My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Musketeer
Zap
Minions
Barbarian Barrel
Tesla Musketeer
The Log
Mini P.E.K.K.A Musketeer
Earthquake
Tesla
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Musketeer P.E.K.K.A
Fireball
Minions Tesla Musketeer
Poison
Minions Musketeer
Lightning
Tesla Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Tesla Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Minions Tesla

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Minions Mini P.E.K.K.A Musketeer The Log
Minions
Zap Mini P.E.K.K.A P.E.K.K.A
Tesla
Fireball
Zap The Log
Mini P.E.K.K.A
Zap Minions Musketeer The Log
Musketeer
Zap Mini P.E.K.K.A P.E.K.K.A The Log
P.E.K.K.A
Zap Minions Musketeer The Log
The Log
Zap Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A

Defense Synergies 8 15

Zap
Fireball Mini P.E.K.K.A Minions Tesla Musketeer P.E.K.K.A The Log
Minions
Zap Tesla Musketeer P.E.K.K.A The Log
Tesla
Musketeer The Log Zap Minions Fireball Mini P.E.K.K.A
Fireball
Zap The Log Tesla Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Zap The Log Tesla Fireball Musketeer
Musketeer
Tesla The Log Zap Minions Fireball Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
The Log Zap Minions Musketeer
The Log
Tesla Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla Fireball Musketeer The Log
Mini P.E.K.K.A P.E.K.K.A Zap Minions Tesla Musketeer The Log
Tesla Mini P.E.K.K.A P.E.K.K.A Minions Musketeer
Tesla Mini P.E.K.K.A P.E.K.K.A Minions Musketeer
Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Fireball The Log Zap Minions Tesla Musketeer
Minions Tesla Musketeer Zap Fireball
Zap Tesla Fireball Musketeer P.E.K.K.A The Log
Tesla Mini P.E.K.K.A P.E.K.K.A Minions Musketeer
Tesla Mini P.E.K.K.A Musketeer
Minions Zap Tesla Fireball Musketeer The Log
Minions Tesla Musketeer Zap Fireball
Tesla Mini P.E.K.K.A P.E.K.K.A Zap Minions Fireball Musketeer The Log
Fireball Zap Minions Tesla Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Tesla
Zap Tesla Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Tesla Minions Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A
Tesla Fireball Zap Minions Musketeer The Log
Zap The Log Minions Tesla Fireball Musketeer
Mini P.E.K.K.A P.E.K.K.A Tesla Musketeer
Minions Tesla Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Tesla Fireball P.E.K.K.A
Fireball Zap Tesla Mini P.E.K.K.A Musketeer The Log
P.E.K.K.A Zap Minions Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A P.E.K.K.A Zap Tesla Fireball Musketeer The Log
P.E.K.K.A Tesla Mini P.E.K.K.A Musketeer
Fireball Zap Minions Tesla Musketeer
Mini P.E.K.K.A P.E.K.K.A Minions Tesla Fireball Musketeer
Mini P.E.K.K.A P.E.K.K.A Tesla
Zap P.E.K.K.A Minions Fireball Mini P.E.K.K.A The Log
P.E.K.K.A Tesla Musketeer
P.E.K.K.A Minions Tesla Mini P.E.K.K.A Musketeer
P.E.K.K.A Zap Fireball The Log
Mini P.E.K.K.A P.E.K.K.A Tesla Fireball
Tesla Fireball Musketeer
Tesla Zap Minions Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A The Log
Minions Zap Tesla Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Zap Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball Zap The Log
Fireball Zap Minions Musketeer
Musketeer The Log
Fireball The Log Zap
Fireball The Log Zap
Minions Fireball Mini P.E.K.K.A Musketeer
Zap Fireball Musketeer The Log
Fireball Zap Musketeer
Fireball Musketeer The Log
Minions Fireball Musketeer
Zap Fireball Musketeer The Log
Zap Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Minions Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Musketeer The Log
Zap Fireball The Log
Minions Fireball Musketeer The Log
Fireball
Musketeer The Log
Zap Fireball Musketeer The Log
Zap The Log Fireball
Fireball The Log Zap Musketeer
Fireball Zap Musketeer The Log
Fireball Zap Musketeer The Log
Zap Fireball Musketeer
Zap Minions Fireball Musketeer
Fireball Mini P.E.K.K.A
Zap Fireball Musketeer The Log
Zap Fireball
P.E.K.K.A
Fireball The Log
Zap Minions Fireball Musketeer
Fireball Zap Musketeer
The Log Fireball
Fireball Mini P.E.K.K.A Musketeer
The Log Zap Fireball Musketeer
Zap Fireball
Musketeer P.E.K.K.A
Zap Minions Fireball Musketeer The Log
Zap Fireball Musketeer
Zap Fireball Musketeer The Log

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