My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 6 warnings Why?

Missing cards in your collection

Royal Ghost Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Goblin Hut Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Prince
Giant Snowball
Minions Barbarians Furnace Goblin Hut Skeleton Army
Zap
Minions Furnace Goblin Hut Skeleton Army Prince
Barbarian Barrel
Barbarians Furnace Goblin Hut Wizard Skeleton Army
The Log
Barbarians Furnace Goblin Hut Skeleton Army Prince
Earthquake
Barbarians Furnace Goblin Hut Skeleton Army
Arrows
Minions Furnace Goblin Hut Skeleton Army
Royal Delivery
Minions Barbarians Goblin Hut Wizard Skeleton Army Prince
Fireball
Minions Barbarians Furnace Goblin Hut Wizard Skeleton Army
Poison
Minions Barbarians Furnace Goblin Hut Wizard Skeleton Army
Lightning
Furnace Goblin Hut Wizard Prince
Rocket
Barbarians Furnace Goblin Hut Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Minions Skeleton Army Furnace Barbarians Goblin Hut Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Minions Skeleton Army Furnace

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Prince
Barbarians
Furnace
Goblin Hut Mirror Prince
Goblin Hut
Furnace Mirror Prince
Wizard
Prince
Mirror
Furnace Goblin Hut Skeleton Army
Skeleton Army
Mirror
Prince
Minions Furnace Goblin Hut Wizard

Defense Synergies 2 12

Minions
Prince
Barbarians
Furnace Skeleton Army
Furnace
Mirror Barbarians Goblin Hut Skeleton Army Prince
Goblin Hut
Furnace Wizard Mirror Skeleton Army
Wizard
Goblin Hut Skeleton Army Prince
Mirror
Furnace Skeleton Army Goblin Hut
Skeleton Army
Mirror Barbarians Furnace Goblin Hut Wizard Prince
Prince
Minions Furnace Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Hut Wizard
Barbarians Skeleton Army Minions Furnace Goblin Hut Prince
Barbarians Furnace Goblin Hut Skeleton Army Prince Minions
Barbarians Goblin Hut Skeleton Army Prince Minions Furnace
Barbarians Skeleton Army Prince
Skeleton Army Minions Furnace
Minions Furnace Goblin Hut Wizard
Barbarians
Barbarians Minions Furnace Goblin Hut Skeleton Army Prince
Skeleton Army Barbarians Prince
Minions Barbarians Skeleton Army Furnace Goblin Hut Wizard
Minions Furnace Goblin Hut Wizard
Barbarians Furnace Goblin Hut Skeleton Army Prince Minions Wizard
Wizard Skeleton Army Minions Barbarians Furnace Goblin Hut Prince
Barbarians Skeleton Army Furnace Goblin Hut Prince
Barbarians Skeleton Army Furnace Goblin Hut Prince
Barbarians Wizard Minions Furnace Goblin Hut Skeleton Army Prince
Minions Barbarians Furnace Goblin Hut Wizard Skeleton Army Prince
Furnace Wizard Minions Barbarians Goblin Hut
Barbarians Goblin Hut Prince
Wizard Skeleton Army Minions Barbarians Furnace Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Furnace Goblin Hut Prince
Wizard Prince
Barbarians Skeleton Army Minions Furnace Goblin Hut Prince
Skeleton Army Prince Barbarians
Barbarians Goblin Hut Skeleton Army Prince
Furnace Wizard Minions Goblin Hut
Skeleton Army Prince Minions Barbarians Furnace Goblin Hut
Barbarians Skeleton Army Prince
Minions Barbarians Goblin Hut Skeleton Army Prince
Barbarians Goblin Hut Skeleton Army
Minions Barbarians Goblin Hut Prince
Skeleton Army Barbarians Prince
Barbarians Skeleton Army Prince Wizard
Wizard Barbarians Furnace Skeleton Army
Barbarians Goblin Hut Skeleton Army Minions Furnace Prince
Minions Barbarians Goblin Hut Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Hut
Barbarians Prince
Wizard Furnace
Wizard Minions Furnace
Furnace Wizard
Wizard
Wizard
Minions Prince
Wizard Prince
Wizard
Goblin Hut
Minions
Furnace Goblin Hut Prince
Furnace Goblin Hut Wizard
Furnace Goblin Hut Wizard
Minions
Wizard Prince
Wizard
Minions Prince
Wizard
Prince
Barbarians
Furnace Wizard
Wizard
Wizard Prince
Furnace Wizard
Minions Goblin Hut Wizard
Wizard
Prince
Wizard
Minions Barbarians Goblin Hut Skeleton Army Prince
Wizard
Wizard Prince
Wizard
Prince
Minions
Prince

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