My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon
Giant Snowball
Minions Baby Dragon Balloon
Zap
Minions Inferno Tower Balloon
Barbarian Barrel
Inferno Tower Wizard
The Log
Earthquake
Inferno Tower
Arrows
Minions
Royal Delivery
Minions Wizard Baby Dragon Balloon
Fireball
Minions Inferno Tower Wizard Baby Dragon Balloon
Poison
Minions Inferno Tower Wizard Balloon
Lightning
Inferno Tower Wizard Baby Dragon Balloon
Rocket
Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage Baby Dragon Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Baby Dragon Freeze Inferno Tower Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Minions Baby Dragon Freeze

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Mega Knight Baby Dragon Balloon
Inferno Tower
Wizard
Rage Balloon Mega Knight
Rage
Minions Balloon Wizard
Baby Dragon
Minions Balloon Mega Knight
Freeze
Balloon
Balloon
Rage Freeze Minions Wizard Baby Dragon Mega Knight
Mega Knight
Minions Wizard Baby Dragon Balloon

Defense Synergies 0 10

Minions
Inferno Tower Baby Dragon Freeze Mega Knight
Inferno Tower
Minions Baby Dragon Mega Knight
Wizard
Freeze Mega Knight
Rage
Baby Dragon
Minions Inferno Tower Mega Knight
Freeze
Minions Wizard Mega Knight
Balloon
Mega Knight
Minions Inferno Tower Wizard Baby Dragon Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Inferno Tower Wizard Baby Dragon
Inferno Tower Minions Mega Knight
Inferno Tower Mega Knight Minions Freeze
Inferno Tower Minions Mega Knight
Mega Knight
Freeze Minions Baby Dragon Mega Knight
Minions Inferno Tower Wizard Baby Dragon Freeze
Inferno Tower Baby Dragon Mega Knight
Inferno Tower Minions
Inferno Tower Mega Knight
Minions Wizard Baby Dragon Freeze Mega Knight
Minions Inferno Tower Wizard Baby Dragon
Inferno Tower Mega Knight Minions Wizard Freeze
Wizard Mega Knight Minions Baby Dragon Freeze
Inferno Tower Mega Knight
Inferno Tower Freeze Mega Knight
Wizard Mega Knight Minions Inferno Tower
Mega Knight Minions Wizard Baby Dragon
Wizard Baby Dragon Freeze Minions Mega Knight
Inferno Tower
Wizard Mega Knight Minions Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower
Wizard Baby Dragon Mega Knight
Mega Knight Minions Inferno Tower
Mega Knight Inferno Tower
Inferno Tower Mega Knight
Wizard Minions Baby Dragon Freeze
Minions Inferno Tower
Inferno Tower Mega Knight
Freeze Mega Knight Minions Inferno Tower Baby Dragon
Inferno Tower
Mega Knight Minions Inferno Tower
Mega Knight
Mega Knight Inferno Tower Wizard
Wizard Baby Dragon Mega Knight
Inferno Tower Minions Baby Dragon Freeze
Minions Mega Knight Inferno Tower Wizard Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze
Baby Dragon
Baby Dragon
Freeze
Wizard Baby Dragon Mega Knight
Wizard Minions Baby Dragon Freeze
Wizard Baby Dragon
Wizard Baby Dragon Freeze
Wizard
Minions
Wizard
Wizard Baby Dragon
Baby Dragon
Minions Baby Dragon Freeze
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Freeze
Minions
Wizard Baby Dragon Mega Knight
Wizard Baby Dragon Mega Knight
Minions Baby Dragon Mega Knight
Wizard
Baby Dragon
Freeze Wizard Baby Dragon Mega Knight
Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Baby Dragon
Wizard Baby Dragon
Minions Wizard Freeze
Wizard Mega Knight
Freeze
Mega Knight
Wizard
Minions Freeze
Wizard Baby Dragon
Freeze
Wizard Baby Dragon Mega Knight
Wizard Baby Dragon
Mega Knight
Minions Baby Dragon Freeze
Baby Dragon Freeze Mega Knight

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