My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant Hog Rider Skeleton Army
Giant Snowball
Minions Goblin Gang Hog Rider Skeleton Army
Zap
Minions Goblin Gang Royal Giant Skeleton Army
Barbarian Barrel
Goblin Gang Skeleton Army
The Log
Goblin Gang Royal Giant Mini P.E.K.K.A Hog Rider Skeleton Army
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Minions Goblin Gang Skeleton Army
Royal Delivery
Minions Goblin Gang Mini P.E.K.K.A Hog Rider Skeleton Army
Fireball
Minions Goblin Gang Hog Rider Skeleton Army
Poison
Minions Goblin Gang Skeleton Army
Lightning
Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Skeleton Army Fireball Mini P.E.K.K.A Hog Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Skeleton Army

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Minions Royal Giant Mini P.E.K.K.A
Minions
Royal Giant Hog Rider Zap Mini P.E.K.K.A
Goblin Gang
Hog Rider Royal Giant Mini P.E.K.K.A
Royal Giant
Minions Fireball Zap Goblin Gang Hog Rider
Fireball
Zap Royal Giant Hog Rider
Mini P.E.K.K.A
Zap Minions Goblin Gang Hog Rider
Hog Rider
Zap Minions Goblin Gang Fireball Royal Giant Mini P.E.K.K.A
Skeleton Army

Defense Synergies 2 7

Zap
Fireball Mini P.E.K.K.A Minions Goblin Gang Skeleton Army
Minions
Zap
Goblin Gang
Zap Mini P.E.K.K.A Skeleton Army
Royal Giant
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Goblin Gang Fireball Skeleton Army
Hog Rider
Skeleton Army
Zap Goblin Gang Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball
Mini P.E.K.K.A Skeleton Army Zap Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Skeleton Army Minions
Mini P.E.K.K.A Skeleton Army Minions Goblin Gang
Fireball Mini P.E.K.K.A Skeleton Army
Goblin Gang Fireball Skeleton Army Zap Minions
Minions Zap Goblin Gang Fireball
Zap Fireball
Mini P.E.K.K.A Minions Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Mini P.E.K.K.A
Minions Goblin Gang Skeleton Army Zap Fireball
Minions Zap Goblin Gang Fireball
Mini P.E.K.K.A Skeleton Army Zap Minions Goblin Gang Fireball
Fireball Skeleton Army Zap Minions Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Goblin Gang
Skeleton Army Zap Goblin Gang Fireball Mini P.E.K.K.A
Minions Goblin Gang Fireball Mini P.E.K.K.A Skeleton Army
Fireball Zap Minions Goblin Gang Skeleton Army
Zap Minions Fireball
Mini P.E.K.K.A
Goblin Gang Skeleton Army Minions Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army Zap Fireball
Fireball Zap Goblin Gang Mini P.E.K.K.A
Goblin Gang Skeleton Army Zap Minions Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Skeleton Army Zap Fireball
Goblin Gang Mini P.E.K.K.A Skeleton Army
Fireball Zap Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Skeleton Army Minions Fireball
Mini P.E.K.K.A Skeleton Army
Zap Minions Fireball Mini P.E.K.K.A Skeleton Army
Goblin Gang Skeleton Army
Minions Mini P.E.K.K.A
Skeleton Army Zap Fireball
Mini P.E.K.K.A Skeleton Army Goblin Gang Fireball
Fireball Skeleton Army
Goblin Gang Skeleton Army Zap Minions Fireball Mini P.E.K.K.A
Minions Zap Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap
Fireball Zap Minions
Fireball Zap
Fireball Zap
Minions Goblin Gang Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Zap
Fireball
Minions Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Minions Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball
Zap Minions Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Minions Goblin Gang Fireball Skeleton Army
Fireball Zap
Fireball
Fireball Goblin Gang Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Minions Goblin Gang Fireball
Zap Fireball
Zap Fireball

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