My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Battle Ram Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant Battle Ram Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Giant Battle Ram Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Battle Ram Goblin Barrel
Giant Snowball
Minions Battle Ram Goblin Barrel Lumberjack
Zap
Minions Mortar Royal Giant Battle Ram Goblin Barrel
Barbarian Barrel
Mortar Battle Ram Goblin Barrel Ice Wizard Lumberjack
The Log
Royal Giant Battle Ram Goblin Barrel Lumberjack
Earthquake
Mortar Goblin Barrel
Arrows
Minions Goblin Barrel
Royal Delivery
Minions Battle Ram Goblin Barrel Ice Wizard Lumberjack
Fireball
Minions Mortar Battle Ram Goblin Barrel Ice Wizard Lumberjack
Poison
Minions Mortar Ice Wizard
Lightning
Mortar Battle Ram Ice Wizard Lumberjack
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rocket Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Barrel Ice Wizard Mortar Battle Ram Lumberjack Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Goblin Barrel Ice Wizard Mortar

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Mortar Battle Ram Lumberjack
Mortar
Royal Giant Minions Rocket
Royal Giant
Minions Mortar Goblin Barrel Ice Wizard Rocket Lumberjack
Battle Ram
Minions Goblin Barrel Lumberjack
Rocket
Mortar Royal Giant
Goblin Barrel
Royal Giant Battle Ram Ice Wizard Lumberjack
Ice Wizard
Royal Giant Goblin Barrel Lumberjack
Lumberjack
Minions Royal Giant Battle Ram Goblin Barrel Ice Wizard

Defense Synergies 0 6

Minions
Mortar Ice Wizard Lumberjack
Mortar
Minions Ice Wizard Lumberjack
Royal Giant
Battle Ram
Rocket
Goblin Barrel
Ice Wizard
Minions Mortar Lumberjack
Lumberjack
Minions Mortar Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Mortar
Lumberjack Minions Mortar Ice Wizard
Mortar Rocket Lumberjack Minions Ice Wizard
Lumberjack Minions Mortar Ice Wizard
Rocket Lumberjack
Minions Ice Wizard Lumberjack
Minions Rocket Mortar Ice Wizard
Rocket
Minions Mortar Ice Wizard Lumberjack
Ice Wizard Lumberjack
Minions Ice Wizard Lumberjack
Minions Ice Wizard
Mortar Lumberjack Minions Rocket Ice Wizard
Rocket Minions Mortar Lumberjack
Mortar Lumberjack
Rocket Mortar Lumberjack
Minions Mortar Lumberjack
Mortar Minions Ice Wizard Lumberjack
Mortar Minions Ice Wizard Lumberjack
Mortar Lumberjack
Minions Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Mortar Rocket Lumberjack
Lumberjack Minions Rocket
Rocket Lumberjack
Lumberjack
Rocket Minions Ice Wizard
Rocket Minions Ice Wizard Lumberjack
Lumberjack
Rocket Minions Mortar
Minions Lumberjack
Rocket
Rocket Lumberjack
Minions Mortar Rocket Lumberjack
Minions Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Rocket
Mortar Ice Wizard
Rocket
Rocket
Rocket Mortar
Minions Rocket Ice Wizard
Mortar
Ice Wizard
Mortar
Rocket Minions Lumberjack
Rocket Mortar
Rocket
Rocket Mortar
Minions Mortar Rocket
Mortar
Rocket Mortar
Mortar Rocket
Mortar Rocket
Minions Rocket
Rocket Mortar
Rocket Mortar
Rocket Minions
Rocket
Rocket
Rocket Mortar
Mortar Ice Wizard
Mortar Ice Wizard
Mortar
Rocket Mortar
Ice Wizard
Rocket Minions
Mortar Rocket
Rocket
Rocket
Minions Rocket
Rocket Ice Wizard
Rocket Lumberjack
Mortar
Rocket
Minions Rocket
Rocket
Mortar Rocket

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