My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Tesla Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Witch Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Miner
Giant Snowball
Bats Minions Witch Miner Princess
Zap
Bats Minions Witch Princess
Barbarian Barrel
Tesla Witch Princess
The Log
Witch Princess
Earthquake
Tesla Witch
Arrows
Bats Minions Witch Princess
Royal Delivery
Bats Minions Witch Miner Princess
Fireball
Minions Tesla Witch Princess
Poison
Bats Minions Witch Princess
Lightning
Tesla Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Miner Princess Tesla Fireball Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Minions Miner Princess

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Minions
Minions
Miner Mega Knight Bats
Tesla
Fireball
Miner Princess Mega Knight
Witch
Miner Mega Knight
Miner
Bats Minions Fireball Witch Mega Knight
Princess
Fireball Mega Knight
Mega Knight
Bats Minions Fireball Witch Miner Princess

Defense Synergies 0 13

Bats
Minions Tesla Mega Knight
Minions
Bats Tesla Mega Knight
Tesla
Bats Minions Fireball Princess
Fireball
Tesla Miner Princess Mega Knight
Witch
Mega Knight
Miner
Fireball Mega Knight
Princess
Tesla Fireball Mega Knight
Mega Knight
Bats Minions Fireball Witch Miner Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Fireball
Bats Minions Tesla Witch Mega Knight
Tesla Witch Mega Knight Bats Minions
Tesla Witch Bats Minions Mega Knight
Fireball Princess Mega Knight
Fireball Bats Minions Tesla Mega Knight
Bats Minions Tesla Fireball Witch Princess
Tesla Fireball Mega Knight
Tesla Witch Minions Princess
Tesla Miner Mega Knight
Bats Minions Witch Tesla Fireball Princess Mega Knight
Minions Tesla Bats Fireball Witch Princess
Tesla Mega Knight Bats Minions Fireball Witch
Fireball Mega Knight Bats Minions Tesla Witch Princess
Tesla Mega Knight
Tesla Fireball Mega Knight
Tesla Mega Knight Bats Minions Fireball Witch
Tesla Fireball Mega Knight Bats Minions Witch
Witch Bats Minions Tesla Fireball Princess Mega Knight
Tesla
Mega Knight Bats Minions Tesla Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Fireball Witch
Fireball Tesla Miner Mega Knight
Mega Knight Bats Minions Witch
Mega Knight Bats Tesla Fireball
Tesla Witch Mega Knight
Fireball Bats Minions Tesla Witch Princess
Bats Minions Tesla Fireball Witch
Mega Knight Tesla
Mega Knight Bats Minions Fireball Witch
Witch Tesla
Mega Knight Bats Minions Tesla Witch
Mega Knight Fireball
Mega Knight Tesla Fireball Witch
Tesla Fireball Witch Princess Mega Knight
Tesla Witch Bats Minions Fireball
Bats Minions Mega Knight Tesla Fireball Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Miner Princess
Fireball Miner
Fireball
Fireball Mega Knight
Fireball Bats Minions Witch Princess
Witch Princess
Fireball Princess
Fireball Miner
Bats Minions Fireball
Miner Fireball Princess
Fireball Princess
Fireball Miner Princess
Minions Fireball Princess
Princess Fireball
Fireball Witch Princess
Fireball Princess Mega Knight
Fireball
Bats Minions
Fireball Princess Mega Knight
Fireball Witch Miner Princess Mega Knight
Minions Fireball Mega Knight
Fireball Princess
Fireball
Fireball Witch Princess Mega Knight
Witch
Fireball Miner Witch Princess
Fireball Witch Miner Princess Mega Knight
Fireball Miner
Bats Fireball Witch Princess
Bats Minions Fireball Witch
Fireball
Fireball Miner Mega Knight
Fireball Princess
Mega Knight
Fireball Princess
Bats Minions Fireball Witch Princess
Fireball Witch Princess
Fireball
Fireball Miner Princess Mega Knight
Fireball Princess
Fireball
Mega Knight
Bats Minions Fireball Witch Princess
Bats Fireball Witch Princess
Fireball Witch Miner Princess Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: