My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions
Zap
Minions Royal Giant Inferno Tower
Barbarian Barrel
Valkyrie Inferno Tower Wizard
The Log
Royal Giant
Earthquake
Inferno Tower
Arrows
Minions
Royal Delivery
Minions Valkyrie Wizard
Fireball
Minions Inferno Tower Wizard
Poison
Minions Inferno Tower Wizard
Lightning
Valkyrie Inferno Tower Wizard
Rocket
Valkyrie Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Fireball Valkyrie Inferno Tower Wizard Royal Giant Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Minions Fireball Valkyrie Inferno Tower

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Mega Knight Valkyrie
Royal Giant
Minions Fireball Lightning Wizard
Fireball
Royal Giant Mega Knight
Valkyrie
Minions Wizard
Inferno Tower
Wizard
Royal Giant Valkyrie Mega Knight
Lightning
Royal Giant
Mega Knight
Minions Fireball Wizard

Defense Synergies 1 9

Minions
Valkyrie Inferno Tower Mega Knight
Royal Giant
Fireball
Valkyrie Inferno Tower Mega Knight
Valkyrie
Minions Fireball Inferno Tower Wizard
Inferno Tower
Minions Fireball Valkyrie Mega Knight
Wizard
Valkyrie Mega Knight
Lightning
Mega Knight
Minions Fireball Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Fireball Valkyrie Inferno Tower Wizard
Inferno Tower Minions Valkyrie Mega Knight
Inferno Tower Mega Knight Minions Valkyrie Lightning
Inferno Tower Minions Valkyrie Mega Knight
Lightning Fireball Valkyrie Mega Knight
Fireball Minions Valkyrie Mega Knight
Minions Inferno Tower Lightning Fireball Wizard
Lightning Fireball Valkyrie Inferno Tower Mega Knight
Inferno Tower Minions
Valkyrie Inferno Tower Mega Knight
Minions Valkyrie Fireball Wizard Mega Knight
Minions Inferno Tower Fireball Wizard
Inferno Tower Mega Knight Minions Fireball Valkyrie Wizard Lightning
Fireball Valkyrie Wizard Mega Knight Minions
Inferno Tower Mega Knight
Inferno Tower Fireball Lightning Mega Knight
Wizard Mega Knight Minions Fireball Valkyrie Inferno Tower
Fireball Mega Knight Minions Valkyrie Wizard
Valkyrie Wizard Minions Fireball Mega Knight
Inferno Tower
Valkyrie Wizard Mega Knight Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Inferno Tower
Fireball Valkyrie Wizard Lightning Mega Knight
Mega Knight Minions Valkyrie Inferno Tower Lightning
Valkyrie Lightning Mega Knight Fireball Inferno Tower
Inferno Tower Valkyrie Mega Knight
Fireball Wizard Minions
Minions Fireball Valkyrie Inferno Tower Lightning
Inferno Tower Mega Knight Valkyrie
Lightning Mega Knight Minions Fireball Valkyrie Inferno Tower
Inferno Tower
Mega Knight Minions Valkyrie Inferno Tower
Lightning Mega Knight Fireball Valkyrie
Lightning Mega Knight Fireball Valkyrie Inferno Tower Wizard
Wizard Fireball Valkyrie Mega Knight
Inferno Tower Minions Fireball Valkyrie Lightning
Minions Valkyrie Mega Knight Fireball Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Valkyrie
Fireball
Lightning Fireball
Lightning Fireball Valkyrie
Fireball Wizard Valkyrie Mega Knight
Fireball Wizard Minions
Wizard
Fireball Wizard Lightning
Fireball Wizard Lightning
Lightning Minions Fireball
Lightning Fireball Valkyrie Wizard
Fireball Lightning Wizard
Lightning Fireball
Lightning Minions Fireball
Lightning Fireball
Lightning Fireball Wizard
Lightning Fireball Wizard Mega Knight
Lightning Fireball
Minions Lightning
Lightning Fireball Wizard Mega Knight
Lightning Fireball Valkyrie Wizard Mega Knight
Lightning Minions Fireball Mega Knight
Lightning Fireball Wizard
Lightning
Lightning Fireball
Fireball Valkyrie Wizard Mega Knight
Fireball Wizard Lightning
Fireball Lightning Wizard Mega Knight
Fireball Lightning
Lightning Fireball Wizard
Lightning Minions Fireball Wizard
Lightning Fireball
Lightning Fireball Wizard Mega Knight
Lightning Fireball
Mega Knight
Fireball Wizard Lightning
Lightning Minions Fireball
Fireball Lightning Wizard
Fireball
Fireball Lightning Valkyrie Wizard Mega Knight
Fireball Wizard Lightning
Lightning Fireball
Mega Knight
Minions Fireball Lightning
Fireball Lightning
Lightning Fireball Mega Knight

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