My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Flying Machine Zappies P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram
Giant Snowball
Minions Battle Ram Flying Machine Zappies Lumberjack
Zap
Minions Battle Ram Flying Machine Zappies
Barbarian Barrel
Battle Ram Zappies Lumberjack
The Log
Battle Ram Zappies Lumberjack
Earthquake
Zappies
Arrows
Minions Flying Machine Zappies
Royal Delivery
Minions Battle Ram Flying Machine Zappies P.E.K.K.A Lumberjack
Fireball
Minions Battle Ram Flying Machine Zappies Lumberjack
Poison
Minions Flying Machine Zappies
Lightning
Battle Ram Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Battle Ram Flying Machine Zappies Poison Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Minions Battle Ram Flying Machine

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Battle Ram P.E.K.K.A Lumberjack
Battle Ram
Poison The Log Minions Flying Machine Zappies P.E.K.K.A Lumberjack
Flying Machine
Battle Ram Zappies P.E.K.K.A Lumberjack
Zappies
Battle Ram Flying Machine P.E.K.K.A Lumberjack
Poison
Battle Ram P.E.K.K.A The Log
P.E.K.K.A
Poison Minions Battle Ram Flying Machine Zappies The Log Lumberjack
The Log
Battle Ram Poison P.E.K.K.A Lumberjack
Lumberjack
Minions Battle Ram Flying Machine Zappies P.E.K.K.A The Log

Defense Synergies 1 14

Minions
Flying Machine Zappies P.E.K.K.A The Log Lumberjack
Battle Ram
Flying Machine
Minions Zappies P.E.K.K.A The Log Lumberjack
Zappies
Minions Flying Machine P.E.K.K.A The Log Lumberjack
Poison
The Log
P.E.K.K.A
The Log Minions Flying Machine Zappies
The Log
P.E.K.K.A Minions Flying Machine Zappies Poison Lumberjack
Lumberjack
Minions Flying Machine Zappies The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Flying Machine Zappies The Log
P.E.K.K.A Lumberjack Minions Flying Machine Zappies The Log
P.E.K.K.A Lumberjack Minions Zappies
P.E.K.K.A Lumberjack Minions Zappies
Poison P.E.K.K.A The Log Lumberjack
The Log Minions Flying Machine Zappies Lumberjack
Minions Flying Machine Zappies Poison
Flying Machine Poison P.E.K.K.A The Log
Zappies P.E.K.K.A Minions Lumberjack
Zappies Lumberjack
Minions Poison Flying Machine Zappies The Log Lumberjack
Minions Flying Machine Zappies Poison
P.E.K.K.A Lumberjack Minions Flying Machine Zappies The Log
Minions Zappies Poison P.E.K.K.A The Log Lumberjack
P.E.K.K.A Zappies Lumberjack
Zappies P.E.K.K.A The Log Lumberjack
Minions Zappies Poison P.E.K.K.A Lumberjack
Minions Flying Machine Zappies The Log Lumberjack
Poison The Log Minions Flying Machine Zappies Lumberjack
P.E.K.K.A Zappies Lumberjack
Minions Flying Machine Zappies Poison P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zappies P.E.K.K.A
Poison Flying Machine The Log Lumberjack
Zappies P.E.K.K.A Lumberjack Minions The Log
P.E.K.K.A Lumberjack Zappies The Log
P.E.K.K.A Zappies Lumberjack
Poison Minions Flying Machine Zappies
P.E.K.K.A Minions Flying Machine Zappies Lumberjack
P.E.K.K.A Zappies Lumberjack
P.E.K.K.A Minions Flying Machine Zappies Poison The Log
P.E.K.K.A Zappies
P.E.K.K.A Minions Flying Machine Zappies Lumberjack
P.E.K.K.A Poison The Log
P.E.K.K.A Zappies Lumberjack
Flying Machine Zappies
Zappies Minions Flying Machine Poison P.E.K.K.A The Log Lumberjack
Minions Poison Flying Machine Zappies P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine The Log
Poison Flying Machine The Log
Flying Machine Poison The Log
Flying Machine Poison The Log
Poison The Log
Poison Minions Flying Machine
Flying Machine Poison The Log
Poison The Log Flying Machine
Poison The Log Flying Machine
Minions Poison Lumberjack
Poison Flying Machine The Log
Poison Flying Machine
Flying Machine Poison The Log
Minions Flying Machine Poison
Flying Machine Poison The Log
Flying Machine Poison The Log
Flying Machine Poison The Log
Poison
Minions
Flying Machine Poison The Log
Flying Machine Poison The Log
Minions Poison The Log
Poison
The Log
Flying Machine Poison The Log
Poison The Log
Poison The Log Flying Machine
Flying Machine Poison The Log
Poison The Log
Poison Flying Machine
Minions Flying Machine Zappies Poison
Poison The Log
Zappies Poison
P.E.K.K.A
Poison The Log
Minions Flying Machine Zappies
Poison Flying Machine Zappies
The Log
Poison Flying Machine Lumberjack
The Log Flying Machine Poison
Poison
Flying Machine P.E.K.K.A
Minions Flying Machine Zappies Poison The Log
Flying Machine Zappies Poison
Poison Flying Machine The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: