My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Guards
Giant Snowball
Minions Guards
Zap
Minions Royal Giant Inferno Tower Guards
Barbarian Barrel
Valkyrie Inferno Tower Wizard Guards
The Log
Royal Giant Guards
Earthquake
Inferno Tower Guards
Arrows
Minions Guards
Royal Delivery
Minions Valkyrie Wizard Guards
Fireball
Minions Inferno Tower Wizard
Poison
Minions Inferno Tower Wizard Guards
Lightning
Valkyrie Inferno Tower Wizard
Rocket
Valkyrie Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Guards Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Guards Fireball Valkyrie Poison Inferno Tower Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Guards Fireball Valkyrie

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Valkyrie
Royal Giant
Minions Fireball Poison Wizard Guards
Fireball
Royal Giant
Valkyrie
Minions Wizard
Inferno Tower
Wizard
Royal Giant Valkyrie
Guards
Royal Giant
Poison
Royal Giant

Defense Synergies 2 8

Minions
Valkyrie Inferno Tower
Royal Giant
Fireball
Valkyrie Inferno Tower
Valkyrie
Minions Fireball Inferno Tower Wizard
Inferno Tower
Guards Minions Fireball Valkyrie Poison
Wizard
Valkyrie Guards
Guards
Inferno Tower Wizard Poison
Poison
Inferno Tower Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie Inferno Tower Wizard
Inferno Tower Minions Valkyrie
Inferno Tower Minions Valkyrie
Inferno Tower Minions Valkyrie Guards
Fireball Valkyrie Poison
Fireball Minions Valkyrie Guards
Minions Inferno Tower Fireball Wizard Poison
Fireball Valkyrie Inferno Tower Poison
Inferno Tower Minions
Guards Valkyrie Inferno Tower
Minions Valkyrie Guards Poison Fireball Wizard
Minions Inferno Tower Fireball Wizard Poison
Inferno Tower Minions Fireball Valkyrie Wizard Guards
Fireball Valkyrie Wizard Minions Guards Poison
Inferno Tower
Inferno Tower Fireball
Wizard Minions Fireball Valkyrie Inferno Tower Poison
Fireball Minions Valkyrie Wizard Guards
Valkyrie Wizard Poison Minions Fireball Guards
Inferno Tower
Valkyrie Wizard Minions Fireball Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Fireball Inferno Tower
Fireball Poison Valkyrie Wizard
Guards Minions Valkyrie Inferno Tower
Valkyrie Guards Fireball Inferno Tower
Inferno Tower Valkyrie Guards
Fireball Wizard Poison Minions
Guards Minions Fireball Valkyrie Inferno Tower
Inferno Tower Valkyrie
Minions Fireball Valkyrie Inferno Tower Poison
Inferno Tower Guards
Minions Valkyrie Inferno Tower Guards
Fireball Valkyrie Guards Poison
Fireball Valkyrie Inferno Tower Wizard Guards
Wizard Fireball Valkyrie
Inferno Tower Guards Minions Fireball Valkyrie Poison
Minions Valkyrie Poison Fireball Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Valkyrie Guards
Fireball Poison
Fireball Poison
Fireball Valkyrie Guards Poison
Fireball Wizard Poison Valkyrie
Fireball Wizard Poison Minions
Wizard Poison
Fireball Poison Wizard
Fireball Poison Wizard
Minions Fireball Guards Poison
Poison Fireball Valkyrie Wizard
Fireball Poison Wizard
Poison Fireball
Minions Fireball Poison
Fireball Poison
Fireball Wizard Poison
Fireball Wizard Poison
Fireball Poison
Minions
Fireball Wizard Poison
Fireball Valkyrie Wizard Poison
Minions Fireball Poison
Fireball Wizard Poison
Fireball Poison
Poison Fireball Valkyrie Wizard
Fireball Poison Wizard
Fireball Wizard Poison
Fireball Poison
Poison Fireball Wizard
Minions Fireball Wizard Guards Poison
Fireball
Poison Fireball Wizard
Fireball Poison
Fireball Wizard Poison
Minions Fireball Guards
Fireball Poison Wizard
Fireball
Fireball Poison Valkyrie Wizard
Fireball Wizard Poison
Fireball Poison
Minions Fireball Guards Poison
Fireball Poison
Poison Fireball

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