion Horde Bomb Tower Hog Rider
Poison
Minions Barbarians Minion Horde Bomb Tower
Lightning
Bomb Tower
Rocket
Barbarians Minion Horde Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Rocket Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Bomb Tower Hog Rider Freeze Barbarians Minion Horde Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Minions Bomb Tower Hog Rider

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Freeze
Minions
Hog Rider
Barbarians
Hog Rider
Minion Horde
Hog Rider Freeze
Bomb Tower
Hog Rider
Arrows Minions Freeze Barbarians Minion Horde Rocket
Rocket
Hog Rider
Freeze
Hog Rider Arrows Minion Horde

Defense Synergies 0 5

Arrows
Barbarians Bomb Tower
Minions
Freeze
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians Freeze
Bomb Tower
Arrows
Hog Rider
Rocket
Freeze
Minions Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Minion Horde
Barbarians Minion Horde Bomb Tower Minions
Barbarians Minion Horde Bomb Tower Rocket Minions Freeze
Barbarians Minion Horde Bomb Tower Minions
Arrows Barbarians Bomb Tower Rocket
Arrows Freeze Minions Bomb Tower
Minions Minion Horde Rocket Arrows Bomb Tower Freeze
Rocket Arrows Barbarians Bomb Tower
Barbarians Minion Horde Minions Bomb Tower
Barbarians Minion Horde
Minions Barbarians Minion Horde Arrows Bomb Tower Freeze
Arrows Minions Minion Horde
Barbarians Minion Horde Bomb Tower Minions Rocket Freeze
Bomb Tower Rocket Arrows Minions Barbarians Minion Horde Freeze
Barbarians Minion Horde Bomb Tower
Barbarians Minion Horde Bomb Tower Rocket Freeze
Barbarians Minion Horde Bomb Tower Arrows Minions
Arrows Bomb Tower Minions Barbarians Minion Horde
Arrows Bomb Tower Freeze Minions Barbarians
Barbarians Bomb Tower
Arrows Minions Barbarians Minion Horde Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Arrows Bomb Tower Rocket
Barbarians Minions Minion Horde Bomb Tower Rocket
Rocket Barbarians Minion Horde
Barbarians Minion Horde
Arrows Rocket Minions Minion Horde Bomb Tower Freeze
Rocket Minions Barbarians Minion Horde Bomb Tower
Barbarians Minion Horde Bomb Tower
Minion Horde Rocket Freeze Minions Barbarians Bomb Tower
Barbarians Minion Horde
Minions Barbarians Minion Horde Bomb Tower
Rocket Arrows Barbarians
Barbarians Rocket Minion Horde Bomb Tower
Barbarians Minion Horde Bomb Tower
Barbarians Minions Minion Horde Bomb Tower Rocket Freeze
Arrows Minions Barbarians Minion Horde Bomb Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Rocket Freeze
Arrows
Rocket Arrows Minion Horde
Arrows Barbarians Rocket Freeze
Rocket Arrows Minion Horde
Arrows Minions Minion Horde Rocket Freeze
Arrows Minion Horde
Arrows Freeze
Arrows
Rocket Minions Minion Horde
Rocket Arrows Minion Horde
Arrows Rocket
Rocket
Arrows Minions Minion Horde Rocket Freeze
Arrows
Rocket Arrows Minion Horde
Arrows Minion Horde Rocket
Arrows Rocket Freeze
Minions Minion Horde Rocket
Rocket Arrows
Rocket Arrows
Rocket Minions Minion Horde
Rocket Arrows
Rocket
Rocket Arrows Barbarians Minion Horde
Arrows Freeze
Minion Horde
Arrows
Arrows
Rocket Arrows
Arrows Minion Horde
Rocket Minions Minion Horde Freeze
Minion Horde
Arrows Minion Horde Rocket
Rocket Arrows Minion Horde Freeze
Minion Horde
Rocket Arrows
Minion Horde Minions Barbarians Rocket Freeze
Rocket Arrows
Freeze
Arrows
Minion Horde Rocket
Arrows
Rocket Arrows
Minion Horde
Minions Minion Horde Rocket Freeze
Rocket
Rocket Freeze

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