My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Goblin Barrel Skeleton Army Inferno Dragon Sparky
Giant Snowball
Minions Goblin Barrel Skeleton Army Inferno Dragon
Zap
Minions Royal Giant Goblin Barrel Skeleton Army Inferno Dragon Sparky
Barbarian Barrel
Goblin Barrel Skeleton Army Sparky
The Log
Royal Giant Goblin Barrel Skeleton Army Sparky
Earthquake
Goblin Barrel Skeleton Army
Arrows
Minions Goblin Barrel Skeleton Army
Royal Delivery
Minions Goblin Barrel Skeleton Army Inferno Dragon Sparky
Fireball
Minions Goblin Barrel Skeleton Army Inferno Dragon Sparky
Poison
Minions Skeleton Army Sparky
Lightning
Inferno Dragon Sparky
Rocket
Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Barrel Skeleton Army Fireball Inferno Dragon Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Goblin Barrel Skeleton Army

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Inferno Dragon Sparky
Royal Giant
Minions Fireball Goblin Barrel The Log Sparky
Fireball
Royal Giant The Log Sparky
Goblin Barrel
Royal Giant Skeleton Army Sparky
Skeleton Army
Goblin Barrel Sparky
The Log
Royal Giant Fireball Sparky
Inferno Dragon
Minions
Sparky
Minions Royal Giant Fireball Goblin Barrel Skeleton Army The Log

Defense Synergies 1 6

Minions
The Log
Royal Giant
Fireball
The Log
Goblin Barrel
Skeleton Army
The Log Inferno Dragon Sparky
The Log
Fireball Minions Skeleton Army Inferno Dragon Sparky
Inferno Dragon
Skeleton Army The Log
Sparky
Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball The Log Sparky
Skeleton Army Inferno Dragon Sparky Minions The Log
Skeleton Army Sparky Minions Inferno Dragon
Skeleton Army Inferno Dragon Sparky Minions
Fireball Skeleton Army The Log Sparky
Fireball Skeleton Army The Log Minions
Minions Inferno Dragon Fireball
Fireball The Log Sparky
Inferno Dragon Sparky Minions Skeleton Army
Skeleton Army Sparky
Minions Skeleton Army Fireball The Log
Minions Inferno Dragon Fireball
Skeleton Army Sparky Minions Fireball The Log
Fireball Skeleton Army Sparky Minions The Log
Skeleton Army Inferno Dragon Sparky
Skeleton Army Fireball The Log Inferno Dragon Sparky
Sparky Minions Fireball Skeleton Army
Fireball Minions Skeleton Army The Log
The Log Minions Fireball Inferno Dragon
Sparky Inferno Dragon
Skeleton Army Minions Fireball The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Sparky
Fireball The Log Inferno Dragon
Skeleton Army Minions The Log Sparky
Skeleton Army Fireball The Log Sparky
Skeleton Army Inferno Dragon Sparky
Fireball Minions
Skeleton Army Sparky Minions Fireball
Skeleton Army Inferno Dragon Sparky
Minions Fireball Skeleton Army The Log Inferno Dragon Sparky
Skeleton Army Inferno Dragon Sparky
Inferno Dragon Minions Sparky
Skeleton Army Fireball The Log
Skeleton Army Fireball Sparky
Fireball Skeleton Army Sparky
Skeleton Army Sparky Minions Fireball The Log Inferno Dragon
Minions Fireball The Log Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Sparky
Fireball The Log
Fireball The Log Sparky
Fireball The Log Sparky
Fireball The Log Sparky
Fireball Minions
The Log Sparky
Fireball The Log
Fireball The Log
Minions Fireball Sparky
Fireball The Log Sparky
Fireball
Fireball The Log Sparky
Minions Fireball
Fireball The Log Sparky
Fireball The Log Sparky
Fireball The Log Sparky
Fireball Sparky
Minions Sparky
Fireball The Log Sparky
Fireball The Log
Minions Fireball The Log Sparky
Fireball
The Log Sparky
Fireball The Log
The Log Fireball Sparky
Inferno Dragon
Fireball The Log Sparky
Fireball The Log Sparky
Fireball The Log Sparky
Fireball Sparky
Minions Fireball
Fireball Sparky
Fireball The Log Sparky
Fireball Sparky
Sparky
Fireball The Log Sparky
Minions Fireball Skeleton Army
Fireball
The Log Fireball
Fireball Sparky
The Log Fireball
Fireball Sparky
Sparky
Minions Fireball The Log Sparky
Fireball
Fireball The Log Sparky

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