My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Elite Barbarians Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians
Giant Snowball
Fire Spirit Minions Barbarians Princess
Zap
Fire Spirit Minions Princess
Barbarian Barrel
Fire Spirit Barbarians Elite Barbarians Princess
The Log
Fire Spirit Barbarians Elite Barbarians Princess
Earthquake
Barbarians
Arrows
Fire Spirit Minions Princess
Royal Delivery
Fire Spirit Minions Barbarians Elite Barbarians Princess
Fireball
Minions Barbarians Elite Barbarians Princess
Poison
Minions Barbarians Princess
Lightning
Elite Barbarians
Rocket
Barbarians Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Rocket Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Rocket Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Rage Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Rage Minions Princess Barbarians Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Rage Minions

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians
Zap
Elite Barbarians Fire Spirit Minions Princess
Minions
Rage Zap Elite Barbarians
Barbarians
Elite Barbarians
Zap Rage Fire Spirit Minions
Rocket
Rage
Minions Elite Barbarians
Princess
Zap

Defense Synergies 0 5

Fire Spirit
Zap
Zap
Fire Spirit Minions Barbarians Elite Barbarians Princess
Minions
Zap
Barbarians
Zap
Elite Barbarians
Zap
Rocket
Rage
Princess
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Minions
Barbarians Elite Barbarians Zap Minions
Barbarians Rocket Fire Spirit Minions Elite Barbarians
Barbarians Elite Barbarians Minions
Barbarians Elite Barbarians Rocket Princess
Fire Spirit Zap Minions
Minions Rocket Fire Spirit Zap Princess
Rocket Zap Barbarians
Barbarians Minions Elite Barbarians Princess
Elite Barbarians Fire Spirit Barbarians
Minions Barbarians Zap Princess
Minions Zap Princess
Barbarians Fire Spirit Zap Minions Elite Barbarians Rocket
Fire Spirit Rocket Zap Minions Barbarians Princess
Barbarians Elite Barbarians
Barbarians Rocket Zap Elite Barbarians
Barbarians Minions Elite Barbarians
Fire Spirit Zap Minions Barbarians Elite Barbarians
Zap Fire Spirit Minions Barbarians Princess
Barbarians Elite Barbarians
Fire Spirit Minions Barbarians Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Elite Barbarians
Zap Elite Barbarians Rocket
Barbarians Zap Minions Elite Barbarians Rocket
Rocket Zap Barbarians Elite Barbarians
Barbarians Elite Barbarians
Fire Spirit Rocket Zap Minions Princess
Rocket Minions Barbarians Elite Barbarians
Barbarians Elite Barbarians
Zap Rocket Minions Barbarians Elite Barbarians
Barbarians
Minions Barbarians Elite Barbarians
Rocket Zap Barbarians Elite Barbarians
Barbarians Elite Barbarians Rocket
Barbarians Princess
Barbarians Elite Barbarians Zap Minions Rocket
Minions Zap Barbarians Elite Barbarians Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Rocket
Zap Princess
Rocket
Barbarians Rocket
Rocket Fire Spirit Zap
Fire Spirit Zap Minions Rocket Princess
Fire Spirit Princess
Fire Spirit Zap Princess
Zap
Rocket Fire Spirit Minions Elite Barbarians
Rocket Zap Princess
Fire Spirit Zap Rocket Princess
Rocket Fire Spirit Elite Barbarians Princess
Minions Rocket Princess
Princess Zap Elite Barbarians
Rocket Zap Princess
Rocket Princess
Rocket
Minions Rocket
Rocket Fire Spirit Zap Princess
Rocket Fire Spirit Zap Princess
Rocket Minions
Rocket Princess
Rocket
Rocket Zap Barbarians
Zap Fire Spirit Princess
Zap Princess
Zap Princess
Rocket Zap
Elite Barbarians Fire Spirit Zap Princess
Zap Rocket Minions
Elite Barbarians
Zap Rocket
Zap Rocket Princess
Rocket Princess
Zap Fire Spirit Minions Barbarians Rocket Princess
Rocket Fire Spirit Zap Princess
Rocket Princess
Zap Princess
Rocket Zap
Elite Barbarians
Zap Minions Elite Barbarians Rocket Princess
Zap Rocket Princess
Zap Rocket Princess

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