My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Valkyrie Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant
Giant Snowball
Archers Minions Barbarians Baby Dragon
Zap
Archers Minions Royal Giant
Barbarian Barrel
Archers Barbarians Valkyrie Ice Wizard
The Log
Archers Barbarians Royal Giant
Earthquake
Archers Barbarians
Arrows
Archers Minions
Royal Delivery
Archers Minions Barbarians Valkyrie Baby Dragon Ice Wizard
Fireball
Archers Minions Barbarians Baby Dragon Ice Wizard
Poison
Archers Minions Barbarians Ice Wizard
Lightning
Valkyrie Baby Dragon Ice Wizard
Rocket
Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Ice Wizard Fireball Valkyrie Baby Dragon Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Minions Ice Wizard Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Royal Giant Baby Dragon
Minions
Royal Giant Valkyrie Baby Dragon
Barbarians
Royal Giant
Minions Fireball Ice Wizard Archers Baby Dragon
Fireball
Royal Giant Baby Dragon
Valkyrie
Archers Minions Baby Dragon
Baby Dragon
Archers Minions Royal Giant Fireball Valkyrie Ice Wizard
Ice Wizard
Royal Giant Baby Dragon

Defense Synergies 3 9

Archers
Valkyrie Minions Baby Dragon Ice Wizard
Minions
Valkyrie Archers Baby Dragon Ice Wizard
Barbarians
Royal Giant
Fireball
Valkyrie Ice Wizard
Valkyrie
Archers Minions Fireball Baby Dragon Ice Wizard
Baby Dragon
Ice Wizard Archers Minions Valkyrie
Ice Wizard
Baby Dragon Archers Minions Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie Baby Dragon
Barbarians Minions Valkyrie Ice Wizard
Barbarians Archers Minions Valkyrie Ice Wizard
Barbarians Minions Valkyrie Ice Wizard
Barbarians Fireball Valkyrie
Fireball Archers Minions Valkyrie Baby Dragon Ice Wizard
Minions Archers Fireball Baby Dragon Ice Wizard
Barbarians Fireball Valkyrie Baby Dragon
Barbarians Minions Ice Wizard
Archers Barbarians Valkyrie Ice Wizard
Archers Minions Barbarians Valkyrie Ice Wizard Fireball Baby Dragon
Minions Archers Fireball Baby Dragon Ice Wizard
Barbarians Minions Fireball Valkyrie Ice Wizard
Fireball Valkyrie Minions Barbarians Baby Dragon
Barbarians
Barbarians Fireball
Barbarians Minions Fireball Valkyrie
Fireball Archers Minions Barbarians Valkyrie Baby Dragon Ice Wizard
Valkyrie Baby Dragon Archers Minions Barbarians Fireball Ice Wizard
Barbarians
Valkyrie Archers Minions Barbarians Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Archers Fireball
Fireball Archers Valkyrie Baby Dragon
Barbarians Minions Valkyrie
Valkyrie Barbarians Fireball
Barbarians Valkyrie
Fireball Archers Minions Baby Dragon Ice Wizard
Archers Minions Barbarians Fireball Valkyrie Ice Wizard
Barbarians Valkyrie
Minions Barbarians Fireball Valkyrie Baby Dragon
Barbarians
Minions Barbarians Valkyrie
Barbarians Fireball Valkyrie
Barbarians Fireball Valkyrie
Archers Barbarians Fireball Valkyrie Baby Dragon
Barbarians Archers Minions Fireball Valkyrie Baby Dragon
Minions Valkyrie Archers Barbarians Fireball Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Baby Dragon Ice Wizard
Fireball Baby Dragon
Barbarians Fireball Valkyrie
Fireball Valkyrie Baby Dragon
Fireball Minions Baby Dragon Ice Wizard
Archers Baby Dragon
Fireball Baby Dragon Ice Wizard
Fireball
Minions Fireball
Fireball Valkyrie
Fireball Archers Baby Dragon
Fireball Baby Dragon
Minions Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Minions
Archers Fireball Baby Dragon
Fireball Valkyrie Baby Dragon
Minions Fireball Baby Dragon
Fireball
Barbarians Fireball Baby Dragon
Fireball Valkyrie Baby Dragon Ice Wizard
Fireball Baby Dragon Ice Wizard
Fireball Baby Dragon
Fireball Baby Dragon
Archers Fireball Baby Dragon Ice Wizard
Minions Fireball
Fireball
Fireball
Fireball
Fireball
Archers Minions Barbarians Fireball
Fireball Archers Baby Dragon Ice Wizard
Fireball
Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball
Minions Fireball Baby Dragon
Fireball
Fireball Baby Dragon

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