My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Goblin Hut Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Goblin Hut Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Battle Ram Inferno Dragon
Giant Snowball
Minions Goblin Gang Battle Ram Goblin Hut Inferno Dragon
Zap
Minions Goblin Gang Battle Ram Goblin Hut Inferno Dragon
Barbarian Barrel
Goblin Gang Battle Ram Goblin Hut
The Log
Goblin Gang Battle Ram Goblin Hut
Earthquake
Goblin Gang Goblin Hut
Arrows
Minions Goblin Gang Goblin Hut
Royal Delivery
Minions Goblin Gang Battle Ram Goblin Hut Inferno Dragon
Fireball
Minions Goblin Gang Battle Ram Goblin Hut Inferno Dragon
Poison
Minions Goblin Gang Goblin Hut
Lightning
Battle Ram Goblin Hut Inferno Dragon
Rocket
Goblin Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Poison Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Battle Ram Poison Inferno Dragon Goblin Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Goblin Gang Battle Ram

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Mega Knight
Minions
Mega Knight Battle Ram Inferno Dragon
Goblin Gang
Battle Ram Goblin Hut
Battle Ram
Poison Arrows Minions Goblin Gang Goblin Hut
Goblin Hut
Goblin Gang Battle Ram Mega Knight
Poison
Battle Ram Mega Knight
Inferno Dragon
Mega Knight Minions
Mega Knight
Minions Inferno Dragon Arrows Goblin Hut Poison

Defense Synergies 1 6

Arrows
Mega Knight Goblin Hut
Minions
Mega Knight
Goblin Gang
Goblin Hut Inferno Dragon
Battle Ram
Goblin Hut
Arrows Goblin Gang
Poison
Mega Knight
Inferno Dragon
Goblin Gang Mega Knight
Mega Knight
Arrows Minions Poison Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Hut
Inferno Dragon Minions Goblin Gang Goblin Hut Mega Knight
Goblin Gang Goblin Hut Mega Knight Minions Inferno Dragon
Goblin Hut Inferno Dragon Minions Goblin Gang Mega Knight
Arrows Poison Mega Knight
Arrows Goblin Gang Minions Mega Knight
Minions Inferno Dragon Arrows Goblin Gang Goblin Hut Poison
Arrows Poison Mega Knight
Inferno Dragon Minions Goblin Gang Goblin Hut
Goblin Gang Mega Knight
Minions Goblin Gang Poison Arrows Goblin Hut Mega Knight
Arrows Minions Inferno Dragon Goblin Gang Goblin Hut Poison
Goblin Hut Mega Knight Minions Goblin Gang
Mega Knight Arrows Minions Goblin Gang Goblin Hut Poison
Inferno Dragon Goblin Gang Goblin Hut Mega Knight
Goblin Gang Goblin Hut Inferno Dragon Mega Knight
Mega Knight Arrows Minions Goblin Gang Goblin Hut Poison
Arrows Mega Knight Minions Goblin Gang Goblin Hut
Arrows Poison Minions Goblin Hut Inferno Dragon Mega Knight
Goblin Hut Inferno Dragon
Goblin Gang Mega Knight Arrows Minions Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Goblin Hut
Poison Arrows Goblin Gang Inferno Dragon Mega Knight
Goblin Gang Mega Knight Minions Goblin Hut
Goblin Gang Mega Knight
Goblin Gang Goblin Hut Inferno Dragon Mega Knight
Arrows Poison Minions Goblin Gang Goblin Hut
Goblin Gang Minions Goblin Hut
Mega Knight Inferno Dragon
Mega Knight Minions Goblin Hut Poison Inferno Dragon
Goblin Gang Goblin Hut Inferno Dragon
Inferno Dragon Mega Knight Minions Goblin Hut
Mega Knight Arrows Poison
Mega Knight Goblin Gang
Mega Knight
Goblin Gang Goblin Hut Minions Poison Inferno Dragon
Arrows Minions Poison Mega Knight Goblin Hut Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows
Arrows Poison
Arrows Goblin Hut Poison
Arrows Poison
Poison Arrows Mega Knight
Arrows Poison Minions
Arrows Poison
Arrows Poison
Arrows Poison
Minions Goblin Gang Poison
Poison Arrows
Poison Arrows
Poison Goblin Hut
Arrows Minions Poison
Arrows Goblin Hut Poison
Arrows Goblin Hut Poison
Arrows Goblin Hut Poison Mega Knight
Arrows Poison
Minions
Arrows Poison Mega Knight
Arrows Poison Mega Knight
Minions Poison Mega Knight
Arrows Poison
Arrows Poison
Arrows Poison Mega Knight
Inferno Dragon
Arrows Poison
Arrows Poison Mega Knight
Poison Arrows
Poison Arrows
Minions Goblin Hut Poison
Poison Arrows Mega Knight
Arrows Poison
Mega Knight
Arrows Poison
Minions Goblin Gang Goblin Hut
Poison Arrows
Arrows
Poison Goblin Gang Mega Knight
Arrows Poison
Arrows Poison
Mega Knight
Minions Goblin Gang Poison
Poison
Poison Mega Knight

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