My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Baby Dragon Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Baby Dragon Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Hog Rider Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Hog Rider Inferno Dragon
Giant Snowball
Minions Musketeer Hog Rider Baby Dragon Inferno Dragon
Zap
Minions Royal Giant Inferno Dragon
Barbarian Barrel
Musketeer Magic Archer
The Log
Royal Giant Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Minions Musketeer Hog Rider Baby Dragon Inferno Dragon Magic Archer
Fireball
Minions Musketeer Hog Rider Baby Dragon Inferno Dragon Magic Archer
Poison
Minions Musketeer Magic Archer
Lightning
Musketeer Baby Dragon Inferno Dragon Magic Archer
Rocket
Musketeer Hog Rider Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Fireball Musketeer Hog Rider Baby Dragon Inferno Dragon Magic Archer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Minions Fireball Musketeer Hog Rider

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Hog Rider Baby Dragon Inferno Dragon
Royal Giant
Minions Fireball Musketeer Hog Rider Baby Dragon Magic Archer
Fireball
Royal Giant Hog Rider Baby Dragon Magic Archer
Musketeer
Hog Rider Royal Giant Baby Dragon
Hog Rider
Minions Fireball Musketeer Royal Giant Baby Dragon Magic Archer
Baby Dragon
Minions Royal Giant Fireball Musketeer Hog Rider Inferno Dragon
Inferno Dragon
Minions Baby Dragon
Magic Archer
Royal Giant Fireball Hog Rider

Defense Synergies 0 5

Minions
Musketeer Baby Dragon
Royal Giant
Fireball
Musketeer
Musketeer
Minions Fireball Baby Dragon
Hog Rider
Baby Dragon
Minions Musketeer Inferno Dragon
Inferno Dragon
Baby Dragon
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Musketeer Baby Dragon Magic Archer
Inferno Dragon Minions Musketeer
Minions Musketeer Inferno Dragon
Inferno Dragon Minions Musketeer
Fireball
Fireball Minions Musketeer Baby Dragon Magic Archer
Minions Musketeer Inferno Dragon Fireball Baby Dragon Magic Archer
Fireball Musketeer Baby Dragon Magic Archer
Inferno Dragon Minions Musketeer
Musketeer
Minions Fireball Musketeer Baby Dragon Magic Archer
Minions Musketeer Inferno Dragon Fireball Baby Dragon Magic Archer
Minions Fireball Musketeer
Fireball Minions Baby Dragon Magic Archer
Inferno Dragon
Fireball Inferno Dragon
Minions Fireball Musketeer
Fireball Minions Musketeer Baby Dragon Magic Archer
Baby Dragon Minions Fireball Musketeer Inferno Dragon Magic Archer
Musketeer Inferno Dragon
Minions Fireball Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Musketeer Baby Dragon Inferno Dragon Magic Archer
Minions Musketeer
Fireball Musketeer
Musketeer Inferno Dragon
Fireball Minions Musketeer Baby Dragon Magic Archer
Minions Fireball Musketeer
Inferno Dragon
Minions Fireball Baby Dragon Inferno Dragon Magic Archer
Musketeer Inferno Dragon
Inferno Dragon Minions Musketeer
Fireball
Fireball
Fireball Musketeer Baby Dragon Magic Archer
Minions Fireball Musketeer Baby Dragon Inferno Dragon Magic Archer
Minions Fireball Musketeer Baby Dragon Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Musketeer Baby Dragon
Fireball Musketeer Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Musketeer
Fireball Baby Dragon Magic Archer
Fireball Minions Musketeer Baby Dragon Magic Archer
Musketeer Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball
Minions Fireball Musketeer
Fireball Musketeer Magic Archer
Fireball Musketeer Baby Dragon Magic Archer
Fireball Musketeer Baby Dragon Magic Archer
Minions Fireball Musketeer Baby Dragon Magic Archer
Fireball Musketeer Baby Dragon Magic Archer
Fireball Musketeer Baby Dragon Magic Archer
Magic Archer Fireball Musketeer Baby Dragon
Fireball
Minions
Fireball Musketeer Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Minions Fireball Musketeer Baby Dragon Magic Archer
Fireball
Musketeer
Fireball Musketeer Baby Dragon
Fireball Baby Dragon Magic Archer
Inferno Dragon
Fireball Musketeer Baby Dragon Magic Archer
Fireball Musketeer Baby Dragon Magic Archer
Fireball Musketeer Baby Dragon Magic Archer
Fireball Musketeer Baby Dragon Magic Archer
Minions Fireball Musketeer
Fireball
Fireball Musketeer Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Minions Fireball Musketeer Magic Archer
Fireball Musketeer Baby Dragon Magic Archer
Fireball
Fireball Musketeer Baby Dragon Magic Archer
Fireball Musketeer Baby Dragon Magic Archer
Fireball
Musketeer
Minions Fireball Musketeer Baby Dragon Magic Archer
Fireball Musketeer Magic Archer
Fireball Musketeer Baby Dragon Magic Archer

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