My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Valkyrie Wizard Witch Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Prince
Giant Snowball
Minions Musketeer Witch
Zap
Minions Royal Giant Witch Prince
Barbarian Barrel
Musketeer Valkyrie Wizard Witch Magic Archer
The Log
Royal Giant Musketeer Witch Prince
Earthquake
Witch
Arrows
Minions Witch
Royal Delivery
Minions Musketeer Valkyrie Wizard Witch Prince Magic Archer
Fireball
Minions Musketeer Wizard Witch Magic Archer
Poison
Minions Musketeer Wizard Witch Magic Archer
Lightning
Musketeer Valkyrie Wizard Witch Prince Magic Archer
Rocket
Musketeer Valkyrie Wizard Witch Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Musketeer Valkyrie Magic Archer Wizard Witch Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Minions Musketeer Valkyrie Magic Archer

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Valkyrie Prince
Royal Giant
Minions Musketeer Wizard Witch Magic Archer
Musketeer
Valkyrie Royal Giant Prince
Valkyrie
Musketeer Prince Minions Wizard Witch Magic Archer
Wizard
Royal Giant Valkyrie Prince
Witch
Royal Giant Valkyrie Prince
Prince
Valkyrie Minions Musketeer Wizard Witch Magic Archer
Magic Archer
Royal Giant Valkyrie Prince

Defense Synergies 2 9

Minions
Valkyrie Musketeer Prince
Royal Giant
Musketeer
Valkyrie Minions
Valkyrie
Minions Musketeer Wizard Witch Prince Magic Archer
Wizard
Valkyrie Prince
Witch
Valkyrie Prince
Prince
Minions Valkyrie Wizard Witch Magic Archer
Magic Archer
Valkyrie Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Valkyrie Wizard Magic Archer
Minions Musketeer Valkyrie Witch Prince
Witch Prince Minions Musketeer Valkyrie
Witch Prince Minions Musketeer Valkyrie
Valkyrie Prince
Minions Musketeer Valkyrie Magic Archer
Minions Musketeer Wizard Witch Magic Archer
Musketeer Valkyrie Magic Archer
Witch Minions Musketeer Prince
Musketeer Valkyrie Prince
Minions Valkyrie Witch Musketeer Wizard Magic Archer
Minions Musketeer Wizard Witch Magic Archer
Prince Minions Musketeer Valkyrie Wizard Witch
Valkyrie Wizard Minions Witch Prince Magic Archer
Prince
Prince
Wizard Minions Musketeer Valkyrie Witch Prince
Minions Musketeer Valkyrie Wizard Witch Prince Magic Archer
Valkyrie Wizard Witch Minions Musketeer Magic Archer
Musketeer Prince
Valkyrie Wizard Minions Musketeer Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Prince
Musketeer Valkyrie Wizard Prince Magic Archer
Minions Musketeer Valkyrie Witch Prince
Valkyrie Prince Musketeer
Musketeer Valkyrie Witch Prince
Wizard Minions Musketeer Witch Magic Archer
Prince Minions Musketeer Valkyrie Witch
Valkyrie Prince
Minions Valkyrie Witch Prince Magic Archer
Witch Musketeer
Minions Musketeer Valkyrie Witch Prince
Valkyrie Prince
Prince Valkyrie Wizard Witch
Wizard Musketeer Valkyrie Witch Magic Archer
Witch Minions Musketeer Valkyrie Prince Magic Archer
Minions Valkyrie Musketeer Wizard Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer Valkyrie
Musketeer Magic Archer
Magic Archer
Musketeer Valkyrie Prince
Wizard Valkyrie Magic Archer
Wizard Minions Musketeer Witch Magic Archer
Musketeer Wizard Witch Magic Archer
Wizard Magic Archer
Wizard
Minions Musketeer Prince
Musketeer Valkyrie Wizard Prince Magic Archer
Musketeer Wizard Magic Archer
Musketeer Magic Archer
Minions Musketeer Magic Archer
Musketeer Prince Magic Archer
Musketeer Wizard Witch Magic Archer
Magic Archer Musketeer Wizard
Minions
Musketeer Wizard Prince Magic Archer
Valkyrie Wizard Witch Magic Archer
Minions Musketeer Prince Magic Archer
Wizard
Musketeer Prince
Musketeer
Valkyrie Wizard Witch Magic Archer
Witch
Musketeer Wizard Witch Magic Archer
Musketeer Wizard Witch Prince Magic Archer
Musketeer Magic Archer
Musketeer Wizard Witch Magic Archer
Minions Musketeer Wizard Witch
Musketeer Wizard Magic Archer
Magic Archer
Prince
Wizard Magic Archer
Minions Musketeer Witch Prince Magic Archer
Musketeer Wizard Witch Magic Archer
Musketeer Valkyrie Wizard Prince Magic Archer
Musketeer Wizard Magic Archer
Musketeer Prince
Minions Musketeer Witch Magic Archer
Musketeer Witch Magic Archer
Musketeer Witch Prince Magic Archer

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