My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Princess Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Princess Ice Wizard Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Skeleton Army Inferno Dragon
Giant Snowball
Minions Musketeer Skeleton Army Princess Inferno Dragon
Zap
Minions Royal Giant Skeleton Army Princess Inferno Dragon
Barbarian Barrel
Musketeer Skeleton Army Princess Ice Wizard Royal Ghost
The Log
Royal Giant Musketeer Skeleton Army Princess
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army Princess
Royal Delivery
Minions Musketeer Skeleton Army Princess Ice Wizard Royal Ghost Inferno Dragon
Fireball
Minions Musketeer Skeleton Army Princess Ice Wizard Inferno Dragon
Poison
Minions Musketeer Skeleton Army Princess Ice Wizard
Lightning
Musketeer Ice Wizard Inferno Dragon
Rocket
Musketeer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Princess Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Princess Ice Wizard Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Princess Ice Wizard Royal Ghost Musketeer Inferno Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Skeleton Army Princess Ice Wizard

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Inferno Dragon
Royal Giant
Minions Ice Wizard Musketeer Princess Royal Ghost
Musketeer
Royal Giant Royal Ghost
Skeleton Army
Princess
Royal Giant Royal Ghost
Ice Wizard
Royal Giant
Royal Ghost
Royal Giant Musketeer Princess
Inferno Dragon
Minions

Defense Synergies 0 10

Minions
Musketeer Ice Wizard
Royal Giant
Musketeer
Minions Skeleton Army Royal Ghost
Skeleton Army
Musketeer Princess Ice Wizard Inferno Dragon
Princess
Skeleton Army Ice Wizard Royal Ghost
Ice Wizard
Minions Skeleton Army Princess Inferno Dragon
Royal Ghost
Musketeer Princess
Inferno Dragon
Skeleton Army Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer
Skeleton Army Inferno Dragon Minions Musketeer Ice Wizard
Skeleton Army Minions Musketeer Ice Wizard Inferno Dragon
Skeleton Army Inferno Dragon Minions Musketeer Ice Wizard
Skeleton Army Princess
Skeleton Army Minions Musketeer Ice Wizard Royal Ghost
Minions Musketeer Inferno Dragon Princess Ice Wizard
Musketeer
Inferno Dragon Minions Musketeer Skeleton Army Princess Ice Wizard
Skeleton Army Musketeer Ice Wizard Royal Ghost
Minions Skeleton Army Ice Wizard Musketeer Princess Royal Ghost
Minions Musketeer Inferno Dragon Princess Ice Wizard
Skeleton Army Minions Musketeer Ice Wizard
Skeleton Army Minions Princess Royal Ghost
Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Minions Musketeer Skeleton Army
Minions Musketeer Skeleton Army Ice Wizard Royal Ghost
Minions Musketeer Princess Ice Wizard Royal Ghost Inferno Dragon
Musketeer Inferno Dragon
Skeleton Army Royal Ghost Minions Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Royal Ghost
Musketeer Royal Ghost Inferno Dragon
Skeleton Army Minions Musketeer
Skeleton Army Musketeer
Musketeer Skeleton Army Inferno Dragon
Minions Musketeer Princess Ice Wizard
Skeleton Army Minions Musketeer Ice Wizard
Skeleton Army Inferno Dragon
Minions Skeleton Army Inferno Dragon
Musketeer Skeleton Army Inferno Dragon
Inferno Dragon Minions Musketeer
Skeleton Army
Skeleton Army
Musketeer Skeleton Army Princess
Skeleton Army Minions Musketeer Inferno Dragon
Minions Musketeer Princess Ice Wizard Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Musketeer Royal Ghost
Musketeer Princess Ice Wizard Royal Ghost
Musketeer
Minions Musketeer Princess Ice Wizard
Musketeer Princess
Princess Ice Wizard
Minions Musketeer
Musketeer Princess
Musketeer Princess
Musketeer Princess
Minions Musketeer Princess
Princess Musketeer
Musketeer Princess
Musketeer Princess
Minions
Musketeer Princess
Princess
Minions Musketeer
Princess
Musketeer
Musketeer
Princess Ice Wizard
Inferno Dragon
Musketeer Princess Ice Wizard Royal Ghost
Musketeer Princess
Musketeer
Musketeer Princess Ice Wizard
Minions Musketeer
Musketeer
Princess
Princess
Minions Musketeer Skeleton Army Princess
Musketeer Princess Ice Wizard
Musketeer Princess
Musketeer Princess
Musketeer
Minions Musketeer Princess
Musketeer Princess
Musketeer Princess Royal Ghost

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