My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Skeleton Army
Giant Snowball
Minions Musketeer Goblin Barrel Skeleton Army
Zap
Minions Goblin Barrel Skeleton Army
Barbarian Barrel
Musketeer Valkyrie Wizard Goblin Barrel Skeleton Army Ice Wizard Electro Wizard
The Log
Musketeer Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Minions Goblin Barrel Skeleton Army
Royal Delivery
Minions Musketeer Valkyrie Wizard Goblin Barrel Skeleton Army Ice Wizard Electro Wizard
Fireball
Minions Musketeer Wizard Goblin Barrel Skeleton Army Ice Wizard Electro Wizard
Poison
Minions Musketeer Wizard Skeleton Army Ice Wizard Electro Wizard
Lightning
Musketeer Valkyrie Wizard Ice Wizard Electro Wizard
Rocket
Musketeer Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Wizard Goblin Barrel Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Barrel Skeleton Army Ice Wizard Musketeer Valkyrie Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Goblin Barrel Skeleton Army Ice Wizard

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Valkyrie
Musketeer
Valkyrie
Valkyrie
Musketeer Goblin Barrel Minions Wizard Electro Wizard
Wizard
Valkyrie
Goblin Barrel
Valkyrie Skeleton Army Ice Wizard
Skeleton Army
Goblin Barrel
Ice Wizard
Goblin Barrel
Electro Wizard
Valkyrie

Defense Synergies 2 13

Minions
Valkyrie Musketeer Ice Wizard Electro Wizard
Musketeer
Valkyrie Minions Skeleton Army Electro Wizard
Valkyrie
Minions Musketeer Wizard Ice Wizard Electro Wizard
Wizard
Valkyrie Skeleton Army Ice Wizard Electro Wizard
Goblin Barrel
Skeleton Army
Musketeer Wizard Ice Wizard Electro Wizard
Ice Wizard
Minions Valkyrie Wizard Skeleton Army
Electro Wizard
Minions Musketeer Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Valkyrie Wizard Electro Wizard
Skeleton Army Minions Musketeer Valkyrie Ice Wizard Electro Wizard
Skeleton Army Minions Musketeer Valkyrie Ice Wizard Electro Wizard
Skeleton Army Minions Musketeer Valkyrie Ice Wizard Electro Wizard
Valkyrie Skeleton Army
Skeleton Army Minions Musketeer Valkyrie Ice Wizard Electro Wizard
Minions Musketeer Electro Wizard Wizard Ice Wizard
Musketeer Valkyrie Electro Wizard
Minions Musketeer Skeleton Army Ice Wizard
Skeleton Army Musketeer Valkyrie Ice Wizard Electro Wizard
Minions Valkyrie Skeleton Army Ice Wizard Electro Wizard Musketeer Wizard
Minions Musketeer Wizard Ice Wizard Electro Wizard
Skeleton Army Minions Musketeer Valkyrie Wizard Ice Wizard Electro Wizard
Valkyrie Wizard Skeleton Army Minions Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Electro Wizard
Wizard Minions Musketeer Valkyrie Skeleton Army Electro Wizard
Minions Musketeer Valkyrie Wizard Skeleton Army Ice Wizard Electro Wizard
Valkyrie Wizard Minions Musketeer Ice Wizard Electro Wizard
Musketeer Electro Wizard
Valkyrie Wizard Skeleton Army Minions Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Electro Wizard
Electro Wizard Musketeer Valkyrie Wizard
Skeleton Army Minions Musketeer Valkyrie Electro Wizard
Valkyrie Skeleton Army Musketeer Electro Wizard
Musketeer Valkyrie Skeleton Army
Wizard Minions Musketeer Ice Wizard Electro Wizard
Skeleton Army Minions Musketeer Valkyrie Ice Wizard Electro Wizard
Valkyrie Skeleton Army
Electro Wizard Minions Valkyrie Skeleton Army
Musketeer Skeleton Army
Minions Musketeer Valkyrie
Skeleton Army Valkyrie Electro Wizard
Skeleton Army Valkyrie Wizard
Wizard Musketeer Valkyrie Skeleton Army
Skeleton Army Electro Wizard Minions Musketeer Valkyrie
Minions Valkyrie Musketeer Wizard Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Musketeer Ice Wizard Electro Wizard
Musketeer Valkyrie
Wizard Valkyrie
Wizard Minions Musketeer Ice Wizard
Musketeer Wizard
Wizard Ice Wizard
Wizard
Minions Musketeer Electro Wizard
Musketeer Valkyrie Wizard Electro Wizard
Musketeer Wizard
Musketeer
Minions Musketeer
Musketeer
Musketeer Wizard
Musketeer Wizard
Minions
Musketeer Wizard Electro Wizard
Valkyrie Wizard
Minions Musketeer
Wizard
Musketeer
Musketeer
Valkyrie Wizard Ice Wizard
Musketeer Wizard Ice Wizard Electro Wizard
Musketeer Wizard
Musketeer
Musketeer Wizard Ice Wizard Electro Wizard
Electro Wizard Minions Musketeer Wizard
Musketeer Wizard
Electro Wizard
Wizard
Electro Wizard Minions Musketeer Skeleton Army
Musketeer Wizard Ice Wizard Electro Wizard
Musketeer Valkyrie Wizard Electro Wizard
Musketeer Wizard
Musketeer
Minions Musketeer Electro Wizard
Musketeer Electro Wizard
Musketeer Electro Wizard

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